
The story follows a phone call between Noah and his wife, Sarah as they recall pivotal moments in their relationship. Peer into Noah's memories and relive the couple's happiest moments through choice based dialogue, a unique art-style, and an original soundtrack in this fully voice acted experience.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved it! The art style is beautiful in its simplicity and cozy. The well-written dialogue flows smoothly and the voice-over really brings the characters to life. Speaking of the characters, in a short time we get a solid glimpse into who they are, and they're so relatable that you can't help but love them. As for the story it tells, it's impactful and heartfelt and it took me off guard in the best way possible. A lot of love went into this project and it shows. Very highly recommended!
[h1]Before I played Remember When, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A heartwarming short story
Игра 'Remember When' — это настоящее погружение в ностальгическое прошлое, где каждый пиксель пропитан теплыми воспоминаниями. Изначально кажется, что это просто очередная игра в жанре квеста, но вскоре понимаешь, что она гораздо глубже. Атмосфера тщательно воссоздана, звуковое сопровождение идеально дополняет визуальный ряд, создавая неповторимое ощущение присутствия. Сюжет интригует и заставляет сопереживать героям, ставя перед игроком непростые моральные дилеммы. Загадки логичны и хорошо вплетены в повествование, не вызывая фрустрации, а лишь приятное чувство удовлетворения от их решения. Геймплей, хоть и не отличается новаторством, выполнен на высоком уровне, радуя плавной работой и интуитивно понятным управлением. Разработчики проделали колоссальную работу, чтобы передать дух прошлого, и это им, безусловно, удалось. 'Remember When' — это игра, которая заставит вас улыбнуться, задуматься и, конечно же, вспомнить что-то свое, дорогое сердцу. Однозначно рекомендуется всем, кто ценит душевные истории и приятную атмосферу.
第一次约会,第一次见对方父母,婚礼,对这三件事的回忆组成了整个故事。 直到结尾,你才会知道曾经这一切的意义。 游戏或许不算出色,也存在一些问题(如字体的显示方式),但好在它很短,你能很快体会到游戏的核心思想。 回忆总是甜蜜的,因为你曾经认真地活在当下。
看得出来是想努力讲一个平淡的故事,然而表现出来挺差劲 (有时候我都挺佩服自己总能找到一些奇奇怪怪的玩意) 游戏很简单,通过男主Noah和妻子Sarah的一通电话,引出男主过去点点滴滴的美好回忆——通过盒子想到了两人第一次看电影的情景;柜子里女主父母送的酒回忆起来第一次见女方父母的场景;相册里的结婚照牵扯出婚礼的美好回忆。三段回忆里面平淡的对话恰是过去美好爱情点点滴滴的真实写照。没有太多华丽的辞藻,平凡的恰恰最为真实。游戏里很多地方的选项也不重要,选啥都无所谓,全成就的话男主婚礼跳舞那里注意一下就好。 如果仅是这样游戏值得一个好评,然而表现出来实属差劲:首先是文字的出现方式,它的文本不像很多游戏那样一个单词一个单词地出,而是像某些糟糕的slide的文字动画一样中间展开式出现;其次是文本是自动播放没法暂停的(有的地方倒是可以点击跳过),看起来鼠标不用点了很方便,然而两者结合起来简直灾难——对于很多地方文字展开需要几秒,展开完毕还需要几秒迅速阅读了解意思,由于自动播放新的句子又很快出现,频繁的文字展开无疑对眼睛造成了伤害,对于非英文母语者很多地方还没来得及品出意思就没了,对于喜欢一句一句浏览文本的人简直折磨。英文倒是不难,纯听听力也可以,然而里面所有的配音从头到尾都几乎一个调鲜有感情色彩,宛如从小到大的英语听力考试里的声音一样,顿时有种当年1.5倍速听IELTS的Listening的折磨感,差点给我整出PTSD了。 如果改一下文字出现方式&文本自动播放速度的话,倒是个好游戏。
"Remember When" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book/audio book is at least not covering the usual topic of a Steam E-book (that being a high school anime club dropout fan-fiction about the authors imaginary anime girlfriend/waifu). Instead it's a bland and depressing retrospective about a married couple, voiced by actors who seriously did not want to be there, and you can tell. Heck, I didn't want to be there either. Thanks, Steam Direct, for more non-game garbage to warn gamers about. This whole thing could have been a Youtube video (although there are some meaningless CYOA "decisions" to make). Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 3 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 3 copies to satisfy the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
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Play it. Won't spoil much, but play it. Couldn't play it at first but it seems like they fixed the bugs.
เกมสั้นๆ เน้นเล่าเรื่องไม่เน้นเกมเพล ใช้ภาษาอังกฤษคำง่ายๆเหมาะสำหรับคนเริ่มต้นฝึกภาษาได้เลย
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.