
Defenders 2, - an exciting hybrid of Tower Defense and CCG, - is now available on Steam! Challenge endless hordes of monsters: build an impassable defense on their path and protect your mines. Collect all the unique towers and prove that even a tornado is not an obstacle for you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, German, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Spain, Japanese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Delicious game so fun i 100%ed it IT WAS SO FUN ITS SOFUNM IT IS SOOO FUN PLEASE PLAY THIS TDS GAME
the game is highly entertaining
классический и понятный таузр дефеенс. а еще и красивый и с собственным лором
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ya lo había jugado en la tablet hace años, el mejor y más adictivo TOWER DEFENSE que existe. Es un poco lio cuando empiezas con lo de mejorar y evolucionar las torres (juego de cartas), cuesta de aprender, pero una vez superado esto, el el mejor TD que existe a mi entender.
играл раньше донатил но когда вернулся аккаунт пропал что с ним? хз. играл на этом же акке стимовском
Prime World: Defenders 2 definitely leans into a pay‑to‑win structure, yet there’s still enough enjoyment here to keep me playing—for now. Beyond the usual limit on how many towers you can bring into missions, your [b]inventory[/b] is also capped separately for towers, spells, and runes. The game loves dumping hyper‑specific junk on you—odd tower fragments, situational runes, and other filler—until your storage is clogged and you’re pushed to buy more slots. And because each category has its own slot system, you’re paying three times over. The variety isn’t here to enrich the game; it’s here to eat your space. Rune drops are another headache. I almost never get Slot 3 runes, yet I’m drowning in Slot 1 and Slot 4 runes I’ll never use. And remember: Tower Runes and Spell Runes aren’t interchangeable. A Slot 1 Tower Rune that boosts tower range by 10% has nothing to do with a Slot 1 Spell Rune that increases spell radius by 10%. Damage‑boosting runes may only apply to initial hits, not DoT effects like poison or burn. Everything is extremely specific, and if you don’t understand the nuances, the runes simply don’t work the way you expect. The mines are another imbalance entirely. Once you control one, it becomes absurdly strong. Pair it with the ship ability that increases mine yields and you’ll be swimming in resources—far more than you could ever reasonably spend. I strongly suspect the silver mine is tuned to match resource pack values and while the upgrade costs are high, the implementation makes it trivial to exploit. I ended up running a simple script that clicks the mine every ten seconds and the game happily hands me mountains of silver even while I’m offline. Great for me, but terrible for anyone who doesn’t own a mine. The biggest flaw, though, is the monetization. Spending real money grants access to stronger legendary towers, boosters and more loot across the board. Paying players gain massive advantages over those who don’t and the imbalance becomes painfully obvious in PvP. Fairness simply isn’t part of the design philosophy.
3x speed is a premium feature lmao
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.