
Chosen by the gods, you must battle savage monsters, corrupt priests, and mad philosophers to save reality from the dark god of destruction!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Long, lots of choices, lots of world building, lots of characters. Feels a lot like playing the lead in a Joe Abercrombie novel, which is always going to be a good thing. Only one flaw, it's the first in a series, so you'll have to wait for many conclusions, but worth it.
This game has a very cool magic system (Philosophy), an interesting world, and very unique writing. I enjoyed it greatly, and liked the characters a lot.
I really enjoy the lore and the plot had me on the edge of my seat! One thing bugged me however. In Chapter 10, creatures known as Paredroi are introduced. The text switches between calling them paredroi and paredros. Is it a typo? Is "paradroi" plural while "paredros" single? I can't tell.
I originally purchased this game shortly after it came out on the 9th of May 2019, I remember playing it for about 10 minutes before shortly determining it wasn't for me and deleting it - what a stupid mistake that was. It was only during the height of the Covid pandemic when I was spoiling for something to do that I decided to reinstall it and give it another go, it was only then, about halfway through the first chapter that I realised what a gem I'd so carelessly tossed aside. Pon Para and the Great Southern Labyrinth has a truly excellent engaging storyline full of wonderful characters, full of mystery, wonder, intrigue, plots, lore, battles and magic. In the story your character is the progeny of two legendary heroes who (in the 'once upon a time' vain) emerged from the masses to face down a great evil and vanquished it only to disappear back into obscurity. Now you have come of age it is time for your own adventure and in it you are placed at the centre of epic and world-changing events as the same evil your parents fought rises again in new form and this time it is you and your allies who will be the ones to carry the standards into battle and protect the world from those who would destroy it. It is a story akin to The Lord of the Rings in its scope, and while it does have its share of one dimensional good and evil characters, the author has been clever enough to include characters who walk in shades of grey too. Those whose actions which can be seen as cruel and unjust from one person's point of view, are seen as unpleasant yet necessary from another, those who are misunderstood, or only do as they do because they have no other choice. These morally ambiguous characters are wonderful to read about because they feel so human, so real, you find yourself wondering at their motivations, you think if you were placed in such and such a situation, would you make the same choices they did, and what part of your moral code would you be willing to compromise to achieve your ends. If there is any negative to this game that I could mention it would only be that the romances seem kind of tacked on, sort of like they were written after the main plot was. Maybe they will be further fleshed out and allowed to flourish in the second game I now hear is coming out - Pon Para and the Unconquerable Scorpion, I hope that's the case. In conclusion I couldn't rate this game higher nor promote it more than saying if you're a fan of text-based high-fantasy games and you haven't got this one yet, or you're umming or ahhing over its purchase, buy it now! You won't regret it.
Good worldbuilding, an interesting story, and characters that felt believable, both in their humanity and inhumanity. Also, wow, longest one of these I've played. You'll get your money's worth in time, at the least.
it's pretty good
The first Pon Para book is gripping, epic in scale, and if you can look past its flaws, a masterpiece in many respects. It isn’t flawless, and that becomes clear as you play. There are a few rough edges and some odd design choices around the CYOA elements. For example, the game goes to great lengths to let you build Pon Para’s attributes exactly how you want, giving you real agency to craft a character who can tackle the world in your preferred way. But, as another reviewer fairly pointed out, the character appearance options are extremely limited (unless you're choosing cloak designs, which for some reason get an enormous amount of variety). That unevenness in how “choice” is distributed shows up in a few places throughout the book. That said, the adventure element is genuinely gripping, and stands out even amidst a huge catalogue of other CYOA games. The choices frequently feel like they matter within the context of the story, which creates real tension: it’s not always obvious what the “best” option is, and you’re constantly weighing your build’s strengths and weaknesses against what you’re trying to achieve. Sometimes these choices can feel a bit railroady, but honestly I think that also contributes to the experience—things don’t always go your way, and not always being in control adds to the stakes and excitement. Overall, despite some imperfections, I truly had a blast —and best of all, this is only the first in a trilogy!
Хорошая игра.
+1
[h2] Introduction / TLDR [/h2] Pon Para and the Great Southern Labyrinth is a high fantasy, interactive novel written by the author Night Road and The Book of Hungry Names. While Kyle Marquis certainly has grown as an author in-between this work and the later World of Darkness novels, I think this start to an as of yet unfinished trilogy really delivers a substantial and fantastical epic fantasy story. If you do not mind that the book is written in a way that you feel like the player character has rather little drive, and you don't mind a bit of monotony in character interactions I think the setting when it really shines makes this a really enjoyable fantasy novel. It has also been really fun reading this in light of being a fan of the World of Darkness CoG novels, to see similarities and differences in Marquis's writing. [h2] Reading overview [/h2] The Great Southern Labyrinth is a relatively linear and dense read, presenting a pretty vivid and rich fantasy world as the main character and their companions find themselves trying to outrun an invasion. The main sense I get is that it is a very cohesive and well paced story, if a bit dense at times. We're not quite at the levels of pacing excellence where the later WoD works are, but the Great Southern Labyrinth doesn't feel like there are any huge pacing hiccups where you'd be left wondering how you got where you are. ...Apart from maybe the very last parts after the final story climax, which could have really used a bit more substance to let you land emotionally after the Big Cool Action Scenario and digest the story in its entirety. Interaction is pretty linear. Overall story layout is a pretty straight line with some deviations and a pretty fun murder investigation chapter that breaks things up with a hub and subareas that you visit in any order. The prose also makes the narrative feel pretty static as the player character seems to be more of a reactive force than an active agent in the world. Personally I don't mind, I think you could write an excellent interactive novel from the point of view of an entirely inert object that just has different stuff happen to it, but I can see other reviewers have not enjoyed this. (Dang, I'm a generator of excellent free ideas, someone should write that book.) It's been pretty surprising just how different this book has felt from Marquis' World of Darkness works that feel [i]very[/i] player-driven. Mechanically the game also feels a bit imbalanced. I must confess, I'm a filthy cheater that reads the script/code as I read, so I really cannot speak on how it is to play this novel blind to the underlying logic. But when it comes to the different skills that are in the game some are very seldom used while others are really frequently useful. I suspect it can feel pretty darn unsatisfying when you realize after 25 hours of reading that your build is useless. If you go for scholar and diplomacy with some bearing, wisdom and resolve for stats you're golden for a less fighty playthrough, but if you build Boat Guy Pon Para who only does boats and maybe a little archery sometimes you're ♥♥♥♥♥♥. The only way you can figure out how bad an idea being that boat guy is, is through intuition or having read the book already. And while I really enjoy a role playing game that lets you run an absolute mess of a build, I am not so sure it's a good fit for an e-book that doesn't let you load saves. Or maybe it is, now I kinda wanna see how far boat guy can sail... [h2] Setting and characters [/h2] I have to confess I have pretty limited experience with epic fantasy novels; last time I read anything in the genre was Pratchett when he was still alive. I do however think this is a pretty exciting and well put together fantasy world that delivers what I would be expecting from an epic fantasy setting. Oh God what am I writing? Not only am I evaluating this by trying to judge how well it lives up to genre expectations, due to inexperience I'm kinda having to guess what that might be. This is horrible reviewing. My main gripe this book is that characters suffer from always speaking in the Epic Fantasy Dialogue Register. One of the highlights of Night Road and The Book of Hungry Names is the diverse and insanely memorable character portrayals Marquis delivers, and that is really something that is missing here. There are some standout characters that feel like personalities who get to almost break free from Speaking Like A Fantasy Guy, but for the most part when people speak in this novel it's feeling somewhat flat and monotonous. Environments and world description however have really kept me interested while reading. The Titular Labyrinth is a great set piece, and Marquis really delivers on the Big Cool Thing as well as many smaller spaces and moments that are really quite memorable. I do wish we would have gotten them described a bit more vividly in how the player character experiences them, but in particular sense of scale is really delivered in a sense that honestly kinda invokes the sublime in the last quarter of this book. Kinda wish I had more to say than "this pleases my libidinal desires", but big good. Big bigly good.
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