
Wake to a brutal world bent on destroying your colony. Rebuild, Explore the Wastelands, and Gather scarce resources. Will you strike a deal with the ruthless Baba Yaga - or hack a rogue Cyber-Rat to turn it into an ally? A dark strategy-survival RPG with card-based tactical combat.
Modeled estimate, not a reported figure. How we estimate →
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About
A dark turn-based strategy-survival RPG blending retro-futuristic urban fantasy with Slavic folklore. Customise your characters’ gender, class, and race, and recruit NPC allies to explore the wastelands, rebuild your colony, and engage in tactical card-based combat. Experience branching narratives and character progression, where every choice shapes your survival and the fate of humanity in this story-rich roguelite adventure.

Survive and Explore a Story-Rich Post-Apocalyptic World. Uncover the secrets of Thea through rich storytelling, engaging quests, and diverse points of interest. Scavenge vital resources and face environmental challenges as you navigate a retro-futuristic wasteland shaped by Slavic folklore and mystical ruins.
Develop Your Hero and Party. Lead as your main hero while assembling a diverse party of NPC allies, each with unique abilities and personalities. Build and customise your team through deck-building mechanics and character progression, tailoring strategies to overcome the wasteland’s many threats.
Overcome Tactical Challenges. Use your card deck to navigate the perils of a shattered world, resolving both combat and non-combat encounters. Battle monstrous foes in tense, turn-based skirmishes or strike dark bargains with cunning Slavic demons. The tactical use of your deck is essential to outwit enemies!
Rebuild and Manage Your Colony. Ensure the survival of your base by recruiting new NPCs for your party, expanding your settlement, and navigating the politics of the town council. Balance growth with survival as you work to revive civilisation in the ruins of humanity.

Custom Hero Creation: Personalise your hero's appearance, choose their class, gender, and tailor their abilities to suit your playstyle.
Branching Story: Every choice changes the story and shapes your future.
Rebuild & Manage: Rebuild your colony and manage resources in a crumbling world.
Survive: Stand against the cruelty of the wastelands and enemies out to get you!
Explore & Gather: Scavenge the land for rare resources and hidden secrets.
Card-Based Combat: Build your deck and fight with tactical, card-driven battles.
Craft & Customise: Craft gear, items, and of course some yummy Slavic foods!
Planned during EA:
Co-op Mode: Team up with a friend for two-player chaos!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Italian, Indonesian, Portuguese - Brazil, Russian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't catch that this utilized LLM (aka AI) or I wouldn't have purchased it, but beyond that the game feels very much like a worse copy of earlier games. I guess I expected more out of this studio and just saw Thea and purchased it, like a nitwit. While Thea 2 had a very specific experience that had it's drawbacks it allowed for a multitude of approaches that felt fun and rewarding. You got real choices as to how you approached issues and you could gamble to get other races that would add more options as you explored. Meanwhile Project Thea has the skeleton of earlier games without anything that made those games good or anything to make it stand out in a good way. Even village management feels worse as you don't get a say over it beyond a really barebones "Let's elect a new council," "Let's build this building we drew from a pack," etc. You unlock packs of abilities, but where as previous games gave you a reason to collect every race, class, etc this game very much reduces this down to pure stats as being the make or break of encounters. The tech tree also feels very bland as well. If Thea had *started* with this game I doubt it would've made a name for itself, but it would've felt deserved. Like there was a kind of progression from game to game, and not like we've just wound back the clock to a project of a novice study trying to break into the industry. As it stands the studio should have the experience to know this wouldn't land well. Outside of a change in setting it doesn't stand a part in any good way. Instead of abilities coming from equipment you draw them from card packs which you put tons of resources into and *hope* to draw something good. You don't build settlements or boats, you just get a car that you just get and there's a city which you buy supplies from. Nothing in the game feels very significant. As it stands, with both the use of AI and the fact that the game just doesn't stand out in comparison to Thea or Thea 2, I don't recommend purchasing it. It's mediocre at best, without anything to hook the audience with or wow us with mechanically. There are far better projects out there to toss money at that don't use AI.
I'm something of a superfan of Thea: The Awakening and Thea: The Shattering, with about a thousand hours of play spread between the two. This one... isn't as good as The Shattering, just yet. But considering its brand-new early access state, it's actually a lot better than I expected. The worldbuilding is interesting, the core mechanics are solid, the quests are deeper and more fleshed-out than I thought they'd be at this stage. The bugs are pleasantly few and far between. They did push an update that broke all my saves, but, well, it's (very) early access. What can I really expect. I'm looking forward to seeing how it develops. I trust this developer. At this stage of development, with the caveat that it's still early: strong recommend.
Is this a bad game? Probably not. Is it worse than Thea 1 and 2? Absolutely. I played a decent bit of the demo before buying the game. But with full access now I can say that I made a mistake in buying this. What mattered most to me: the writing and the combat, have both gotten worse. Combat is far less prevalent since skill challenges are now nothing more than rolling a d100 against your stats. When it comes to the writing, they seem to have mistaken edgy for dark. Thea 1&2 could be dark, but almost never edgy. Project Thea has magical folklore creatures calling people "♥♥♥♥♥♥♥". And then a personal gripe, I do not like the artstyle of the characters. The map looks fine, the items look fine, the backgrounds look good, but the characters look like a flash game. Such a shame, since I was actually looking forward to seeing the settlement mechanics overhauled. I've always thought it occupied this weird middle ground where it should either be expanded upon or made less important. All in all, it is early access, but the issues I have with this game are not early access related. Download the demo and play it with a critical eye before deciding to buy this game, especially if you liked the previous Thea games
The good: Ok gameplay loop. Crafting system is ok. The bad: The drawings are excellent, but the colouring is below average. Looks flat and lifeless. The game's cover illustration is an good example of professional colouring, that would elevate the graphics and game feel by a mile. Combat system has taken a dive from the other Thea titles. Might be salvagable, but is a lot less dynamic than Thea 1 and 2, i.e. every combat plays the same. The stories and overall mood don't catch me, it all feels darker and more soul-less than earlier titles. The stat/combat system is unbalanced. This means that although you can craft different gear, a few items are a lot better than others. Most of the items gives bonuses that are not even combat related, which mean they are almost useless. You could have a gear set for non-combat, but in practise you prioritize resources into combat gear, since failing combat has the heaviest punishment. The ugly: (subjective) The city bartender is a guy called Lucius Hell-something. He looks like the devil. I've seen the devil as a trader/character in a few games lately, I hate that. I'm a big fan of Thea and Thea 2, this one probably isn't for me, unless they of course address all my negatives xD. Could turn into a good game with more TLC. Note: I have 50 hours ingame in the closed beta.
Вот и прошлась игра (Версия 0.11.6) и распишу кратко и полно. Я возлагал на игру большие надежды, т.к много времени наиграл в предыдущие части Теи. Очень надеялся на некий постапок-киберпанк в славянской стилистике, но получил совершенно другой опыт. Толкового строительства базы нет, Саунд дизайн пресный и скучный (да я купился на саунд из видео и думал будет так же вайбово), игра временами тормозит (у меня 3070TI 32 оперативы i5 10400), и единственное что это вытягивало так это визуал. Но увы одного визуала мало. Если вы хотите получить такой же экспириенс как и от Теи, то, увы, вам не сюда, Дождитесь полноценного релиза и уже потом смотрите. А теперь полный и душный разбор тех пунктов что мне не зашло (или зашло) - Атмосфера. Визуал и идеи просто топ. божественные искры в форме лампочек, Магия-интернет, Дух природного интернета полуденница и другие схожие моменты прям круто сделаны и ощущается особый славянский вайб, сроднин с теей. - Музыка и звуки. К звукам особо придраться и похвалить не могу, а вот музыка... Это прям боль. Дженерик электронщина состоящия из 3-5 треков. Просто скучно, отвратительно и вообще не вписывающееся. Хотелось чтоб там были вплетены какие нибудь славянские мотивы, горловое пение и электронщина, чтоб в звуке это ощущалось, а пока, сильный сильный минус. - Фризы. Да они есть, чаще всего при конце хода, и самые большие во время боевки. на поздних этапах у меня игра могла встать на 10-15 секунд, пока она думала как походить. - Эксплоринг. Он есть но он крайне скучный. Локации выглядят скучно, разделены на большие гексы (зоны), Каких то красот или мелких вещей как в тее позалипать нету. Помнится в той же тее2 разглядывал местораждения ресурсов или как зоны соединялись. Тут же все куда скромнее. Климатов нет, чем дальше тем сильнее враги, и с большей вероятностью ты найдешь хай левельный ресурс. Нет ничего запоминающегося. Так же я понял случайные события новые не появляются, из за чего у тебя зачищенная локация зачищена навсегда. - Градостроительный элемент. Отдельная моя боль. Если в тее было круто что ты мог построить поселение и выбирать что внутри в нем строить, требовалось таскать некое кол-во ресурсов, следить за деревом, Все твои жители были живыми пешками что хватались за оружие если твой основной отряд был далеко. Здесь же Все упростили до нельзя. Вот некие ядра, что подзаряжают раз в сезон. Их дают за зачистку зон. Теперь есть некий неуправляемый совет из непрокаченных пешек что сидят в бараках и ждут пока их купят. Раньше надо было есть много разной еды чтоб получать бафы, сей час есть пайки ( что только покупаются и с ними на старте большие проблемы) и еда для бафов. С одной стороны это круто, но реализованно плохо. Почему кормление пешек вкусной едой все равно тратит "пайки" ... в общем мрак. Строительная часть стала так же грустной, сей час потрать 5 чертежей одного домена и получи на выбор случайное здание. Оно строится за спасибо и дает бафы только для города и найма новых пешек, и кол-во сухпайков сколько производит твой город. В общем из крутой механики 4х поселения превратился в рудимент. - Боевка, прокачка, пешки. Ощущаются хуже. Видов здоровья стало меньше, описание навыков не всегда понятно что делает. Абилки пешек заменили только пассивками и, новой механикой, карт заклинаний выбивающихся из лутбоксов. Шмотки так же стали куда скучнее. Есть просто Х видов хай левельных шмоток что требуют для крафта каких то ресурсов. В то время как в старой Тее у тебя от материала, уровня зачарки и легендарности зависели конечные статы. Стало проще, скучнее, менее масштабно и интересно. Из плюсов могу отметить что стало понятней когда помрет пешка от сверхурона. - UI\UX. Плох. Неудобен, неправильно пропорционален. В городе на рынке есть на четверть экрана покупи юнитов, другой четвертью занято "КУПИ ЗА ДОРОГО 1 сух паек или 10", третья и четвертая весь твой инвентарь и инвентарь что можно купить. При этом чтоб понять что вещь надета тебе надо вглядываться в обводку микроквадратика шмотки. В боях ты хочешь перенести карточку а игра нажимает стрелочку перемщения персонажа. На глобальной карте все выглядит серо, скучно, мелко. Пытаешься приблизить посмотреть что за ресурс, иконка тоже уменьшается и приходится смотреть через не удобное меню лагеря. Отдельная боль когда каждый раз входя в новую зону - поставь пешек на ресурс, вышел из зоны, пешки ушли в ожидание, пересекаешь 2 зоны с ресурсами, опять трать время чтоб поставить пешек на добычу ресурса. Почему не сделать хотя бы галочку чтоб они добывали первый ресурс? Крайне неудобно. Я мог бы и дальше придираться к мелочам и не только, к игре, от которой ожидал очень крутого уровня и крутых неординарных механик в крутом славянском сеттинге, а получил забавно-крутые арты в славянско-постапок-киберпанк стиле, и обрезаный кусок гемплея Теи. Очень грустно, очень обидно. Ждем релиза и уже там решаем господа и дамы.
This aint Thea that i know, i dont mind the direction but man this system is overcomplicated, looks like something id find on Fungames.com in 2000s, at least the other two Theas had depth. Art style looks fun, the weird world looks fun, dont understand half of what im doing though, dont like the character builds, their presets of faces or armors, dont like much to be honest. Go back the the Original Thea or Thea 2 and play some hours and realise how simple and easy it was, while still being difficult when it wanted to be. That art style can still work for this type of world btw, this one looks old and outdated. I've tried a few times i dont understand half of what is happening, did Ai create this?
TBH seems like they wanted to start a new IP and couldn't get funded or weren't allowed to whatever may be the case. This doesn't feel like Thea at all. Yes there are cards, tiles, and party mechanics with stats on a page but thats where the similarities seems to end. Super disappointed as I came across this on accident and was stoked to see another Thea game. Early access so Hopefully they glide closer to what makes Thea Thea.
한글화 게임이라서 추천부터 하고 평가작성합니다 제가 알기론 Thea 시리즈 3편격인거 같은데요 Thea: The Awakening 1편과 Thea 2: The Shattering 2편을 워낙 재미있게 해서 저는 만족합니다 다만 진입장벽이 상당히 높은 편이예요 1편과 2편은 게임 방식이나 여러가지 면에서 유사하지만, 이번 3편은(솔직히 3편이라기보다는 외전) 여러가지로 난해합니다 한글화 게임이지만 한글평가도 없으니, 처음 접하신분들께 말씀드리자면 1편을 해보심을 추천드립니다 1편은 10년전에 나온거지만, 2025년에 갑자기 한글화를 해줘서 저도 다시 시작했거든요 스토리를 알고하니 확실히 더 재미있네요 이런쪽 게임을 좀 해보신게 아니라면, 어렵기도 하고, 워낙 불친절한 튜토리얼 때문에 포기하실듯합니다 근데 이런 장르에 한번 빠지면, 그 맛이 또엄청납니다 설명하기가 어려운부분이 있는데, 중세 판타지 / 전략 시뮬 / 4X게임 / 턴제 게임 / 영지관리 쪽으로 좋아하신다면 추천 비슷하지는 않지만, 다키스트 던전 1편 같이 영지도 관리하면서 여러 캐릭터로 탐험도 하는 게임입니다 문명 게임과 외관은 비슷하지만 전혀 다른 게임이고, 전투방식은 카드게임이라고 해야하나, 전혀 듣도보지못한 방식이라 어려움도 있습니다 아무튼 이 게임을 하시기전, Thea: The Awakening 해보시면, 적응에 도움이 될듯합니다 개인적으로 Thea 2: The Shattering 도 한글화 해줬으면 좋겠네요
[h1]몽골인들은 어째서 외교를 하지 않았을까?[/h1] 이세계 판타지물 만화와 같이, 갑작스레 기억상실 속에서 아포칼립스 세계관에서 일어난 당신! 당신은 망해가는 마을의 수장이며, 이제 돌더미 속에서 자원을 모아 마을 건물을 올리고, 유일한 발전기와 같은 코어를 업그레이드 해서 완전히 재건해야 합니다. 그러고보니, 당신의 종족은 무엇이었죠? 생업은 무엇이었죠..? 오늘 만난 사람들은 적일까요, 친구일까요? 사람들을 돕고, 위협하고, 이 모든 행동에 신께서는 당신에게 오른손을 들어주실까요? -----[h2] 플레이 소감 [/h2]----- 아포칼립스 세계관에서 주사위 굴리며 돌아다니면서 자원채집후 마을건설하는 게임. 아직 '앞서 해보기'이긴 하나, 2만원 정도선에서 생각보다 나름 즐길만했음. 문명같은 한판에 좀 오래걸리는 게임이다보니, 하루만에 하기에는 부담이 될 수 있기도 하고, 하루에 두세판씩 하면 빠르게 질릴수 있으니, 주말에 이틀에 걸쳐서 한판씩 하면 꽤 오랫동안 씹을 수 있을듯. 처음에는 외교 느낌으로 돌아다니면서 인카운터 상대들에게 호의를 베풀기도 하고, 위협하면서 삥뜯어내기도 하고 똥꼬쇼를 보이는데, 후반으로 가면서 레벨링도 많이 하고 템셋도 잘 맞추면 무지성 '무엇이 있든간에 돌격한다!'가 가장 맘편함. 게임 난이도를 매우 높은 난이도로 하면 행동 굴림할때 보정이 마이너스가 매우 많이 들어가서, ~~ 확률( - 48%) 이런것도 볼 수 있음. 그래서 높은 난이도에서는 '아, 이래서 몽골제국이 검과 활로 외교를 했던거구나!'를 알수있는 학생 친화적 게임. -----[h2] 초보자 플레이 공략[/h2]----- [h3] 1. 처음 할때는 기술자를 추천 [/h3] 이 게임에서는 대체로 전투와, 행동 주사위 굴림, 작업 할당이 있다. 전투에서는 핵심되는 스텟이 3가지가 있는데, 힘(공격력) 실드(전투 후 리필됨. 프로토스 실드 생각하셈) 체력(HP)이 있음. 세가지 다 벨런스가 맞아야 잘 싸우겠지만, 초반에는 실드가 없으면 운영(작업 할당)도 굴릴수가 없다. 실드가 아예 없이 생 체력으로만 싸우면 한번 싸우고 체력회복하려고 한턴 버리고, 한턴 싸우고 한턴 버리고... 그래서 도적 스타트를 했을때 이렇게하다가 답답해서 자꾸 새지구를 파게 되었다. 더불어, 기술자 스타팅이 좋은것은, 주사위 굴림중에 기술 굴림을 할 때가 비교적 많은데, 초반에 파티원 풀이 적을 때에는 스타팅 파티원이 기술 능력치가 높아서 쉽게쉽게 진행이 가능하다. 즉, 극초반 전투에서나 운영에서나 무난무난하게 진행할 수 있기에 기술자를 추천. [h3] 2. 백종원이 되어라 [/h3] 갑자기 뭔 개소리냐 싶긴할텐데, 이 게임에서 평범하게 돈을 벌려면 보통 전투해서 이기는게 주류다. 그런데 한번 이기면 기껏해야 10~30원정도 주는데, 이거로는 돈이 턱없이 부족하다. 이때 다시금 대두되는게 기술자 & 백종원 컨셉인데, 지나다니다가 모은 것과 마을에서 '음식 재료들'을 몽땅 긁어모은다. 그리고 작업 할당에서 그냥 아무거나 음식을 만들면 된다. 보통 음식 하나 만드는데 음식재료가 2~4개정도 되고, 음식 재료는 하나당 1원인데, 음식을 만들어서 팔면 무려 15원이다! 거의 대한민국 물가 싸대기 왼뺨 오른뺨 후려치는 급의 창조경제가 아닐수가 없다. 이렇게 마을 바깥을 탐험하면서 매일매일 음식을 만들었다가, 20턴이 지나고 새해 새시즌이 되는 매 21턴마다 마을로 돌아가서 모두 팔고 보급품과 초반용 장비템, 그리고 파티원 모집을 하면 된다. [h3] 3. 대식가/절약자 특성에 주의(보급품 계획) [/h3] 파티원 모집시 특성으로 대식가 : 보급품 소모 1증가 이런게 있는데, 요런애들을 많이 모집하면 당연히 보급품이 작살나서 나중에는 겜을 진행할 수가 없다. 초반에는 어차피 돈 되는대로 파티원 모집을 하되, 대식가 특성만큼은 가급적 피하도록 하자. 좋은 특성 별로 없어도 레벨과 템세팅이 깡패다.
this game is to different for the original two Theas'... Its very boring to play and having to buy supplies instead of harvesting everything in the field is horrible. I liked the Thea series due to the fact I could explore the world while leveling my people.
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