
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Most likely between $3.7M and $10.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 83% | approximately $6.2M |
| GOG | $16.75 | 88% | #118 |
| Xbox | Free | 0% | — |
| Epic | $19.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.81 on GOG · Russia (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The 1.0 release messed this game up real bad. This was a rushed release out of nowhere, and it shows. Difficulty felt like it was hard but mostly fair before. It had that souls vibe to it, it was addictive. I really enjoyed my time playing in EA and told my friends to play this gem. Now, forget about it. If the issues get fixed I'll happily change my review to recommended but in this state, the game is either infuriatingly impossible, or utterly boring. It feels like the gameplay was overtuned to satisfy the 10 people that spent 3000 hours playing it in early access, and for no one else. Meanwhile, there are still tutorial messages in the game telling you things that were obsolete since the last few patches in early access and are just not a thing anymore. I say rushed release because how hard would it have been to rewrite the text about trading not being in-person anymore... I genuinly don't know what justifies calling this release 1.0 compared to the previous version. That felt just as complete and way more balanced. But now for the real issues: Mission difficulty indicator doesn't mean anything, it never really did but there was a noticable pattern and levels to it. Now there are only two types and it's rng which one you get regardless of what the indicator or numbers suggest: Cakewalk with a starter pistol, or absolutely impossible instadeath by a swarm of way overtuned enemies. I feel like this is the worst offender. You never know what you are getting into (you used to) , a massively overtuned floor with impossible odds where the first room you open has 8 enemies in end-game gear shredding you apart instantly, or baby's first doom level. Enemy distribution feels worse then before, them being triggered or not also seems to be messed up. I had multiple occasions where the whole floor kept coming at me after firing a single silenced shot in a far away corner of the map, meanwhile sometimes enemies a single room away won't notice a grenade blasting their door open... Armour feels broken, it's all RNG if you get shredded by a single shot from a pistol wearing end-game gear, or take no damage in a tshirt from a point blank AR burst to the face. It used to feel way more effective and important. Abilities don't seem to trigger correctly anymore and have to be ignored instead of being used in your tactics. There are way more things to tune back to normal from this craziness and fix. Like the first story mission being nearly impossible for new players going right to it as they are told to by the game, weapon and armor drops (it's basically impossible to finish and extract from a mission where you get better gear then what you already have, because you are outgeared by everyone else), way too many empty containers, friendly AR's being dumb as a toaster or randomly dying for no reason... The list goes on and I'm sure the devs are aware of the mistakes they made. I hope they bring this game back to a more enjoyable state, as overall I really really liked it before 1.0.
Хардкор. 1. Умер от кровотечения прямо в двух шагах от эвакуации 2. Умер от ранения в живот и потом от голода (невозможно принять пищу) 3. Пытался унести с собой кучу вещей для бартера, но рюкзак порвался, потом порвался клон. 4. Умер от ожогов в следствие подгорания бочки одним из НПС, облился водой, но ожоги дали о себе знать (-1 НР за шаг) 5. Умер от 100% наркозависимости (шанс был 4 %) 6. Съел человека, а он был недостаточно чистоплотный, умер от отравления 7. НПС снес стену в шаге от зоны эвакуации и раскулачил меня киберкулаком 8. НПС вышел из двери и всадил мне в упор из дробовика картечью 12 калибра (смертельно с первого раза) 9. Нашел лучший лут в первом задании - разгрузку с киберуркой, 6-зарядный гранатомёт, научный чип, броню с высоким порогом защиты, большой рюкзак. Самоубился когда сам же из своей дисковой пилы выстрелил и диск прилетел обратно... И это все только при попытках пройти первую миссию. Завтра продолжу проходить...
Quasimorph is one of those games that looks much deeper than it actually is. After the initial novelty wears off, the whole experience becomes incredibly shallow and repetitive. It feels like most missions boil down to doing essentially the same thing over and over with slightly different enemies and locations. The difficulty is inconsistent. During a mission the difficulty seems manageable until a bunch of enemies you cant kill mob you and one shot you. It does not feel like a natural difficulty curve it feels arbitrary and poorly balanced. The UI makes everything worse. Basic information is far more cumbersome to find than it should be. Trying to work out which space stations want which items, what they are buying, and where to take specific goods is needlessly awkward because you have to close the space station UI and check your ship inventory to see if you have it, by trying to memorise the icon of the item. The durability mechanic applies to your backpack, which is stupid. This may cause you to have your bag destroyed mid mission and all your items fall on the ground and no way to carry them out of the mission. The food mechanic seems redundant - it reminds me of stamina in Diablo 2. Why is it even there? The music appears to be AI generated. I seriously doubt that the devs engaged a musican to make this music. The game gives the impression of complexity without offering enough depth to justify the grind.
absolutely incredible
Годами ищу игру похожую на TimeZero и похоже наконец-то ее нашел. Не знаю играли ли разработчики в TZ в свое время, но от игрового процесса я ловлю максимально похожие ощущения) Успехов и продаж побольше, игра топ!
Пока что непроходимое квазига...вно. Слишком сложная , с невыносимо корявым балансом , неудобным и непонятным ui меню , миссии на время , по истечении которого тебя ваншотит какое то мурло. Идиотски огромные карты по которым ты бегаешь , ища лифт , после смерти тебе дают набор предметов с которым ты помрешь примерно так же как и в предыдущий раз. Разработчики 6 лет делали эту поделку? Как же прекрасно они провели это время что теперь игрок себя в игре чувствует так отвратительно.
Was fun at first but gets very tedious. The game says its a turn based RPG but its more of a sandbox dungeon crawler, with 1 dimensional gameplay. Ui has some annoying quirks and certain info for items as well as mechanics are hidden or obfuscated. The Ai is terrible. Sometimes it wigs out and ignores you while you shoot it to death from 2 football fields away other times it has ESP and detects you through closed doors, randomly opening them to blast you out of cover. Not to mention your allies will be all too happy to full auto you in the back of the head if you are between them and whatever. If they fix the AI and improve the UI I might change the review in the future but for now I cant recommend the game.
Needs to bake more
The loop goes something like: start out choosing a 1 or 2 skull mission because that should be easy, learn the hard way that power concentration may be more relevant for difficulty. Walk up to door, press spacebar so you have 2 action points to both open it and hide, win firefight. Took blunt damage, use splint to heal. Splint didn't work, use splint. Cool, that worked. Walk up to door, press spacebar so you have 2 action points to both open it and hide, win firefight. Took piercing damage, use bandage. Bandage didn't work, use bandage. Cool, that worked. Speculate over what loot to keep or toss because I am a greedy goblin and inventory space is extremely limited. Walk up to door, press spacebar so you have 2 action points to both open it and hide, win firefight. Took piercing damage, (insert cuss word) I'm out of bandages, luckily I've collected all these rags. Use rag. Rag didn't work, use rag. Rag didn't work, use rag. Cool, that worked. I have an infection from using rags, use antibiotics. Antibiotics didn't work, even though they have an 80% chance of success, and at this point I am baffled at the odds of needing to re-use some of these items, use antibiotics. Cool, that worked. Speculate over what loot to keep or toss because I am a greedy goblin and inventory space is extremely limited. Smoke a ciggy because Quasimorphosis meter is getting out of hand. (insert cuss word) now I have a nicotine addiction, use painkillers. And so on... Point being, this game feels cumbersome, like I am wading though mud. I like SRPGs and many games similar to this. I like difficult games and figuring things out on my own. I have a pretty solid extraction rate. The problem is that it just isn't fun and there are many obtuse systems and UI choices. If the above sounds fun to you, I am convinced this is a good game, but it's not for me and I wouldn't necessarily recommend it.
its almost fun, i guess? If you like ridiculously hard games then this might be good for you but the difficulty comes from luck and a crazy amount of in game knowledge that it just doesnt teach you. If you want to put the time in to researching everything before even playing then sure but with the nature of extraction shooters and how time progresses is this game, at a certain point you just have to restart the entire game which can get grueling after awhile. Like, there definitely is a person that would enjoy this game, and its got its interesting ideas, but for the level of studying required to figure out whats going on, I dont think this game would be right for most people.