
Step into the Polydome, a musical environment that changes and progresses when you interact with it.
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A simple and very enjoyable way to play with music in a virtual space. No music skills or experience are needed to enjoy playing with PolyDome. I really hope that the developer continues to update it, I'd definitely spend money on a more fully developed experience. The only suggestions I have would be to add a way to delete existing nodes, and to add the ability to pick up and move nodes by hand instead of only being able to swat them in a direction.
Pretty cool experience where you make sort of electronic tracks one beat at a time, using 3 different shapes (beats?) that you place around in a cave. However I didn't feel like I had much control over customizing /tweaking the end result. I played around with it for about 30 minutes. To my understanding: to place beats, you hit the trigger and it randomly creates one of the 3 types: red circle (high), green triangle (medium), blue square (low/drums). Then you activate it in your song by hitting it against a previously placed note. Honestly I'm still not 100% sure how it works. I'd like to see a tutorial, and I'd also like to be able to customize the notes more once they're placed. Like change the pitch or volume, maybe using the height they are placed at? Still its simple enough that anyone can hop in and mess around and make some neat compilations. There is an underlying automatic track that kicks in that brings it all together so no matter what you do it still sounds okay.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Macht Spaß, hätte aber mehr Potenzial.
Игра «PolyDome» предлагает увлекательный гибрид стратегии и головоломки, где игрок управляет роботами в космосе. Простой, но захватывающий геймплей, яркая графика и интуитивное управление делают её идеальной для коротких сессий. Однако скука может настать из-за повторяющихся задач и минимального сюжета. Хороший выбор для любителей логических вызовов, но не более того.
happy
☀️
( ͡°👅 ͡°) Buen juego
美しい。 楽しい。 ノれる。 そんなゲーム。 三角、丸、六角で音の違う浮遊物体をつないで音を奏でていくのですが、そこよりコントローラーの後ろで浮遊物体をコリーンと壊すのが楽しい。すごくいい音がする! はじめはいきなりあるリセットボタンに面食らうかも知れませんが、たくさんの浮遊物体を消すときには便利です。 どんどん沈み込んでしまいますが・・・。 最後には押せなくなりますが・・。 時々、浮遊物体のラインがつながらないこともありますが、まぁ、早期アクセスなので、その辺は報告しつつです。 とにかく、きれいで、簡単に音楽が作れる空間なので、お勧めします。
The December 5, 2016 update improved this 'game' tremendously! I totally recommend it, especially since it's free. Even if it costed a few bucks, it would be worth checking out. The new voice-recording mode is very interesting, but I still love the gems mode.
this game is such a promising proof of point. Its incredibly fun for how limited the game play is at its current stage. i spent an hour playing it even though within the first five minutes i had already done everything there was to do. It makes me think of a glorious future for VR where DJ's form visual music for an international VR crowd. That said, some things the devs might want to considder. -The ability to start alternative lines, instread of all the sounds being on the same "time line" let me jam on the beat that i created out of 4 objects while creating a totally different "time line" out of new objects playing simultaneously. -The ability to "insert" an object into an already existing line as opposed to it always going to the end of the "time line" -Maybe a roof on the polydome, i kept knocking the objects so high i'd punch the roof trying to grab it again. -optional poly dome sizes. it starts to get pretty crowded in the room when ive played for like 5 minutes. -an eq would be awesome, something that allowed me to adjust volume and maybe even change the background beat Honestly the possibilities this platform has are endless and i cant wait to see where the developers take it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.