
Ho! Ho! Ho! Merry Christmas and Happy New Year!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego es el mejor que jugue en la vida, cada mañana me despierto y juego minimo 3 horas. Para una mejor inmersion en el juego recomiendo activar RTX para mejor calidad
plays like Wolfenstein 3D and you are killing virus guys with maskes on and virus with Putin's face on them. only made it to level 3 so take that as you will lol.
I recommend buying this game for the current experience it provides. That said, if you're a PB fan like me, read on, as you might find out something very useful. As a fan of Pyranha Bytes games, this game is both great and terrible in all the ways PB has so diligently managed to maintain throughout all its games. Exploration is great and the RPG mechanics feel truly rewarding and fun... Sometimes. Other times you're stuck in a seemingly impossible to win fight, reloading for the 30th time, trying to figure out why you're still trying to finish this heap of garbage. And then you remember you're nearing the end game so you should probably power through. Yes, PB games are phenomenal, up until a certain point when the story reaches the mid-late game. After that, the game's quality takes a downright horrifying leap in quality. Complex quests with multiple solutions turn into mindless chores that involve getting random items from needlessly far locations which require a ♥♥♥♥ ton of walking and with an unfairly increased number of enemies sprinkled along the way. A cheap way to ensure the player gets enough XP to meet the increasingly high requirement in order to level up. The story and quests also take a dive, as they turn from moderately interesting to nonsensically rushed. For example, the entire first half of the game, I'm being told that the leader of the berserkers has disappeared into pilgrimage and that no one knows where he is. There is all this mystery around him which makes you wonder what role he'll play in the story. Enter chapter 3, where you get tasked with "finding" him and instantly receiving a quest marker showing his live location (???). He won't do much other than sit on a rock and tell you to close the oblivion gates... I mean disable the converters around the map. Truly masterful quest design. When I reached this point I realized all quests onwards involved me fighting 6+ enemies at a time, which is an impossible feat in ELEX, as the combat is simply not fit for it. The animations are too slow, enemies have infinite stamina and stunlocking is all too frequent. Alas, this is a problem that has always plagued PB games. Call it lack of resources or laziness, but the issue persists. They rush the ♥♥♥♥ out of their games midway. Perhaps they get bored mid-development. Or maybe they don't manage their development time well. Either way, you'd think after 20 ♥♥♥♥♥♥♥ years in the business they'd be able to deliver a product of consistent quality. A frequent meme in the PB community is that all of their games are Gothic 2 with a different coat of paint, and that's painfully true. They hardly innovate or improve. The combat system changes every so often, sure, although it always ends up being bad (except for Risen 1). New mechanics are being added with every game, yes, but they end up falling kind of flat on their face (risen 2 is filled to the brim with those). PB doesn't think about improving it's games' most important aspects such as story or combat. They just add new things that are meant to impress you in the short term, things that you'll definitely not see be improved upon or see at all in a future game. Whenever you play a new PB game you'll think "oh, this is new" while simultaneously thinking " wait, where is that thing from the previous game?". Gothic 2, in a new coat of paint, but worse.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good game worth every penny
Человек, который мне это подарил, свою кару от жизы уже получил. Теперь надеюсь, что у разработчика & всех, кто поставил этой дристне положительную оценку, случится перекрут обоих яичек.
First thing you notice is the DMCA flag for copyrighted music - a MIDI version of "Last Christmas" by George Michael from 1984. our of all the options they had to pick from that wouldn't cause copyright problems. The button map itself is trash - space bar should be opening doors, not attacking. It caused a lot of wasted ammo. Next, you can't open any doors when you find them. The help screen shows this awkward curvy backwards 3 that makes no sense and you have to hit every button on the keyboard until you discover that it's supposed to be the letter E in some illegible font. enemies NEVER attack, the only way to get damage in the game at all is to stand inside of them. First couple levels you have no gun but there are still enemies and no way to kill them. Later you get your "gun", So now you start exploring, There are gaps you should easily step through but are really invisible walls. There are blue keys around but you can't pick them up. Did you get lost in the horrible level design yet? Hit F1 to pull up the map - oh i mean the completely blank black screen that says it is the map button on the help screen. you're not getting anywhere
This is the most beautiful song ever written. Thank you Ariana Grande and the hit band The 1957
This feels like a bitcoin miner
this is the best game of all time, its so good i need another game (please give me my family back <3)
Just like the Christmas Truce during WW1, this game will get handed out at Christmas and cause the greatest ceasefire between Russia and Ukraine.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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