
Practisim Designer is a sandbox for budding or expert stage designers to create innovative stage designs for the practical shooting sports like USPSA, IPSC, Steel Challenge, IDPA and others. Design stages, play them and export the written stage briefings to PDF.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's free and makes stage design simple. What are you waiting for?
Super easy to learn and very helpful in designing and publishing stages. love ability to "run" through stages and make sure angles work.
ottimo
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Practisim Designer" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "Practisim Designer" is a software application that allows stage designers to move some assets around to make a mockup stage design. What does this have to do with gaming? Nothing. Why is it on Steam? Nobody knows. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the product peaked at just a dozen or so concurrent users, and now there's basically nobody using it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent users, and now there's basically nobody using it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it.
账号注册不了啊,怎么注册啊。因为这个设计需要登陆,等不了就编辑不了场景,也看不到其他的设计场景。真麻烦
First of all thank you for creating this tool. The idea is great and useful. The IPSC community all around the world would be thankful. But.... Until now it has been accepted that MS Powerpoint is the most user unfriendly tool to create stages. Until now... Some of us are remembering MS-DOS command interface... This one is worse... 1. Usage of hotkeys sometimes make sense. But for sure it is a stupid idea to use hotkeys and only the hotkeys for every operation. And to make it worse - complete different combinations as people are used to. We have a mouse. with right and left clicks. There are menus activated by a right click of the mouse. We are not playing a real time strategy game... Please, do not hate your users - the controls must be changed completely. At least to the level of Powerpoint object handling. Use mouse, drop out menus, quick access bar (yours is good) and the upper bar. NO HOTKEYS. 2. For those who approve the stages or work with - its a nightmare. There must be an option to print a "chart" of the stage, 2D would be sufficient. But all the targets must be perfectly visible with their number "T1, T2 ect" not in the upper right edge of the screen, but near the target.
슈팅매치하는 솦붕이들은 모두 이걸 쓸 것
This little tool has helped me in designing stages at our local USPSA indoor match. It has definitely made my life a bit easier.
great free tool for building shooting stages. The learning curve is a bit steep but not too bad,
Great designer tool for Match Directors. Highly recommend!!!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.