
Project Wingman is a flight action game that lets you take the seat of advanced fighter jets and become a true ace. Fight in various missions and gamemodes ranging from intense aerial dogfights to large scale ground assault in an alternate scorched earth setting.
Most likely between $9.5M and $26.9M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.48 on Xbox · Türkiye (−94%). Compare 43 prices in 15 markets →
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
States on the store it's VR compatible, but the controls are NOT VR.
"Monarch, when you hear the thunder... when the storm... comes for you... remember me." ― Crimson 1. Comic and Eye-Tee are my love!!!
The game has a lot of positive marks, I don't want to undermine those. But NOT having the option to disable controller vibrations is NOT okay, not even for an indie game. People have requested this since launch judging by forum posts. Besides that, some of the voice acting is not up the same standard as the others, which kills the immersion. There's also some annoyances with regards to menu navigation with a controller. Like, some buttons you just can't select or navigate to (sell aircraft, for example) without a mouse. The controls/key bindings menu is a huge mess. Further negatives: - Enemies will just spawn directly on top of/below you during missions instead of joining near the map borders - No checkpoints during missions
The most fun you'll have in an arcade flight game.
TL:DR - The missions can last for well over 30 mins, don't reward failure (not even like 10% or something), and have no checkpoints. People claim this game is a labour of love but the game design itself is so cruel it makes me wonder where the 'love' part is. Don't believe the hype. ======================================== This is one of the most time-disrespecful games I have ever have the misfortune of engaging with. The first four mission briefings told me NOTHING about what kind of combat to expect. No orders. Just a lore dump. 4 times in a row. So, naturally, I skipped the 5th one. At the end of the VERY long 5th mission - it was easily 30 mins long - I am asked to attack a certain target. I am not told that this target is under a structure and you need to fly low to the ground in order to attack it under the roof. Perhaps that was covered in the Mission Briefing - the one I skipped because the previous four were just a waste of time - but I doubt it. This game doesn't have a story. There is no effort at all to create a story. There is a plot that keeps getting repeated. This game feels like it was written by Netflix writers. This is not the place to discuss the difference between plot and story, but the short version is this: The plot is the events that happen. The story is how people react to the events that happen. At the end of the first mission, (spoiler), and your fellow squadron members says 'holy crap what the hell was that?', or something along those lines. Then, after (spoiler) one of them says a line that sounds like it was lifted from a Marvel film, and not one of the good ones. I can't say what the line is without giving away possible spoilers, so here's something similiar: 'Okay, I guess that just happened'. Some people will say 'these guys are indie, give them a break'. Okay. Cool. Let me finish the story from before. I do the Star Wars trench run like the game wants me to and take out the three remaining buildings. I am immediately swamped/ganked by high-level enemy fighters. 'No worries, I'm playing a game called Project Wingman, me and the rest of the squadron can handle this' Perhaps we could've, but I'll never know because they all ran away like scared little pissbabies. By the time I reliase I have literally no support from my squadron and are fighting *ridiculous* odds, the radio voice FINALLY decides to tell me that these guys are too powerful and that I should try to escape. LONG after it was actually possible. Even now some people will try to defend the devs. Wait. I'm not done yet. I played that mission for over 45 minutes and all I got for my efforts was a 'retry/quit' screen. Not, say, 10% of my earnings. Nothing. I hadn't failed any missions before so I didn't realise how anti-gamer the design was, and I've played too long to get a refund. ANOTHER ♥♥♥♥♥♥♥ flight sim ruined by ♥♥♥♥♥♥ anti-gamer design. I don't know why I even bother at this point. - People will also rave on about the crew and how likeable they are, especially Prez. They must've gotten a different copy of the game, because the drivel I heard in this game didn't even have any personality beyond 'who cares as long as we get paid'. The voice acting itself is fine, but the devs literally-as-is-written spam the voice lines. The characters comment on every single thing you do, every time you lock on to an enemy or fire a missile they let you know that yes, you have actually just done the thing you wanted to do. OVER. AND OVER. AND OVER. AND OVER. wow if only there were some other way to give feedback to the player without nagging them They talk so much that it's amazing that they don't ACCIDENTALLY have a personality just from the fact that pareidolia exists. And they rarely say anything useful or meaningful, so it's all just noise ANYWAY. The flight itself is smooth and all that, but the game doesn't respect your time at all. They did well to make the game and all of that, but not having checkpoints in such long missions is just a ♥♥♥♥ move, it's that simple. Having said all of that: It's still a better game than Ace Combat 7.
如果最后一个成就不是佣兵等级30的化就算满分游戏了,佣兵等级太难刷了,空战容易和大型飞机撞在一起
你是真滴畜生啊,游戏性先甭说,按键设置先给我劝退了,玩完ac7回来打算试试这个,上来就看到键位设置纯英文是真的蚌埠住,其他都能中文化,唯独设置不行是吧?唯独重要的按键设置不行是吧?????
English and Portuguese versions / Versões em português e inglês Project Wingman is definitely a great game. Honestly, I thought I hated it the first time I played it too. To be fair, I bought this game three times and refunded it twice, but now I can finally give my honest opinion. In terms of gameplay, it is indeed a great game. I would say it follows the Ace Combat formula, with smooth controls, arcade-style warfare and satisfying flying. While AC7 has prettier graphics, Project Wingman has amazing art direction and, at certain points, truly cinematic scenes. However, this game has one HUGE BUT: the UI is a disaster. The menus are not intuitive, and the color scheme does not help you identify where the cursor is, especially if you are using a controller. The plane images in the hangar are also way too dark, making it almost impossible to see the aircraft properly. In addition, the game has a bug in some landing and takeoff missions that causes the mission to fail. The solution? You basically HAVE to skip those sequences. To sum up, Project Wingman is a love letter to Ace Combat fans, giving us everything we want to play, feel and destroy. _____________________________________________________________________ Project Wingman é definitivamente um ótimo jogo. Sinceramente, eu também achei que odiava o jogo na primeira vez que joguei. Para ser justo, comprei esse jogo três vezes e pedi reembolso em duas delas, mas agora finalmente posso dar minha opinião sincera. Em termos de gameplay, ele é realmente um ótimo jogo. Eu diria que ele segue a fórmula de Ace Combat, com controles suaves, combate arcade e uma pilotagem muito satisfatória. Enquanto Ace Combat 7 tem gráficos mais bonitos, Project Wingman se destaca por sua direção de arte incrível e, em certos momentos, por cenas verdadeiramente cinematográficas. No entanto, esse jogo tem um enorme “porém”: a interface é um desastre. Os menus não são intuitivos, e o esquema de cores não ajuda você a identificar onde está o cursor, especialmente se estiver usando um controle. As imagens dos aviões no hangar também são escuras demais, tornando quase impossível ver as aeronaves direito. Além disso, o jogo tem um bug em algumas missões de pouso e decolagem que faz a missão falhar. A solução? Basicamente, você PRECISA pular essas sequências. Resumindo, Project Wingman é uma carta de amor aos fãs de Ace Combat, entregando tudo aquilo que queremos jogar, sentir e destruir.
优化一般,有中文设置bug,场景做的比较粗糙,空中云的呈现效果不好,但是话又说回来了,空战手感做的巨爽无比,可以开AOA爽爽的做机动,把街机空战做到极致也是一种本事,剧情出色不强制包汉堡,有隔壁zero的感觉,非常推荐游玩!
Anniversary update broke VR menus for me every time I wanna exit a map and the hanger still has random lags, unplayable in VR now for me and that was my fav way to play.