
ReignMaker: Saving the World One Tower at a Time. ReignMaker is a match-3 game with tower defense, city building, and political strategy elements. Your policy decisions determine the fate of your city and the direction of the story. Your match-3 and tower defense skills determine the fate of the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Candy Crush çakması
已弃坑。 这是一款融合了三消+塔防+模拟经营玩法的游戏。 我感觉问题就出在模拟经营这块上。说到模拟经营,那必然和肝资源挂钩。 最烦的是,不肝不升级建筑,没有更好的道具+人物+法术,就容易卡关。 反正我是卡关了,又不想重复刷前面的关卡,所以我放弃了。
有卡,CDK很便宜,本来只是挂卡时休闲一下,没想到也太难了吧!!!一般挂卡小游戏我都给推荐的,但是这次我不装了,破防了!
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 3/10[/url] A real-time match 3 game, with small doses of city building, tower defense, and strategy gaming to mix it up. The core gameplay mechanic however remains Match 3: enemies run at your tower and you have to make matches on the same line as their path in order to deal enough damage to kill them before they reach and kill you. I think this could be a great game mechanic, but as implemented I found it very underwhelming. While at first it's fun, the difficulty level ramps up quite quickly. Then, in order to survive the rate of matches you must make per minute is so high that no time is left for strategic choices. At least not with the reflexes and split attention that I can bring to bear. Possibly there were choices I could have made in the non-match 3 part of the game that would have made my units and defenses stronger, but honestly that aspect of the game is pretty thin and it seems like there are no choices to be made only a linear progression of improvements. Thus, maybe if I was willing to spend a lot of time grinding on earlier easy levels maybe I could have buffed myself up to continue making progress. Fine if the game was super fun on those early levels, but honestly it was meh at most. Now, the game does offer a selectable difficulty level when you start. However, like many games there's no option to change it after the fact when you discover that you've gone down the wrong path. I probably would have enjoyed it more if I had selected Easy, but I'm not really tempted to slog through another hour plus of game to find out if that's true.
Candy Crush
消消乐
[h1] It came from the Hell![/h1]
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2/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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