
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Most likely between $3.7M and $10.5M. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 83% | approximately $6.2M |
| GOG | $16.75 | 88% | — |
| Epic | $19.99 | 90% | — |
| Xbox | Free | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.81 on GOG · Russia (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm on a pretty crappy laptop and the game runs as smooth as butter. Loving it like a Stockholm Syndrome patient loves being beaten by their captor.
Открыл дверь - сразу умер от огненной турели. Говорила мне мама брать с собой бутылку воды. 10 бутылок воды из 10
Alright, so I'm here to tell you that this game requires you to fail, a lot. You will mess up in every way conceivable while carrying out the mission--even before it starts; You should know that it's alright. Dying is going to happen frequently. Accidents are bound to happen, just roll with it and try to adapt. Be familiar with your operatives, they're specialties will help you build them into an efficient instruments. Hunger is a silent killer, and there's no downside to hitting up the vending machine. Always have cover and a way back, your "territory" (my opinion) is the extent of your lethal potential at any time relative to turn count. Basically, that means don't get caught by surprise. Good luck, soldier. o7
UI is horrendous ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥. And unfair difficulty is honestly just cranking numbers, to put you at possibly every disadvantage. Genuily garbage.
With Quasimorph coming to 1.0, I needed to leave my review. This is a brutal, beautiful, in-depth tactical extraction game with haunting difficulty, meaningful progression, and a clear vision and art direction. Very excited and proud of the developers to make it here
За 5 часов игры так и не понял почему это продается как полноценная игра. Однообразный геймплей, неясная прогрессия, унылая музыка на рипите, когда приобретал думал будет веселый рогалик с прогрессией, но честно говоря совершенно не понял основную идею. Из врагов валиться куча какого то бесполезного лута, миллион вариантов аптечек бинтов и каких то-стимулянтов, в целом сложилось очень негативное впечатление.
there are things I like in this game, but it has some serious issues for a game in its full release; early on I hit a soft lock, that put the game in an inescapable death-loop, with no option out even through mission failure. This was on a low risk mission, whereupon entering the last floor, there was a sudden and massive quasimorphosis event, and the duke was summoned, at which point the player gets stuck in an endless death-loop fighting an impossible battle against endless hordes of demons. I expect a game in early access to have issues, but they should have worked this out before releasing the game. The only way to end the loop would have been to abandon the run start over from the beginning or do as as I did, install the developers console and use a cheat code to end the mission; I would rather have lost the clone, which is I assume what would have happened on a harder difficulty setting. After this experience, I am not sure I even want to waste another minute on this. This isn't the only issue, there are lots of other bugs as well, for instance, that lockup the uI, or turn the whole screen blank mid game for no apparent reason. My advice is stay away from this buggy mess.
Ну надеюсь у разраба за закрытой дверью тоже будет ждать ваншот от кучки ребят без возможности что либо сделать... В целом игра нормальная, торговля шляпа не проработанная... Советовать до балансировки эту игру даже врагу не стал бы...
It breaks my heart to have to leave a negative review on this game. I love Quasimorph, very very much. It has so many things that I love about video games like this: Fun turn based combat, deep complex systems like for health and cybernetics, the ability to loot absolutely everything. The list could go on for a while, but unfortunately this game is ruined by some of the worst balancing I have ever seen in my life. The sheer amount of times I've rounded a corner, or opened a door, only to be greeted by 8 guys with flamethrowers, turrets, and machine guns, who just mow you down in a single turn is deeply frustrating. Even on the lowest difficulty missions I get absolutely swarmed with decked out super soldiers, and I fail like 98% of my missions because of this. I'm leaving this negative review not because I don't like the game, and want it to fail, but because I hope the devs will see this and seriously consider rebalancing what they have here. I will continue to play in the hopes that I can find some way to work around this frustrating and horrible balance, but this review will remain negative until important changes come.
devs too busy snorting oxycotin to improve gape