
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Explore the Caribbean sea and towns in the predecessor to the best open-ended buccaneer game of all time! In this one your goal is to become the Governor. You can choose between 4 different character nationalities from English, French, Dutch or Spanish. Along the way you decide your character's career path, and live an adventurer's life, where you will follow all assigned missions and tasks. You will be able to buy maps to hidden treasures, find secret pirate hovels, trade between all 60 available cities, build up your own business or become a pirate! And whatever you choose sooner or later you will participate in beautiful sea battles. Port Royale places the player within real historic locations. You are given the option to choose between 4 different times in history – 1570, 1600, 1630 or 1660. Each of these timelines has direct influence over the game play. You will witness wars, disasters and much more in this rich and dangerous world. So be prepared for everything and ready your cutlass and pistol – the adventure awaits! Become a landowner, merchant, pirate or adventurer Command entire fleets and participate in both skirmishes and epic sea battles Live the life of a freelancer or pledge yourself to one of the world powers fighting for dominance over the Caribbean Sea
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #247, worst US #266 · 7 markets collected
US · last 30 days
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 543 | 76% | $0.99 | |
| — | 756 | 86% | $2.49 | |
| — | 729 | 94% | $5.99 | |
| — | 50 | 68% | $5.99 | |
| — | 39 | 78% | $4.99 | |
| — | 51 | 72% | $4.99 |