
One maze, one monster tracking you down, will you have the courage and dexterity to escape this nightmare in less than two hours ?
Modeled estimate, not a reported figure. How we estimate →
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.Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pretty simple game, with a neat little concept. Beat the game within the two hour window Steam gives you to be able to refund a game, or else you're a failure. It's not perfect, as it looks like a budget Unity asset game, with janky jumping controls, and it won't entertain you for more than the two hours (or less) necessary to beat the game by finding one of the several ending zones. The game likes to waste your time, but that's kinda the point, but it's still not appreciated when SURPRISE FALLING PLATFORMS TO UTTER DOOM!!! This game is entirely trial and error, and sometimes the paths cross back over each other, so it's very likely you'll find yourself walking in circles. Use your red and green flares wisely so as not to confuse yourself. The enemies are dumb and won't track you unless you end up in their line of sight, and sometimes even then that doesn't trigger them. Most deaths occur if you accidentally run into those electric particle effects or if you get trapped in a dead end or physics object obstruction with a monster tracking you. I'm not really a fan of the ugly font choice nor the little hints scrawled on the walls. There's such a thing as communicating too much to the player. You can provide contextual clues to the player, letting them know they're on the right path without spelling it all out to them. It also helps if the environment doesn't all look the same. Additionally, fix your dang typos before hitting that publish button. I beat your game in an hour and 57 minutes, and no I won't ask for a refund, as the game was worth the few dollars I spent on it. Implementing an inverted Y-axis option, upon my request, was very much appreciated. Thank you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its boring and im a coward
I keep spamming Alt-F4 but the "game complete"-achievement doesn't work. Perfect 5/7 score though, if not for this weird bug.
「2時間以内にクリアして返金してみなw」という挑戦的なゲーム。 2時間どころか1時間半かからずに終わったので、ちゃんと返金します。 3D迷路としてはそこそこ、敵との追っかけっこは等速なのでまぁ無難 でしたが、最後の板渡りがとんでもないクソでした。 なんと「どの板が落ちるか完全ノーヒントなので、1枚1枚わたってハズレたら落ちて、ステージ初めから全て走り直しなw」という、、 ガチでクソゴミの解法で、プレイ時間を稼がせるといった代物・・・・ これは私が過去見てきたゲームの中で、もっともしょうもないゲームの解法の探させ方でした。 (初めは もしかして何かルールがあるのでは?と自分の見落としを考えるほどにしょうもない……) ゲームとして本当につまらない事をやっているでので、時間内クリアした身からしても一切おすすめしません。
lega
Ez game
Jogo bom, pena que os mapas parecem ser "aleatórios", mas é tudo a mesma coisa, da pra descobrir a saida entre 10min à 120min. (da até pra platinar nesse tempo)
Челлендж прикольный, но игра своих денег не стоит
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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