Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyunun demosu 20-30 dakikalık bir sürede bitiyor. İzometrik bir shooter oyun yapan geliştiricileri görmek güzel eski ama güzel yapılırsa oynaması feci zevk veren bir tür. Bu kısa demoda ise o sinyalleri aldım. Öncelikle görselliği güzel sanat tasarım ekibini tebrik ederim. Aynı şekilde ses efektleri, menü ve UI'da bu oyun için yeterli tasarlanmış. Bosslar da fena değildi. Birkaç eksisi de mevcut. Bence bunlardan en büyüğü telekinesis özelliği. Telekinesis özelliğinin aminasyonları ve ses efektleri daha da geliştirilmeli. Düşmana bir obje fırlattığın zaman düşmana isabet edip etmediğini kestirmek zor. Oyunun tam sürümü için de beklentilerim daha fazla düşman ve silah tipleri, daha çok güzel ve zorlayıcı bosslar. Tam sürümünde bahsettiğim ufak problemler eminim ki düzelecektir. Ecnebilerin "hidden gem" diye tarif ettikleri bir oyuna dönüşebilir. Merakla beklemedeyim
I think there is room for improvement, but the storyline makes me feel that the game has potential.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The flow of the game was very clear, the challenges I faced throughout the progression were very satisfying, I am waiting for the full version. There are areas where it repeats itself, I got a little bored in these areas, if a solution to this situation is found, it would be even more fun.
For the time being, I would say that this title needs a lot of work. The game play needs to be fleshed out a little more, as well as the story. The trailer makes it look cool but upon actually downloading and playing it, one quickly realizes that there is still much that needs to be done. As it currently is, I just can't give this a positive rating, but it definitely has potential. Just make like it appears in the trailer, with more fleshed out elements, and it would be leagues better.
The action with the zombies in the last level was very good, I set a challange for myself and constantly replayed to reach that challange. The levels other than the zombie level had very linear and repetitive progression, so I got bored until the last level. Still, I recommend a game with potential.
hitboxes in this demo my God... Cars' are like rectangles twice the size of the model. So thank you for the demo.
What happens when an employee's sandwich go missing. Hard to control punches and telekinesis.
the game sucks, the beginning you get lost easily, no mini map,dave the boss is way to op and he takes way to long to kill for a first boss.
The feel of the Pistol and Shotgun was very good. I wanted to shoot somewhere all the time. It was a bit bad that such nice feeling mechanics had so little effect on the gameplay, but it's not a situation that can't be fixed, I added it to my wishlist and I'm waiting for a full release.
10 minutos me fueron suficientes para darme cuenta de que es la peor mierda que jugué en mi vida.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.