
Someone thought it was a good idea to create the world's first sentient plant. It wasn't. Now there's a mildly dangerous and very angry plant making a mad dash for the exit, the only thing that stands in its way is the near-infinite number of mass-produced robot sentries programmed to destroy it.
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Languages: English
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Reviews
bellp...
fun add more stuff
Liked the energy bars on the robots. Nice game for the price.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
Giga fajna gra na wychilowanie, chociaż czsami można się wkurzyć. Szkoda, że taka krótka
ok roguelike, it's free!
Very fun game, could be a little more vibrant and not just g r e y its really fun for a little bit. Enemies are like any enemy in a rouge like game good.
very fun and unique rogue-like. it was very fun to kite the enemies and make them shoot each other as a main form of dealing damage. a surprising amount of abilities for such a neat little game. couldn't recommend more. plus its free, so why not.
good game
Игра "Project Xenoflora" очаровывает своей уникальной концепцией терраформирования чужой планеты при помощи инопланетных растений. Визуальный стиль, выполненный в пастельных тонах, создает завораживающую атмосферу и погружает в неизведанный мир. Геймплей, сочетающий элементы стратегии и головоломки, требует внимательного планирования и умения адаптироваться к непредсказуемым условиям. Особенно хочется отметить разнообразие флоры и её влияние на экосистему. Экспериментирование с различными видами и их комбинациями - ключевой элемент успеха. Разработчики проделали отличную работу по созданию правдоподобной, хоть и инопланетной, биологической модели. Однако, игра не лишена недостатков. Местами интерфейс может показаться перегруженным, а кривая обучения – крутой. Отсутствие подробного туториала вынуждает самостоятельно разбираться во всех тонкостях механики, что может отпугнуть начинающих игроков. В целом, "Project Xenoflora" – это увлекательный и визуально привлекательный проект, который может заинтересовать любителей стратегий и игр с элементами терраформирования. Несмотря на некоторые недостатки, игра оставляет приятное впечатление и дарит массу удовольствия от исследования и развития чужой планеты.
I think my number of failures had afforded me an experience with each of the available upgrades, which also gave me time to understand that the poison upgrades are instrumental as they allow me to sustain damage around corners and behind walls rather than charging up a shot out in the open. For most strategies I had died on the penultimate level, but with full poison I was able to clear it with full health; ironically the penultimate "upgrade" is just a full heal, but it didn't stop me from tree-hugging the cyber-wall and easily melting through the "adds" with poison shots. The game is a linear Nerve gauntlet blended from twin-stick and bullet hell shooters. Friendly fire is an effortless and exceptional addition that keeps the game feeling balanced on the edge of its own difficulty, but for my taste it could have been taken a step further, perhaps with a flying enemy variant who can only be destroyed from being directly shot down. The resurgence of this style of game in the mid-2000's was predicated on the sticks de twin being of commensurate quality; the ability to move and shoot smoothly and independently was still somewhat new and Geometry Wars accentuated that intuitive simplicity in its design. The approach here is a very interesting "point-and-click" design, in that I am required to plant myself in order to shoot. I feel as though this concept has some potential along the lines of golf and Breakout, i.e. placing your position and shooting your shot to see how many obstacles you can clear. Ditch the rogue and hit the greens, my friends. Project Xenoflora gets a B for Burrowing with Only a Leaf.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.