
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Most likely between $3.7M and $10.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 83% | approximately $6.2M |
| GOG | $16.75 | 88% | — |
| Epic | $19.99 | 90% | — |
| Xbox | Free | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.81 on GOG · Russia (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not very polished. Played on Normal, character in really solid gear, gets oneshot by first mob in a 3 skull mission. OK game... Died multiple times during the tutorial... Ok Game... No quick Disassembly... Ok Game... Heres your thumbs down... Needs WAY MORE POLISH AND BALANCING before this is "Hard but Fun" right now its just to much RNG>> Update: The first aid kit that requires a bandage to craft doesnt stop lacerations... wtf...
Худший выбор управления из всех возможных. Абсолютно бесполезное обучение, я и сам могу научиться перетягивать предметы из ячейки в ячейку, а вот где достать нормальный рюкзак?? мне любезно не сказали и как корабль развивать тоже. Зато обманули на обучении что в конце миссии я смогу лут собрать. И отдельный прикол это КАМЕРА! Даже Мадзаки был добрее, я букально сдох трижды из-за того что пыталься как НОРМАЛЬНЫЙ человек подвинуть камеру главиатурой! А еще ОООЧЕНЬ интересно как это так периодический урон который должен работать 1 раз в ход, бьет тебя 1 раз в ДЕЙСТВИЕ!? Я не понимаю почему все нормальные рогалики за этот год выходят с тупейшим управлением из 2000х...
Turn based frustration simulator. If you play the tutorial you’ll be able to walk around and kill stuff. But after that, who knows what anything does. The game sure doesn’t want to tell you how basic systems work. The UI is horrible and unintuitive, the ‘mission screen’ is a block of numbers which mean nothing, who are these factions, here have a giant block of text. Every map is different but with the same ‘blocks’ do you like running through the same thing over and over? Where is the elevator? Well on this map its right next door, but on this map some how it is in the very last spot on the map I visit, which is impressive being able to do that consistently. Then there is the difficulty curve, you can be curb stomping the game just fine and then you’ll hit a mission that ‘seems’ just like the rest and you’re suddenly drowning in enemies and if you venture away from Mars some big ass monster is going to eat you. To be fair I like the monsters, especially the ones where your bullets do nothing and it just sits there hitting you for eight turns till you die. This game should still be in early access. Highly not recommended.
Пошаговый тарков с накинутым рандомом сверху. Был 100% шанс положительного отзыва, но он квазиморфнулся и вообще я от голода сдох нaх*й пока кнопку пальца вверх искал, съев 10 слонов по пути
Only play this game if you absolutely hate your life.
Expected a bit more from it but early access didn't elevate it enough for me. It's not a bad game by any means but at this point it feels like a less polished Jupiter Hell, grinding through maze after maze grabbing tons of stuff you don't care about. I honestly got bored.
Это отличная игра, нашел ее еще на заре раннего доступа. Сегодня она выходит в релиз и надо обязательно поддержать отзывов таких талантливых разработчиков, выпускающих уникальные нишевые вещи. Сеттинг - потрясный, музыка - просто космос, попала по всем параметрам в меня. Сам геймплей - тоже всё как я люблю, даже РД задержал меня на 65 часов, а сейчас на релизе боюсь представить сколько времени съест у меня эта игра. GL HF)
Unforgiving but really well made blend of extraction shooter and traditional roguelike. The game takes place in a dystopian future where companies wage war against each other and demons are intruding in our plane of existence. You manage a private military company taking contracts for whoever thinks pays the best, including demons. The extraction mechanics allow you to bring stuff to the ship for upgrades, trading or just for future use in raids. Factions specialize in different things, for example the pharmaceutical company produces poisoned weapons, the mining company produces construction gear... All factions have a tech tree through which they progress over time, they battle each each other and the winners get stronger while the weakest get phased out. It's all playing out dynamically so you can back someone to make them stronger faster, think something along the lines of Mount & Blade on that point. The game features a lot of different weapons, classes and mercenaries with unique passives. Some of the classes sadly become irrelevant as the game progresses and faction power makes every room a clown car of enemies to fight. This is one of the things that can become a bit contentious for me, the power scaling in the later game just doesn't leave a lot of breathing room. In most planets and satellites, you'll be racing against the clock due to the Quasimorphosis meter which gauges just how easy of a time demons are having intruding in our dimension. It goes from 0 to 1000 ramping up in intensity: demon spawn rate and their strength. At 1000, all humans will transform into demons and a "Baron" will spawn, forcing you to kill it if you want to extract. Most of them are run ending if you aren't prepared, so if you think you're going to hit 1k it's best to pick a floor where you're set up. Demons feed on human misery so the counter goes up by a lot if humans are killing each other, this makes mid/late game long levels (3 floors and more) a bother because of the guaranteed Baron spawn. You'll get into a floor, see the meter spike at least 300 in a few turns because two factions are shooting each other and you'll be locked into a Baron fight for extract. Thankfully demons also have their uses and they'll whittle down the opposition more often than not. Overall, in spite of some frustrations and some balance decisions, the game really nails the "one more run" and dopamine hits of being a loot goblin of extraction shooters with the tactical aspect, decision making and rewarding of game knowledge of traditional roguelikes. A big recommend from me unless you're easily frustrated, but the difficulty is very customizable.
I just don't get it. There are definitely mechanics that aren't explained that constantly get me killed for (as far as I can tell) no good reason. The most annoying one is not being able to shoot for some reason sometimes. I go to shoot and my gun just makes a dinging sound. I have enemies ready to blow me away and they do because my gun just dings instead of shooting. I don't understand why this happens. There's no explanation. I haven't been playing long, but I can't go any further because I don't like this dinging mechanic. Just randomly not being able to fire is dumb as hell. Back to Stoneshard I go.
Йоу Если в 1.0 не будет подтверждения выбора стороны, отзыв станет отрицательным. В релиз нельзя давать дегенеративное юзабилити