
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Most likely between $3.7M and $10.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 83% | approximately $6.2M |
| GOG | $16.75 | 88% | — |
| Epic | $19.99 | 90% | — |
| Xbox | Free | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.81 on GOG · Russia (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
АП: Как же зае**** эти афк толпостояния мобов за дверью в огромных количествах. Выманиваются ели-ели. Так же есть шанс, что после того, как ты простоишь в безопасном месте недалеко от такой двери ходов 50, тупо скипая их, в надежде, что вдруг мобы зайду, начинаешь подходить к двери, в стелс режиме, мобы решают чекнуть дверь, что приводит к смерти без каких-либо шансов на выживание. Просто ♥♥♥♥♥♥♥ умирать от рандома, а чтобы минимизировать подобный рандом, нужно заниматься лютой ху****, которая никак не прогрессит тебя, как игрока, как казалось бы должно быть в рогалике. (Духота + скукота) * однообразие = *****. И это не самое страшное в игре, самое страшное, я бы даже сказал х**** то, сколько времени тратится на миссии, в которых происходит "формула" описанная в начале. И даже, если ты прошел это испытание, то главной наградой в конце миссии является не лут, а то, что ты не потерял своего перса и изначальную экипировку.
Just a truly, senselessly punishing game. Trading is not fun or engaging, rewards are random, death is literally a bad corner turn away. I just before this spawned on a 1 skull mission, got hit with fire and died immediatly. Game needs major work because right now its painful for that virtue alone
This game throws you into a chaotic world with no sense of good and evil beyond "these guys attacked during tutorial, get revenge" and here's this lore dump about each company if you click on info. From what I can tell there's no cohesive story, it's like reading through someone's worldbuilding notes trying to understand what the hell is going on. Combat is difficult on Normal setting due to Quasimorphs, number of enemies, and lack of equipment. You get punished for killing people, because once you do Quasimorphs spawn and kill everything in site, especially the player. Getting better items feels impossible, as you can't craft anything without finding super special item to unlock the recipe then searching endlessly for required item. Buying anything feels impossible because seemingly no one wants to buy your goods, random chance to sell things, and only doing missions gives you money. Everything combined ends up in a loop of, be poor > do mission > maybe survive > might get some mid reward and credit or more often be poor > do mission > die > lose progress.
[h1] 《Quasimorph》 [/h1] [h2] 本质搜打撤来着,给我玩爽了! [/h2] 《Quasimorph》是一款像素风格的黑暗回合制RPG游戏,直接称他为搜打撤游戏其实也不为过。深处遥远未来的我们,作为雇佣兵,将带领自己的小队,辗转于统治太空各个区域的财团们,并接下他们颁布的任务。在充斥着血与火的各种危险任务之中扬名,并获取到足够多的资源,谋求生存以及发展。游戏整体上的玩法是很有趣的,而且很上头,上手略难但如果只是玩起来也无需过多理解,还是相当值得推荐的。 [h2] 核心玩法及亮点 [/h2] 游戏的核心玩法其实可以直接说就是搜打撤了。虽然本质是回合制的rpg游戏,但是很好的融入了搜打撤的元素,实际上的体验更偏向于搜打撤一点,回合制的应用其实更多的再对敌方面,在我们游玩的时候更关注劫掠,其次才是各种任务的要求。捡垃圾真爽爆了好吧! 虽然这几天也玩了接近十个小时了,但实际上感觉还是有点没摸索明白,一直在不断的捡垃圾中。我对新手的推荐是职业选鼠鼠,也就是斥候(应该是吧),然后主武器带一把霰弹枪,带几个夹板和绷带,以及一两个食物。当然后面有了红大包也可以带红大包。难度的话肯定要选简单,其实普通也有点难度了,新手更推荐先熟悉一下,毕竟现在也实装了中途修改难度的功能,把背包拉满就很舒服了。 然后其实个人推荐的话越早进主线越好吧,毕竟主线的科技水平感觉是略高的,进去出来一波肥倒不是问题。然后要注意的是,游戏的阵营会随着时间不断变强,科技水平也会相应的得到提高。 然后的话就是局内战斗还是可以拿出来说一说的。个人感觉还是有趣的,有点战旗的味道,也就是数格子,游戏内称之为行动力。行动力的话,有很多因素影响,同时也要注意敌方的行动力,谁懂遇到了一个6行动力的敌人直接给我硬生生追死了…本来就被打骨折流血了,血都要流死了他过来顺手给我捶死了… 所以真的很推荐大家用斥候,如果我的记忆里没有偏差的话,选斥候,潜伏状态是能看到附近敌人的红光的,可以提前偷袭预判!还有很骚的就是你一开始玩的时候会发现捡尸体的界面可以看到敌人的状态,也就是手臂啦什么的部位,其实这里是可以用近战武器把敌人的植入体挖下来的(略鞋垫了),同时也可以吃敌人的部位哈哈哈,没带食物的话倒是可以这样做,不过实际上食物也不缺就是了~ [h2] 总结 [/h2] 总的来说,这可以说是一款相对不错的搜打撤回合制游戏吧,还是特别上头的,虽然上手有一定难度,而且游戏偏冷门,攻略较少,但可玩性绝对相当有的。哪怕你只是想多捡捡垃圾也能爽玩,尤其到了后面科技提升之后,那简直就是垃圾佬的狂欢!
This game is truely deserving of your time. A stellar example of Early Access done right. Do make sure you watch footage of this game before purchasing it. It is still a particular genre of game and it simply might not be right for you. If you're into things like DoomRL, DCSS, Jupiter Hell, Swords of the PIt and this entire genre of games, this is a very safe buy.
Unforgiving but really well made blend of extraction shooter and traditional roguelike. The game takes place in a dystopian future where companies wage war against each other and demons are intruding in our plane of existence. You manage a private military company taking contracts for whoever thinks pays the best, including demons. The extraction mechanics allow you to bring stuff to the ship for upgrades, trading or just for future use in raids. Factions specialize in different things, for example the pharmaceutical company produces poisoned weapons, the mining company produces construction gear... All factions have a tech tree through which they progress over time, they battle each each other and the winners get stronger while the weakest get phased out. It's all playing out dynamically so you can back someone to make them stronger faster, think something along the lines of Mount & Blade on that point. The game features a lot of different weapons, classes and mercenaries with unique passives. Some of the classes sadly become irrelevant as the game progresses and faction power makes every room a clown car of enemies to fight. This is one of the things that can become a bit contentious for me, the power scaling in the later game just doesn't leave a lot of breathing room. In most planets and satellites, you'll be racing against the clock due to the Quasimorphosis meter which gauges just how easy of a time demons are having intruding in our dimension. It goes from 0 to 1000 ramping up in intensity: demon spawn rate and their strength. At 1000, all humans will transform into demons and a "Baron" will spawn, forcing you to kill it if you want to extract. Most of them are run ending if you aren't prepared, so if you think you're going to hit 1k it's best to pick a floor where you're set up. Demons feed on human misery so the counter goes up by a lot if humans are killing each other, this makes mid/late game long levels (3 floors and more) a bother because of the guaranteed Baron spawn. You'll get into a floor, see the meter spike at least 300 in a few turns because two factions are shooting each other and you'll be locked into a Baron fight for extract. Thankfully demons also have their uses and they'll whittle down the opposition more often than not. Overall, in spite of some frustrations and some balance decisions, the game really nails the "one more run" and dopamine hits of being a loot goblin of extraction shooters with the tactical aspect, decision making and rewarding of game knowledge of traditional roguelikes. A big recommend from me unless you're easily frustrated, but the difficulty is very customizable.
Not very polished. Played on Normal, character in really solid gear, gets oneshot by first mob in a 3 skull mission. OK game... Died multiple times during the tutorial... Ok Game... No quick Disassembly... Ok Game... Heres your thumbs down... Needs WAY MORE POLISH AND BALANCING before this is "Hard but Fun" right now its just to much RNG>> Update: The first aid kit that requires a bandage to craft doesnt stop lacerations... wtf...
На данный момент неиграбельно. Выбор фракции вначале затруднён, поскольку надо постоянно летать туда сюда что бы выбрать НУЖНУЮ тебе фракцию, и то если там не будет рандомного квеста. Вместо отыгровки желаемой роли получается перелёт туда сюда по всей карте в надежде найти нужную фракцию и задание тебе по силам не в 1000 дней от тебя. Купленные вещи по умолчанию не переносятся в инвентарь от чего их нужно переносить лично, от чего есть ситуации где купил вещи, подумал что они уже в инвентаре и полетел дальше. Но нет они остались у продавца. Внезапные убийства из за спины полный кринж+стрём, сделайте нормальный радиус обзора или добавьте оповещение про противника сзади. Нет настройки и кастомизации внешности оперативников. Не прикольно играть за случайных болванчиков цель которых сдохнуть. 0 стимула играть аккуратно, нет привязки к персонажу. Игра разачаровала, жду улучшений баланса и рандома.
Если проебешь всех наемников дадут Биг Босса
Non-existent balance, terrible UI, and not just terrible it actually misleading one mission with two floors you can cover in about a 2-5 minute, and on another, one floor can take you dozens just to find first enemy. The need to constanly spam skip turn in order to not be peaked by three or more enemies around the corner is also dumb, you just spending time to press space bar, and i mean constantly, not single mission can go without it. It's completely luck based RNG, no tactics, no strategy, nothing.