No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A satisfying bubble-popping toy — pop every bubble to clear the shape, tapping or dragging across 50 unique puzzles from hearts and stars to diamonds and beyond. No timers, no pressure. Just a relaxing way to unwind. Great for all ages. So many apps and games are unusable now due to long, unskippable ads. Our promise: No ads. No popups. No subscriptions. No extra downloads.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
About
A satisfying bubble-popping toy — pop every bubble to clear the shape, tapping or dragging across 50 unique puzzles from hearts and stars to diamonds and beyond. No timers, no pressure. Just a relaxing way to unwind. Great for all ages. So many apps and games are unusable now due to long, unskippable ads. Our promise: No ads. No popups. No subscriptions. No extra downloads.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 555 | 97% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 141.2K | 93% | Free | |
| — | 7 | 100% | Free |