
Connect the pieces to form the circuit and turn on the lights in this puzzle game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sometimes you just get a developer on your wavelength making games you love and at the ‘sweet’ spot of hardness/enjoyment. This for me wasn’t as hard as ‘slide’ and although not as challenging was just enough to keep it interesting but relaxing enough to know I’d get it in a couple of tries and just as enjoyable. Although neither slide or this developers games I felt was hair pulling, sometimes a level was quite hard but not too hard. This game you always move the battery and it’s not a slide to obstacle move, you just move in single ‘squares’. This time it’s pure keyboard arrows/wasd no mouse movement. You become ‘sticky’ if you pass by another piece that could stick to you. So at the beginning if your battery is vertical, any open lines at the top or bottom of another square if you pass by will stick to the battery and so on until you get a big moving shape. You can put wrong tiles in wrong orders and the only way to get out of it is the undo button. So you have to be careful what order you pick up which piece then make it back to the picture to finish the puzzle. The options are the same as the other games – limited undo (here it tells you there are 9 moves you can undo) R for reset, level map, window/fullscreen, sliders for sound and music. Due to the type of game I noticed more the limited moves of the undo button. Pure enjoyable fun. No limited moves or anything timed, reaction needed or stars etc on any of this developers games. Just work the puzzle out and you’ll finish the game and get all achievements. The developer's other “puzzle light” games - Slide and connect longer and more challenging. Swivel and one are shorter and easier. [url=https://steamcommunity.com/profiles/76561198034820380/recommended/1710140/]Puzzle Light: slide review [/url] [url=https://store.steampowered.com/curator/40751408/]Ginger’s Games Curator page[/url]
[b]Puzzle Light: Connect[/b] é um quebra-cabeça minimalista da saga Puzzle Light. O objetivo dos jogos dessa franquia é ligar a bateria a todas as lâmpadas do circuito. A ideia desse jogo em particular é "grudar" a bateria nas trilhas, de forma que fiquem uma peça única e façam com que a energia chegue ao destino corretamente. A mecânica é um pouco mais complexa por conta do "grude" citado acima, fazendo uso apenas do teclado. Há um total de 50 níveis com um grau de dificuldade bem elevado, por conta da mecânica mais complexa. Várias vezes tive que consultar um guia xD Sua interface é simples e objetiva. A trilha sonora é bonita e calma (foi utilizada em todos os jogos da série). Parabéns ao desenvolvedor.
* Lukewarm recommendation * ('Puzzle Light: Slide' is better, imo) Puzzle game, logical, simple premise. Move the battery piece around to get lines to connect and the lamp(s) to light up. Only 1 movable piece (later on, 2 pieces), and if touch another piece in a connectable way, then those pieces will be connected for the rest of the level. Quite good, but the puzzle mechanics are much more restricitive than the 'Puzzle Light: Slide' game from same devs which I've played previously. Therefore more punishing if you do one wrong move in there somewhere or just get off on the wrong track. I liked 'Puzzle Light: Slide' a lot. But didn't like this 'Puzzle Light: Connect' nearly as much, for these reasons. In this game the Undo limit of 9 moves will often not nearly be enough to avoid having to start over from scratch. This is especially annoying in the later levels where there are two distinct parts (2 batteries) - so even if you've solved the whole of the first part but get on the wrong track somewhere in 2nd half, the undo limit will likely not be enough and you have to start all over again with everything. Pure logic, minimalist and pleasant graphics, music suits the game, ramps up from fairly simple to lots more complex. Saves level progress on exit. Basic settings, level select.
Fun little circuit builder game. Requires a bit of thought but not frustrating. Limited undo of 9 moves, which is better than nothing. No unfair achievements, nothing inconsistent, just good little puzzles.
This game isn't easy as I thought it would be, the puzzles were interesting and very challenging to solve. Great soundtrack as well, it's very calming and somehow helps you to focus better. The price is so cheap as well, definitely worth it! If there would be future releases of this game, I'd definitely buy it!
I entirely approve of using one's existing puzzle game assets to make a variety of games; I wish more devs did that. With that said, I did not enjoy Connect, partly because of the concept and how the levels played out, but mostly because it's a puzzle game which heavily emphasizes order of operations, and yet its undo system is limited to your last 9 moves. Games like this without unlimited undo are a petty kind of torture.
I like the idea of connecting the battery to the circuit parts in the correct order without picking up a wrong piece on the way. I haven't seen a puzzle game with a similar mechanism yet. However, I got bored a little after being halfway through the game because the levels just contained more parts but the difficulty didn't increase. The developers varied the game concept in the last ten levels a bit to keep it interesting I guess. But I still had the impression to do the same thing again. So I would recommend the game for players who want to test a not common puzzle game mechanic. If one is searching for challenging puzzles, in my opinion, the original Puzzle Light game is the better choice. (I haven't played the other games of the Puzzle Light series yet, so probably one of these games is challenging as well.)
This is one of several miniature puzzle games from the same designer, each with their own gimmick. For this particular game, it's slide to connect. Your goal is simple: complete a circuit and light up the bulb. Every piece you connect becomes part of a bigger chain. Puzzle-wise, this is pretty middle of the road. Nothing is insanely challenging and the game can be completed fairly quickly to boot. Aesthetically, the "Puzzle Light" series is all about function; mono colors and simple geometry and unobtrusive music. Where this little gem shines is the price point. I spent 50 cents on a steam sale for each one, and for that alone, it gets a solid recommendation. Seriously. When you're out filling your cart with sale goodies and you need just a little more to hit the next milestone, throw this in as a filler. It's the candy bar at the grocery store checkout but that's okay. People like candy bars.
A short but fun puzzle game. Unlike the original Puzzle Light, the solution is already given in Connect and you have to move the battery around the field, connecting with the cables to overlap with the actual given circuit. It seems simple, but strikes a good difficulty between easy and hard and is pretty fun! (and, imo, better than the original as it is more intuitive) If you like short and to-the-point puzzle games, I would recommend trying this one out-
This is easy to play, but the puzzles quickly become challenging. If you like puzzles this is relaxing to play.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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