No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Pokémon Trading Card Game Pocket has players in 150 countries and regions around the world. Use your mobile devices to enjoy collecting and battling with Pokémon cards anytime, anywhere! ■ Open packs every day to collect cards! Players can enjoy the experience of collecting, with two booster packs available to open every day. Collect different kinds of Pokémon cards, like those with nostalgic illustrations from the past, as well as completely new cards exclusive to this game! ■ Experience a new kind of Pokémon card! The app features new immersive cards with illustrations that have a “3D feel.” Players can feel like they’ve leapt into the world of the card’s illustration! ■ A new way to collect with the share feature! Sharing has just been added. It’s a feature that lets you give one 1-4-diamond rarity card to your in-game friends—and receive one in return! ■ Trade cards with friends! Use the trade feature to collect even more cards! Certain cards can be traded with friends. You can now trade cards from even the most recent booster packs. In addition, cards of 2-star rarity, Shiny 1, and Shiny 2 rarities can also be traded. ■ Show off your collection! Display your cards with binders or display boards, and showcase them to players around the world! Try building a collection that you’re proud to show off! ■ Enjoy casual battles! You can enjoy quick and exciting battles with your cards! Players who want to test their skills even more can take on ranked matches. Terms of Use: https://www.apppokemon.com/tcgp/kiyaku/kiyaku001/rule/
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Latest in each market: best FR #25, worst PL #98 · 11 markets collected
US · last 30 days
Latest in each market: best JP #71, worst CA #95 · 8 markets collected
US · last 30 days
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Pokémon Trading Card Game Pocket has players in 150 countries and regions around the world. Use your mobile devices to enjoy collecting and battling with Pokémon cards anytime, anywhere! ■ Open packs every day to collect cards! Players can enjoy the experience of collecting, with two booster packs available to open every day. Collect different kinds of Pokémon cards, like those with nostalgic illustrations from the past, as well as completely new cards exclusive to this game! ■ Experience a new kind of Pokémon card! The app features new immersive cards with illustrations that have a “3D feel.” Players can feel like they’ve leapt into the world of the card’s illustration! ■ A new way to collect with the share feature! Sharing has just been added. It’s a feature that lets you give one 1-4-diamond rarity card to your in-game friends—and receive one in return! ■ Trade cards with friends! Use the trade feature to collect even more cards! Certain cards can be traded with friends. You can now trade cards from even the most recent booster packs. In addition, cards of 2-star rarity, Shiny 1, and Shiny 2 rarities can also be traded. ■ Show off your collection! Display your cards with binders or display boards, and showcase them to players around the world! Try building a collection that you’re proud to show off! ■ Enjoy casual battles! You can enjoy quick and exciting battles with your cards! Players who want to test their skills even more can take on ranked matches. Terms of Use: https://www.apppokemon.com/tcgp/kiyaku/kiyaku001/rule/
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Reviews
Themes across 1285 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice pack opening simulator, but horrible pull rates Cool way to open digital packs of Pokemon cards with cool art and animations - however the abysmally low pull rates of rarer cards makes it a frustrating experience where it’s easy to go weeks of not getting anything “rare”
𝒢𝒶𝓎 𝐵𝑒𝓈𝓉 𝑔𝒶𝓂𝑒 𝑒𝓋𝑒𝓇
Newest version made me stop July 30, 2026 --- Get yourself together. Three days ago you had me download 3gb update to prepare for the new expansion, find out it's a major update for functionality... ok. I'm fine. You put out a new set and updates at the same time. Two days later, need to update versions... sigh, ok fine... then it downloads and I find another 3.2gb download required too. What is the deal? In the course of 72 hours you've had me do 2 3+gb downloads and a new app update? Why the heck couldn't you have bundled and straightened out everything on your end and pushed it all at one time?!? I'm tired of wanting to open an app and being forced over and over again to update it. Waste of time.... - from a day 1 player who's done with the shenanigans!
It’s ok.. too many limits The game limits you too much. Here are the main points: 1. I have collected so many cool binders and I can’t even display them all, it’s capped at 15. There shouldn’t be a limit to that! The limit on displaying things either needs increased or needs to go away entirely. 2. The pull rates for good cards has been significantly decreased or something because I can’t finish certain sets at all. It’s nearly impossible to get certain cards I’m missing. 3. The limit to how many shop tickets we can obtain from friends daily needs to go away or increase. Don’t punish people for having more than 5 friends! Only being able to claim 5 while the others just vanish is dumb.. 4. There shouldn’t be a limit to how many decks I can build. There are A LOT of cards! I shouldn’t be limited when wanting to compare and figure out which ones work the best (this forces me to constantly have to edit decks and forget which cards to add back) 5. Wonder picking sucks. The cards from my wishlist never show up. I’ve only seen it a wishlist card show up once and the game didn’t even notify me!! Plus, y’all took away pack hourglasses from wonder picks? That was a bad change, stop taking away ways to obtain Pack Hourglasses for free! Here are some good things about the game: 1. The card arts and binders are pretty. That’s pretty much it…
Wut is the other data Other data ? What is the other data? There is no explanation for’other data’ , who I’m calling or sexting ? It’s yer grandma I’m sexting with ,
My Recommendations Very fun to collect and battle, BUT I have a list of things that I feel would bring this game's real potential out. So far there are limitations that shouldn't be acceptable, but I'm just going to point out what I feel would do good as a request to please incorporate at least some of these changes. 1. The increase to 25 was a step in the right direction, but I strongly feel we should be allowed to store at least 40+ decks. 2. The ability to Trade/Share Promo cards should be allowed. I get why it isn't thus far, but I still think we should let newer players have the same chances we had. They are already behind on a lot of booster sets as it is. 3. Hourglass should be easier to obtain in multiple ways other than just the missions (though they are appreciated). One, there should be a 30 limit instead of 10 for the Monthly Shop. Two, Premium Users should require half as much Hourglass to open packs. Three, you should be able to Release duplicate cards past x2 for Hourglass since Shinedust didn't work out. Four, 12 Hourglass/1 Pack per level for every level is less than I feel it should be; for the higher levels, it should scale more. That alone is the equivalent of 300 pack points, less than the cost of both a 1-Star and a 4-Diamond. 4. This one's more just ambitious, but you could incorporate "Pro Battle Mode" for more official 6-Point Games. Biggest hurdle would be the deckbuilder, but I believe in this idea so long as Hourglass is easier to obtain. 60 cards would be preferred, but 40-50 cards a deck is "fine". Mobile devices are getting stronger, so just keep a disclaimer for weaker devices. 5. In terms of the battle design, I won't say anything bad as it's done very well so far at establishing a counter for everything in the game. We just need more reliable ways of setting some of it up. 6. Wonder Picks are almost perfect, but we need the RNG for your Wonder Pick table to have higher odds of finding picks for your Favorited booster set. At best, this could be togglable in Settings. If we leave it to base RNG, majority will be the new packs, which can become a deadend for collecting. 7. Just an idea bc of Pokemon Champions, but you could probably get the rights to have multiple options for BG Music, both in-menu and in-battle. Menu would be a setting, the Battle Music could be applied to a specific deck. Achievement based.
This game When I downloaded it it none of the packs worked for some reason idk so why I rated this like it
Amazing App!! Literally the best app on the appstore. There is a bug that randomly makes it crash during battles, pack openings, and saving decks, but other than that peak app.
I actually hated the revamp of this game when it came out but now I LOVE this game. Love the game.
67 So good the 67 brainrot
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61 | — | — | $4.99 | |
| — | 0 | 0% | Free | |
| — |
| 3 |
| 100% |
| $4.99 |
| — | 0 | 0% | $1.99 |
| — | 4 | 100% | Free |
| — | 0 | 0% | Free |