
A co-op rhythm action game taking the rhythm elements of combat and pulling them into a thematic world. Play with your friends as characters that represent Melody, Bass, Harmony, and Percussion. Fight your way through your city and complete missions to build different musical weapons!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
[h1]Before I played Project PULSE, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Said alright bye when closed
Where do I start... Loaded up the game, you are forced to use keyboard to get through the first menu, controller won't work at the start. When you do get to character selection, 1 mouse and keyboard player will always stay selected, can't disable it. The entire character selection menu is buggy, some key presses are not registered, some characters/equipment won't appear. When by some miracle I got to try playing, the game doesn't tell you what to do. Very clunky gameplay. Loaded a 2nd character with the controller and the camera stopped working. I almost forgot, LAG!!! As if everything above was not enough, the frame rate made it completely unplayable.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
MLW
After 20 minutes, we gave up trying to work out how to do co-op.
E
☀️
C'est une catastrophe, je n'ai même pas pu lancer une partie, le support du gamepad ne fonctionne pas, se déplacer dans le menu ne fonctionne pas en dehors de flèche du haut/flèche du bas donc impossible de changer les settings, de tout façon les touches ne sont pas changeable donc pour jouer avec un clavier AZERTY en WASD c'est un enfer, etc. c'est un Proof of Concept pas un jeu fini.
As a school project, it's pretty good, as an actual game not so much. At what point you thought it was a good idea to release a rhythm based game with messed up the audio mix?
its a good game,i just need to know how to use my remote instead of keyboard
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.