
A fast-paced FPS where precision and movement decide every fight. Choose your weapons, master maps, and challenge other players and/or bots in casual or competitive matches.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Project Zero is a fast-paced FPS focused on skill, precision, and movement.
Multiple game modes – Team Deathmatch, Free For All, Capture the Flag, Gun Game and Elimination.
Variety of maps – Six unique battlegrounds, from industrial zones to castles and market streets.
Join or create sessions – Play with friends or open your session to others in your region. Sessions can be password-protected.
Bots available – Practice alone, warm up against AI, or have AI fill out your matches.

Whether you’re looking for a quick match or a longer session with friends, Project Zero keeps the action fast, fun, and easy to jump into.
Project Zero is in active development.
This Early Access version already offers multiple maps, modes, and playable content. Some features are still being added, and occasional bugs may occur. Your feedback helps shape the game as development continues.
Genres
Stats
Languages: English, Simplified Chinese, Japanese, Russian, Turkish, Korean, German, Finnish, French
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Project Zero is what happens if a Valve employee sleep-deprived for 72 hours tries to recreate Counter-Strike using duct tape, stolen sound files, and pure bad judgment.[/h3] The game is completely dead. Matchmaking throws you in with bots that run around staring at the sky like they’re waiting for aliens to extract them. Movement is clunky, shooting feels wrong, and the graphics look like a free Unity asset flip from 2009. The audio is shameless. Straight-up Valve sound rip-offs everywhere. Every kill is celebrated with the same loud “OH SH*T”, repeated so often it stops being funny and starts sounding like the game reacting to itself. And of course.. Microtransactions. Skins awkwardly jammed in like the devs know the ship is sinking and are desperately trying to sell souvenirs. This game should not even being allowed to be on Steam. Dogsh*t.
Кошамарная разработка с ужасными полигонами, картами, текстом.... Для 1995 года была бы в самый раз, но не в 2024 году!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍
упоротый клон кс, боты очень слабые, 500 килов можно набрать буквально за 40 минут
Oyunun vuruş hissi gayet tadında, güzel umarım tam sürüm çıkar
Franchement pas mal. Ce n'est pas parfait et de nombreux bugs viennent entacher l'expérience de jeu mais ça reste marrant pendant 2-3 heures et le dev est à l'écoute et fait des patchs réguliers.
🎯 Project Zero Rating: ⭐⭐⭐☆☆☆☆☆☆ (3/10) 🎨 A Missed Shot in the Ghost-Hunting Game Project Zero (also known as Fatal Frame in some regions) has a cool concept — using a camera to capture and fight ghosts — but the execution here feels clunky and underwhelming. The horror is there, but too often it’s bogged down by poor pacing, weak mechanics, and design choices that hurt more than help. 🎮 Gameplay Core Experience: The signature Camera Obscura mechanic is neat in theory: you photograph spirits to damage them. But using it doesn’t always feel satisfying. Movement is sluggish, and aiming the camera feels awkward, especially during ghost encounters. Several reviews mention that the controls are “clunky” and that navigating feels more like a chore than a tense ghost-hunt. Level Design & Flow: Exploration is pretty limited. According to some reviewers, there’s a lot of backtracking through the same areas again and again, which drags down the tension. The game’s structure also feels linear, with not much room for organic discovery. GameSpew ❤️ What Might Appeal to Some Players Fans of Japanese folklore and ghost stories may appreciate the haunting atmosphere. The concept of “photo combat” is still unique and has potential. If you like old-school survival horror with slower pacing and a focus on mood over action, there’s some value here. 📊 Where It Really Stumbles Controls: Very sluggish movement, making exploration tedious. Trusted Reviews Repetitiveness: Too much revisiting of the same areas without meaningful variety. Games With Toasty Graphical/Technical Issues: Some texture and performance problems, especially in remastered versions. Pacing & Length: The story drags; parts feel padded just for time rather than content. Games With Toasty Final Verdict: Project Zero is a conceptually interesting horror game with real potential, but in its current form (or the version you played), it feels like a half-finished experiment. The core ideas — ghost photography, tense exploration — are there, but the clunky execution makes it more frustrating than frightening. I appreciate what it tries to do, but it doesn’t quite land. ⚔️ Rating: ⭐⭐⭐☆☆☆☆☆☆ (3/10)
пушка гонка
☀️
One of the worst fps I've ever seen in my life, the trailer on the Steam page is false.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $78.5K | 390 | 78% | $7.99 | |
| $52K | 156 | 71% | $10.49 | |
| $0 | 0 | — | Free | |
| $59.7K | 455 | 39% | $4.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |