
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Most likely between $180.8M and $512.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 94% | approximately $301.3M |
| GOG | $24.99 | 82% | #72 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ignore my playtime, I have played more outside of Steam. I am completely convinced that everything in this game which could potentially be interesting is taken from C:DDA, and babyfied so that people who almost exclusively play hero shooters, Minecraft, and games from their childhood can play a bit of this on the side. This is a game that immediately struck me as being made out of passion for things that are not video games, and, from what I saw online, it seems I was right. The only game they proudly claim fueled the design philosophy in any way appears to be The Sims. There is nothing about this game that is particularly well-designed, individual traits of its mechanics are middling at best, especially in how they interact with one another. I was disappointed to see that unique item interactions feel like rare gimmicks rather than something in abundance, which is what gives me a feeling that the game will only end up being wide as an ocean, deep as a puddle, as it were. There is no room to come up with creative solutions in a meaningful capacity, which pollutes any potentially intense moment of gameplay with the constant knowledge that you are playing a 'sandbox' game which limits you heavily, purely by the inventiveness, or lack thereof, of the uninspired developers. What I mean to say is: being good at this game would just be accruing a collection of cool tricks that you learned on social media; there is no expression on the behalf of the player. You will likely never experience the thrill of being in a tight situation, only to save your sorry ass by finally figuring out how to interface with a system you previously couldn't get the hang of; you will only ever have minorly different variations of running away in a different type of line. It's less like playing in a sandbox and more like playing with the sandcastle some other kid made. I do really appreciate the visual style, and the appearance of the UI. The atmosphere of the game is nice as well. Multiplayer could be pretty fun, but I didn't try that myself. I will try the game again when NPCs are added.
不做任何单独测试,没有任何通知,直接就是一个底层代码改动甩你脸上。炸服,mod失效。小浣熊真有你的
The game itself isn't bad but the dev are ungodly slow. I've owned the game for 10 years now and it feels like every other update they just scrap all their progress and remake everything. This is theseus ship the video game, every update they remake everything but never provide the key features the community wants. No one cares about being able to craft pottery or make metal medieval armor in a zombie game, people do however expect after more than a decade to be able to have an NPC companion. The game by itself isn't awful, the devs who are completely out of touch with what the community most wants are awful however.
Игра просто вау, всё время играл на пиратке и задумался купить по скидке (450р), но после выхода "СТАБИЛЬНОЙ" версии разраб поднял цену, из-за чего я ахуел. Кто-то скажет, у тебя нет 1к на игру? Хаха, дело в том, что она сырая, куча недоработок поэтому она и находится в раннем доступе, много очевидных недоработок, куча багов: кривые анимации, постоянные проблемы с физикой машина+прицеп, постоянные аудио артефакты при запуске, проблема с созданием частных серваков, дисбалансные профессии, бафы и дебафы: которые либо слишком много тратят очков или много дают. И вот выходит "СТАБИЛЬНАЯ" версия в которой уже нашли те же проблемы за пару дней(добавились ещё и вылеты из-за модов совместимых с B42), ТОГДА КАКОГО ♥♥♥ ИГРА СТОИТ на равне с factortio, даже с традиционной скидкой в 40% = 660р вместо 450 покупать никакого желания нет, игре дают 2 дыхание мододелы, которые вынуждены делать моды которые будут не совместимы уже со следующим мини апдейтом - опять бесконечные вылеты, однозначный рефаунд
good
Only posting Not Recommended because this game has been unfinished for soooo long and I keep losing long runs/worlds to corruption and bugs. This is probably the best zombie type game, but dang man they gotta fix this game and finish it.
Amazing game, probably the best survival game in the world, shoutout to the YT @Aiekillu for all his videos on this gem.
Cry baby safe space devs prone to unhinged public meltdowns. Game been in early access for over 10 years, this ♥♥♥♥ will never be finished, don't waste your time.
TL;DR: This is the only game on Steam where the reviews are the complete opposite of my experience. I don't believe such a niche game with outdated graphics, 13 years in early access, and lots of criticism from the community can have a 94% recommendation score on Steam. There is definitely something weird here. BTW, this game used to give mods full system access for years because of poor programming choices, and it fixed it only 4 months ago. Here are my thoughts on the gameplay. You can miss point-blank shots with a shotgun because you didn't read books for 8 hours and didn't waste your precious bullets training your aim on zombies. You also need to reload your gun for 2 days so reloading your gun doesn't take ages. It's too grindy and unrealistic. When using a melee weapon, you need to kite backwards otherwise, zombies might phase through you and bite you from behind, which you can't really defend against. It makes so much sense to keep walking backward while swinging a crowbar, and your FOV is quite limited in this game. The developers didn't hear about peripheral vision, and objects disappear. For example, when part of a car is behind a tree, you can't see it at all, then it suddenly appears once you pass the tree. But this game's biggest problem is that it's not fun because after you get a generator and make a safe base, you can start grinding books, and the game becomes too easy without any more goals left.
лучшая песочница про зомби апокалипсис