
Save Wilson Toys Inc. from the villainous robot ACTO and be a hero. Rabbi-T is a running action game that pursues destruction and speed. Destroy obstacles to run faster. Reach the boss's weakness as fast as possible.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Korean
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기본이 무음설정이라 설정에서 배경음과 효과음을 켜야 소리가 들리더라구요 게임 자체도 간단히 즐길 수 있어서 좋았던 것 같네요 오르막길에 뜬금없이 굴러오는 장애물이 오는건 진짜 짜증나지만
2% 부족한 게임 하지만 단돈 공짜 안해보면 손해 이펙트와 bgm만 수정해도 충분히 돈받아도 됨
ㅋㅋ 잼있네
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
파란 고슴도치 나오는 게임이 생각나네요 재밌게 했어요
OYUN BARİ İNGİLİZCE OLSUN LAN GAVATLAR
학생의 프로젝트라곤 믿기지 않을 정도로 잘 만든 수작입니다. 게임 플레이방식은 소닉이 연상되는 느낌이었으며, 특유의 속도감을 표현해낸게 인상깊었습니다. 애니메이션 또한 자연스럽게 잘 전환되는 점이 정말 좋았으며, 동작들이 역동적인 점이 좋았습니다. 다만 아쉬운점이라면 게임 플레이타임이 짧다는 것입니다. 게임에 어느정도 익숙해지면 1시간내외로 게임이 마무리 될 정도로 플레이타임이 짧았습니다. 보스 패턴의 등장 타이밍을 달리 하는 식으로 일련의 스테이지를 추가하거나, 무한모드가 있었어도 좋았을 듯 싶었습니다. 간단하게 즐겨볼만한 게임이었습니다!
☀️
소재도 참신하고 게임도 짧은 구성으로 잘 만든 듯 싶다. 코스 별로 스테이지를 나눠서 다양하게 만들면 무수히 창작이 가능할 듯 싶다. 어렵게 만든 다면 리듬 게임 처럼 외워서 코스를 깨야되는 것으로 만든 다면 좋은 듯 싶다. 지금은 한가지의 주제로 뺑뺑 돌며 적을 죽인다는 느낌으로 만들어서 가끔 시야 변동에 의해 장애물이 잘 안보인다던지 등의 느낌이 있는데 여러가지 장단점을 잘 이용해서 응용한다면 좋은 게임이 될 듯 싶다. 짧은 시간 잘 플레이 한듯 싶다.
"Rabbi-T" is one of literally thousands of student projects infesting Steam, from the ChungKang College of Cultural Industries in South Korea. Student projects might look better than amateur shovelware, but they aren't real games. This is just a glorified homework assignment. It lacks the depth and value you get from professionally developed product because it was made for a grade, not for players. This time the students were tasked with creating a three lane endless runner game... that ends. It looks like a racing game but it's really just a lane runner, flip and blip between lanes to get pickups and avoid traps, that's all there is to it. As a student project this suffers from the typical lack of polish, ambition, and of course abandonment... the students got their grades and walked. They're not coming back to fix any of the bugs (and there's a lot). Schools, colleges and universities shouldn't be using Steam to show off student projects. It might be fine for the school's marketing, but it clutters the Steam store with pollution... we have to sort past all these short student tech demos just so we can find real, full games from professional developers. This is a case of a game dev college putting its own interests before the interests of gamers. There's no English translation for the game, but that's okay. The language of bad games is universal. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Let's talk about pricing and the actual value this has for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. A peak of [b]3 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam.
Игра "Rabbi-T" – это неожиданно увлекательная и забавная смесь платформера и головоломки. Первоначально скептически отнесся к тематике и пиксельной графике, но геймплей затянул с головой. Управление интуитивно понятное, а каждый уровень предлагает уникальные испытания, требующие не только ловкости, но и логического мышления. Кролик-раввин оказался на удивление харизматичным персонажем! Сложность уровней нарастает постепенно, что позволяет освоиться с механиками. Приятно, что в игре нет "дурных" смертей, и всегда понимаешь, что именно сделал не так. Визуальный стиль, хоть и ретро, очень приятен глазу и хорошо передает атмосферу. Саундтрек ненавязчивый и хорошо дополняет игровой процесс. Из минусов могу отметить лишь некоторую однообразность окружения, хотелось бы больше разнообразия в визуальном плане. В целом же, "Rabbi-T" – это отличный пример того, как можно создать увлекательную игру с оригинальной идеей и качественно реализованным геймплеем. Рекомендую всем любителям платформеров и головоломок, а также тем, кто ищет что-то новое и необычное!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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