
As a journalist, it is your duty to investigate the mysterious, remote town of “Frieden.” You must observe and document the events happening in the town. Only in this way can you uncover the town's mysteries.
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About
Something is wrong in the town of “Frieden.” The stories about the events in the town could be worth gold. If the rumors about the town's priest are true, you are about to step into something big. That's why you should not miss the priest's sermons and pay close attention to what he says. Be careful while doing so because if you can see him, he can also see you.

The more you learn about what is happening in this gloomy town, the more you might feel the colors around you fading and your good feelings slipping away. You should listen carefully to the workers who have been employed in this town for generations and their cruel employers. You were sent here not to solve the mystery but to report on it.
Be careful of those who observe you while you observe all these events. The people of this town do not seem to get along well with newcomers. Even trains take more than two weeks to reach here. So, you will stay here for a long time, and the time will feel even longer the more you remain here.

Every move you make will determine your fate. Reaching your home safely is in your hands. As you wander the streets of this terrifying town, watch carefully and listen closely. Be prepared for events that might freeze your blood.
Developer's Note: "Puke," the first game from our Skyfect team, was entirely created by a volunteer team. The designs, sounds, and materials you will see in our game were created and developed by members of our team. Our game consists of 4 stages, with the first 3 stages in Early Access, and they will continue to be developed.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Turkish*, English*languages with full audio support
Reviews
Many things have been improved since the first version I played. I would like to talk about the innovations I liked the most in the latest version: - The optimization problem has almost completely disappeared. - Many horror elements and suspense music have been added compared to the first version. - The scenario narration has been strengthened and the main character no longer pauses in dialogues. - Details such as burning in fire, the doors of the church having physics, the mysterious black character watching us, details in the titles and drifting on the slopes have been added. The parts that I think can be improved are as follows: - By adding elements that will distract us from the invisible walls, invisible walls can be made to feel really invisible. - The story can be told with different tasks that will save the monotony. - Camera shake can be added to the jumpscare scenes and if the artificial intelligence of the enemies is further developed, I think it will be really scary.
A game with real potential with various aspects of development and environment.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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