
Multiplayer Open World Zombie Survival. The acid rain never stops, neither do the dead. Survive the apocalypse alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the virus spreads to the mainland, the undead follow.
Worse still, acid rain now falls relentlessly.
Alone once again, your only mission is to survive as long as possible.
Scavenge abandoned buildings for food, water, medicine and weapons.
Avoid the rain whenever you can, or use umbrellas to shield yourself.
Use your map and landmarks to navigate the world in search of better gear.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.09−30% | 16reviews | 81% | — | $774 |
| $1.99−33% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
[h1]Хорошая игра продолжающая старый-добрый Ice Station Z [/h1] [h2]ПЛЮСЫ:[/h2] + Действительно огромная карта, которая проработана намного лучше, чем в Ice Station Z. + Отличная оптимизация. + Есть различные миссии и квесты. + Есть специальные навыки, которые нужно искать на карте. + Присутствует езда на лошади. + Много различных вещей и элементов одежды. + Порадовал довольно богатый арсенал. + Перевод на многие языки, включая русский. + Убил разработчика игры на релизе. [h2]МИНУСЫ:[/h2] - Не особо удобный инвентарь, который сделан исключительно под геймпад. - Большинство домов абсолютно пустые и там не спавнится лут, просто декорация. Доходит до абсурда, целые районы состоят из пустых домов-декораций и там нет лута. - Нет ни одного работающего транспорта кроме лошади. В том же Ice Station Z был даже вертолёт. Желаю удачи разработчику, игра довольно приятная, особенно для одного разработчика, но ей не хватает банальной рекламы.
I've been playing Wobbly's content since 2018 with ISZ on the Nintendo 3DS, and all I can say is that we've come a very long way! The game's amazing :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Pretty decent has potential but needs more stuff in the map, its a bit barren atm but i like the concept and gameplay hopefully updates/patches coming but its solid
Really great game so far, hope we see some content updates in the future!
아무리 1인 인디 개발자라고 해도 이건 너무한 거 같습니다. AI 멍청한 건 이건 이해할게요. 기본 에셋이라고 해도 정성껏 만들어야 이해해 주고 그런 겁니다. 오픈월드랍시고 너무 대충대충 배치하고 이 게임은 파밍, 생존, 임무, PVP, PVE가 주된 목표일 텐데 건물 하나 들어가도 텅텅 비어있고 랜드마크로 보이는 건물 들어가야 책상 위에 아이템 1~5개밖에 없는게 말이 된다고 생각합니까? 심지어 랜드마크 건물은 오지게 큰데 건물안은 텅텅 비어있는 꼬라지입니다. 그리고 조작을 왜 이렇게 만들었는지 모르겠습니다. 무슨 차별화된 조작감을 선보이고 싶었나요? 이런 게임 꼬라지에 출시 기념 할인해서 4,900원이라는 가격, 정가 5,450원이라는 가격은 참 양심 없군요. 이 게임 정가는 1000~3000원이 적당해 보입니다.
アイスステーションzのファンです。続編が出たので購入しました。基本的なゲーム性はそのままです。ボリュームが増え、アイテムの数やマップの大きさが特に増えました。カメラになれずにかなり酔います。また、オンラインプレイではクラッシュすることが多かったです。
マップが広いのとこの手のゲームでは珍しい三人称視点(TPS)を採用してるのは評価出来る ただ武器は兎も角、防具も一定時間経過?で壊れるのはちょっと面倒かなと思った ドロップ品も名のある建物(協会とか映画館とかスーパー等)にしかないと気付けるまで無駄な時間になる オンライン協力要素はあるにはあるが余程協力プレイを意識しないと単独行動x2で何も問題が無いため、協力プレイの恩恵はちょっと少ない 値段相応の出来ではあると思うが長時間プレイはちょっと辛いかもしれない
funguschevre likes rain station z
very good game, if theres other people playing theyre usually really nice (hello bee's) the mechanics are awesome, the book system is a fun addition and the quests are a fun challenge my only problems are, the map is quite small (its a very interesting map though), the items and clothes perish very quickly, water and energy drinks are very rare, not many people play it (not the devs fault, its a very niche game that deserves more attention, plus like i said, the players are usually nice), the stamina bar goes down fast and the play walks slow which can be a problem (the horses make up for it), guns can spawn inside the school (not really a problem, just added this as a joke because i found it funny when i saw guns inside the school) and the dry zombies are spawns of satan and i despise them. overall, this game is worth it, id reccomend if you like indie games and open world zombie survival games. also the dev is really nice, he plays the game sometimes and says hi to me everytime i join a server with him in it.
I admire the developer's passion, but this game is missing so much that could make it easily more than worth the $5.00 value. I had some good fun playing the game, but there are some very obvious flaws that need to be addressed for the game's functionality. I'll explain afterward. First of all, be aware that this is coming from someone who has played the original Ice Station Z on the 3DS. I loved that game, and it was incredibly innovative and did a good job presenting a satisfyingly hard-to-win gameplay concept and an environment that was solid, playable, and expansive. I feel like this game lacks some things that would be necessary to live up to its role as a supposed sequel. I like that this game builds upon the concept of trying to thrive in a harsh environment. The first game had the snow, this game has the gimmick of never-ending acid rain that corrodes your clothes and damages you. Cool. The thing about that is, you actually lose your equipment if it stays in the rain long enough, which means you have to keep finding new apparel. Without good gear, you have worse stats and thus your survivability decreases. This is a big jump from the first game, where clothes can be kept indefinitely at the player's will. The gameplay is generally the same as the first one, excluding the fact that you can now sprint and jump. Consequently, you can now suffer fall damage. The new movement features make it easier to get away from zombies. Items are pretty plentiful, but the twist is that everything gets consumed pretty quickly. The game measures your stats like health, hunger, thirst, and the newly included pH and stamina in a sort of unit system. So if anything decreases, a dash from that stat is removed or changes color. This is pretty different from the familiar integers-and-percentage system that the first game used. I personally am not a big fan of the change. The zombies are pretty menacing, even for normal mode. They can be hard to kill on some occasions, especially when they get in front of you while you're trying to shoot them. They seem to spawn everywhere, which means they're always a problem. Since the gameplay involves constantly running around to get more supplies, it adds more challenge. I like that part. There's also another neat thing: There are NPC survivors that roam the world and fight zombies. They can also fight you if attacked which makes sense. You can get more supplies from them if you melee them, which is neat. I also like how they can just fight zombies for you if you just follow them. The survivors can even be turned into zombies of a different kind, which are much faster and very devastating. There are also quest survivors who will ask for items and give you equipment in return. But I haven't learned whether it's a single-quest type deal, or if they'll reset after time. I assume it's the former? Anyway, that's all a great addition for this sequel. There don't seem to be any fun vehicles in the game like the first one, besides a horse. I guess it makes sense because they would corrode in the rain. They are scattered and broken down all over the map, after all. The game's art style is a mix of flat-shaded lowpoly stuff with a hint of uncanny valley realism. I like that it maintains the classic flat-shaded style, but the realistic rain textures and reflective watery ground cause some distraction. It seems some PBR texturing is present in very selective areas, like on certain objects and the ground. For that reason, I think it's kind of inconsistent and the styles conflict with each other. The map design is alright. It's a bit better than the first game, but it lacks variety. A lot of the buildings and map objects are pretty much the same color, and it's easy to tell where something has been duplicated multiple times with little change in size and angle and whatnot. The map seems so flat. Animations seem fluid, just for the gun animations I notice a flaw with reloading the shotgun. For some reason it sounds like it reloads the same amount of shells for every reload, even with less than that left in the mag. I find that to be a pretty distracting nitpick. I crash whenever I try practice mode. It's only after I press certain keys for some reason, but the rest of the game works perfectly fine. I haven't seen what multiplayer is like for lack of servers, but it is what it is. Apparently this one lacks voice chat, which is a huge downgrade since the first game had it. So, the game supposedly runs in fullscreen, right? Well, it may, but by default it has a bug where your mouse is not actually locked to the game's window, so if it goes to the edges you can accidentally click on things outside your game window and mess something up. You have to modify a config file to fix it, since the ingame options do not allow. And even then, you have to do the same to change the graphics settings as well. This is a huge issue that bothered me greatly. So, since this game lacks a lot of features that made the first game so great, I'd honestly prefer the first game. This game is still great on its own, but could use some small fixes for sure.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $53.8K | 822 | 77% | $2.49 | |
| $34.2K | 121 | 25% | $10.99 | |
| $19.8K | 209 | 77% | $2.49 | |
| $10K | 110 | 83% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $774 | 54 | 96% | $0.49 | |
| $776 | 53 | 70% | $0.99 | |
| $773 | 78 | 26% | $0.49 | |
| $776 | 56 | 70% | $0.99 | |
| $771 | 52 | 73% | $0.99 | |
| $780 | 50 | 60% | $0.99 |