No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.6M — a different platform, not this one.
Prison Simulator is a first-person simulation game in which you play the role of a prison service officer a month before your desired promotion. You have to perform increasingly complex tasks in prison, balancing the administration's assessment and inmates' satisfaction. In the game, you play the role of a prison guard and it is only up to you whether you decide to obey the law or let this place and people corrupt you completely. After all, who said you had to be an exemplary ranger? Maybe you prefer to trade with prisoners, help them smuggle, and bet on the outcome of fights in prison instead? After all, everyone likes to have fun sometimes. Especially in a sad place like this, where you are also the boss. Or at least you think so. So how? Will you choose to follow the rules, intercept contraband, count prisoners, send them to work, take care of their basic needs and keep prison gangs under control? Will you go to the dark side? Whatever you decide, remember that your actions will affect both the facility itself and the inmates, and above all, the further course of your career. Unique features of the game: - try to balance between following the orders of your superiors and doing small favors for the inmates. In doing so, you will maintain a fragile balance between both and benefit from the gratitude of both parties, - become the exemplary prison guard in campaign mode. Receive new prisoners, search cells for contraband for confiscation, view surveillance footage, maintain peace and order, react to inmates' acts of disobedience, and complete many other tasks assigned by your superiors, - or ignore all rules in Free Play mode. Do what you want, discover the farthest corners of the prison, explore the surroundings and interact with prisoners. Just remember that your every action will have an impact not only on other prison guards but also on the inmates themselves. Especially if you choose to punish the latter frequently and for no apparent reason.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Xbox price pass of Aug 21: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 13 → 0.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Xbox · Most Wishlisted · United States has just 19 day-to-day chart moves that followed a price cut, against 2,411 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prison Simulator is a first-person simulation game in which you play the role of a prison service officer a month before your desired promotion. You have to perform increasingly complex tasks in prison, balancing the administration's assessment and inmates' satisfaction. In the game, you play the role of a prison guard and it is only up to you whether you decide to obey the law or let this place and people corrupt you completely. After all, who said you had to be an exemplary ranger? Maybe you prefer to trade with prisoners, help them smuggle, and bet on the outcome of fights in prison instead? After all, everyone likes to have fun sometimes. Especially in a sad place like this, where you are also the boss. Or at least you think so. So how? Will you choose to follow the rules, intercept contraband, count prisoners, send them to work, take care of their basic needs and keep prison gangs under control? Will you go to the dark side? Whatever you decide, remember that your actions will affect both the facility itself and the inmates, and above all, the further course of your career. Unique features of the game: - try to balance between following the orders of your superiors and doing small favors for the inmates. In doing so, you will maintain a fragile balance between both and benefit from the gratitude of both parties, - become the exemplary prison guard in campaign mode. Receive new prisoners, search cells for contraband for confiscation, view surveillance footage, maintain peace and order, react to inmates' acts of disobedience, and complete many other tasks assigned by your superiors, - or ignore all rules in Free Play mode. Do what you want, discover the farthest corners of the prison, explore the surroundings and interact with prisoners. Just remember that your every action will have an impact not only on other prison guards but also on the inmates themselves. Especially if you choose to punish the latter frequently and for no apparent reason.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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