No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Four riders, four stables, one castle to reach. You know the race. What you do not know yet is what happens when two riders land on the same square. THE JOUST Elsewhere the piece goes home and that is that. Here the race stops and the two riders face each other in a card duel. Same color or same figure, one card after another. The Portcullis skips a turn, the Horseshoe makes the other draw, the Hay bale makes them draw twice and skips their turn, the Blazon changes the color. The first to empty their hand wins, and the loser walks home. EIGHT RIDERS, FOUR STABLES Diva and Baron, Bourrin and Douce, Malin and Vigie, Rockeur and Braise. You pick yours at the start and play from its stable. Each has a temper of their own and a way of commenting on what happens to them, whether they win a duel or trudge back to the start. CARDS THAT CHANGE THE RACE The shield protects you from being taken. The fireball strikes a rider from a distance. The loaded die gives you the value you want. The swap exchanges two pieces. The farrier rolls again. The shortcut cuts straight across the board. Six cards, won in duels and kept for the right moment. THIRTY-FIVE ACHIEVEMENTS Win three duels in a row, climb back from last place, finish without ever being taken, crush an opponent without letting them play a single card. Every feat is kept in a record that follows you from game to game and raises your rank. WHAT THE GAME DOES NOT DO No advertising. No account to create. No in-app purchase. Not a single connection to any server, ours included: the game runs entirely offline, on a plane or deep in a cellar. You pay once, you have everything. Six languages, three opponent levels, and a game in progress always picked up exactly where you left it.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Four riders, four stables, one castle to reach. You know the race. What you do not know yet is what happens when two riders land on the same square. THE JOUST Elsewhere the piece goes home and that is that. Here the race stops and the two riders face each other in a card duel. Same color or same figure, one card after another. The Portcullis skips a turn, the Horseshoe makes the other draw, the Hay bale makes them draw twice and skips their turn, the Blazon changes the color. The first to empty their hand wins, and the loser walks home. EIGHT RIDERS, FOUR STABLES Diva and Baron, Bourrin and Douce, Malin and Vigie, Rockeur and Braise. You pick yours at the start and play from its stable. Each has a temper of their own and a way of commenting on what happens to them, whether they win a duel or trudge back to the start. CARDS THAT CHANGE THE RACE The shield protects you from being taken. The fireball strikes a rider from a distance. The loaded die gives you the value you want. The swap exchanges two pieces. The farrier rolls again. The shortcut cuts straight across the board. Six cards, won in duels and kept for the right moment. THIRTY-FIVE ACHIEVEMENTS Win three duels in a row, climb back from last place, finish without ever being taken, crush an opponent without letting them play a single card. Every feat is kept in a record that follows you from game to game and raises your rank. WHAT THE GAME DOES NOT DO No advertising. No account to create. No in-app purchase. Not a single connection to any server, ours included: the game runs entirely offline, on a plane or deep in a cellar. You pay once, you have everything. Six languages, three opponent levels, and a game in progress always picked up exactly where you left it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | 0% | Free | |
| — | 0 | 0% | $0.29 | |
| — | 0 | 0% | $2.99 | |
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| — | 0 | 0% | Free | |
| — | 1 | 100% | $4.99 |