No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Four logic puzzles on one square grid. Futoshiki, Skyscrapers, Magic Square and Calcudoku share the same board and the same rule: every digit once per row and column. What differs is the clue around the grid - the signs between two cells, the numbers along the edge, the sum of a line, the target of a cage. Every puzzle is generated when you start it. You choose the size and the level, and for Calcudoku also which operations appear and how large a cage may grow. The hint never leaves you stuck. It names the rule that applies right now and shows the cells it applies to. Every puzzle the app builds can be solved with the techniques of its own level - no guessing, no dead ends. A daily puzzle, one puzzle type per weekday. Statistics, achievements, ten colour worlds, and a newspaper world of its own on iPad. No account, no ads, no tracking. What you play stays on your device. I build this on my own: every rule, every hint, all 45 languages, one desk. No studio behind me, no ads, no tracking, no subscription. Write to me and a person answers. Happy puzzling, Tobias
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Four logic puzzles on one square grid. Futoshiki, Skyscrapers, Magic Square and Calcudoku share the same board and the same rule: every digit once per row and column. What differs is the clue around the grid - the signs between two cells, the numbers along the edge, the sum of a line, the target of a cage. Every puzzle is generated when you start it. You choose the size and the level, and for Calcudoku also which operations appear and how large a cage may grow. The hint never leaves you stuck. It names the rule that applies right now and shows the cells it applies to. Every puzzle the app builds can be solved with the techniques of its own level - no guessing, no dead ends. A daily puzzle, one puzzle type per weekday. Statistics, achievements, ten colour worlds, and a newspaper world of its own on iPad. No account, no ads, no tracking. What you play stays on your device. I build this on my own: every rule, every hint, all 45 languages, one desk. No studio behind me, no ads, no tracking, no subscription. Write to me and a person answers. Happy puzzling, Tobias
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8 | 92% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $0.99 | |
| — | 6 | 67% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 |