
Simplistic roguelike shooter, Blast your way through countless enemies while earning powerful upgrades which turn you into a shape obliterating machine! 50+ upgrades with countless synergies and stacking effects!, Unique enemies which have unique abilities
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zaskakująco prosta, ale wciągająca. Za każdym razem miałem ochotę pobić swój poprzedni wynik. Dobry balans między zręcznością w unikaniu ataków a budowaniem synergii z ulepszeniami, by stworzyć potwora niszczącego kształty. Zdecydowanie wyobrażam sobie, że zagram w nią ze znajomym i zobaczę, kto zajdzie najdalej. Nie mogę się doczekać, jak gra się rozwinie, gdy zbliży się do pełnej premiery! Latwe Osiągnięcia!
Honestly, yeah.
游戏有恶性闪退BUG,打到20多回合直接闪退!杀敌成就比较恶心!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
The game feels very fun to play and the upgrades for the enemies are a nice touch. There's no overwhelming flashes on your screen; everything is simple and easy to look at. It is impossible for me (and many other users in discussions) to go for long rounds though. The game crashes whenever it feels like it. Without any way to know what caused the errors for an average user, and the fact that the game is only going to get patches, I would REALLY suggest one change: saving the difficulty, class, round #, stats and upgrades when a round finishes along with a "continue button" would help many players TREMENDOUSLY. That made my enjoyment of the game lower very quickly, having all progress wiped without having any control over it. I would love to see this change happen and swap my review to a recommendation. I just don't want people to get sad whenever the game wipes their progress at random right now.
There is some potential but the dopamine just isnt hitting. Feels like the enemies scale much faster than you do unless you get extremely lucky. You will end up feeling weak by round 10 most times (like ~5-8 mins in). This isnt even mentioning random crashes that ruin your experience since you cant even get back into the game you crashed from.
Bardzo dynamiczna gra i ta muzyczka. Ocena 10/10
Brazil aqui, vou dar ideias de como ficar melhorzin o jogo 1: Seria muito bom um guia de onde seu tiro tá indo no mapa, e as balas do inimigo vindo (Opção de desabilitar para o mapa não ficar spam) 2: Contratos seria incrivel, tipo passar a proxima wave com 50% da vida então você pode ganhar duas escolhas de poderes, ou poder escolher 2 cartas iguais tipo 2X na carta Junto dessa mesma ideia umas ideias de missão depois da wave 5 onde se você passar sem tomar 1 hit tem uma carta epica garantida ou missão mais faceis com recompensas menores 3: O visual das cartas, o Ray-gun e Granadier seria muito bom ter um visual único tipo as cartas Size bullet ser Size Ray só mudar a imagem e o nome mas o efeito seria o mesmo, isso seria melhorzin para não ter a duvida 'Sera que funciona com um lança granadas?' 4: Quando algum inimigo tem um companheiro o tiro dele pode ter a mesma coloração que a sua isso confunde MUITO Translated by ChatGPT from Portuguese to English Brazil here, I’ll give some ideas on how to improve the game: It would be great to have a guide showing where your shot is going on the map, as well as the enemy bullets coming (with an option to disable it so the map doesn’t get spammed). Contracts would be amazing, like passing the next wave with 50% health so you can earn two power choices, or pick two identical cards, like 2X on the card. Along with this idea, there could be mission ideas after wave 5, where if you pass without taking a hit, you get a guaranteed epic card, or easier missions with smaller rewards. The card visuals – the Ray-gun and Grenadier would be really good to have a unique visual, like the Size Bullet card being changed to Size Ray. Just change the image and the name, but keep the effect the same. This would make it clearer so there’s no confusion like, “Does this work with a grenade launcher?” When an enemy has a companion, their shot could have the same color as yours, which is really confusing.
love this game so simple but fun
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.