No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Po Jun: Three Kingdoms is a landscape-mode strategy masterpiece designed exclusively for hardcore tacticians. Limited-time download event is ending soon. Event benefits include: - Exclusive Avatar Frame for Pioneer Users; - Retain the privilege of recruiting initial SS generals using common resources; - 498 Prestige Unlimited Pack (2.5x value), retained even after restarting the game; - Bonus VIP 3 benefits; - All original gameplay experience remains unchanged; Benefits will be automatically issued after the 1.4.0 update. New users downloading after 1.4.0 goes live will not be eligible. Download now to get ready! The battlefield is your chessboard; the outcome is in your hands! This time, reject numerical crushing and return to the essence of strategy! We abandon mindless stat-checking, perfectly fusing broad-scale SLG grand strategy with high-precision RTS micro-control. Here, victory isn't bought with money, but earned through your mastery of troop types, ingenious schemes, and environmental factors. 【Real-Time Command: Landscape RTS & Micro-Control】 Say goodbye to "spectator-style" auto-battles! We introduce a revolutionary joystick-based real-time command system, allowing you to control heroes with precision amidst massive frontline clashes. Remember: back attacks deal massive bonus damage, and flanking maneuvers maximize your tactical advantage! Flip the script through encirclements and ambushes! 【Ingenious Reversals: Supply Lines & Dynamic Weather】 Only those who read the heavens prevail! A dynamic weather system directly alters battlefield data: mud in the rain slows cavalry, clear skies boost vision and range, and snow penalizes both attack and movement. Foggy nights provide the perfect window for a surprise raid! Furthermore, the unique "Granary System" is your lifeline—capturing the enemy’s granary will collapse their army’s morale and combat power instantly. 【Strategic Mastery: Tactics & Intelligent Deployment】 Numerical superiority is no guarantee of victory! Deploy schemes like Defection, Sow Discord, or Internal Agents to make enemies turn on each other. Beyond fine micro-control, you can preset global strategies: Attack, Balance, Defense, or Retreat. Your army will fight according to your logic while you control key units to take the enemy general's head! 【Sandbox World: Dynamic Power Struggles】 Execute long-term plans on a panoramic sandbox map. Expand your borders through conquest and garrisoning. Your every troop movement and resource grab will shift the global balance of power in real-time. Engage with deep AI in a world that breathes and reacts to your choices! 【Troop Evolution: Multi-Dimensional Counters & Military Research】 Infantry, Cavalry, Spearmen, and Archers counter each other in a tactical loop. Legendary special units like Elephant Infantry, Catapults, Chariots, and Tiger-Leopard Cavalry are yours to command. Utilize a tiered military research tree to gain a technological edge and build unique combat styles based on troop characteristics! 【Internal Management: Grow Even While Offline】 Manage your realm while your armies fight. The Internal Affairs Hall automates the production of grain, gold, and soldiers. Assigning the right generals boosts efficiency, stacking bonuses from city occupation and garrisoning. Every internal decision reflects in your overall national strength! 【Hardcore Challenges: Deep Campaigns, Zero Repetition】 The Campaign Mode rejects mechanical stat-gates. Each level is designed as a tactical puzzle worth pondering. Choose your difficulty and earn differentiated rewards for first clears and masteries. Single battles blend deployment, map events, and plot twists to keep the experience fresh! Step into the Three Kingdoms now and forge your eternal empire!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
7 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
7 on sale5 answered “not sold”3 we did not ask
The 5 “not sold” markets are read from the App Store price pass of Aug 8: that day the store answered for this game elsewhere and gave no price in those. The 7 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 3 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
10 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Po Jun: Three Kingdoms is a landscape-mode strategy masterpiece designed exclusively for hardcore tacticians. Limited-time download event is ending soon. Event benefits include: - Exclusive Avatar Frame for Pioneer Users; - Retain the privilege of recruiting initial SS generals using common resources; - 498 Prestige Unlimited Pack (2.5x value), retained even after restarting the game; - Bonus VIP 3 benefits; - All original gameplay experience remains unchanged; Benefits will be automatically issued after the 1.4.0 update. New users downloading after 1.4.0 goes live will not be eligible. Download now to get ready! The battlefield is your chessboard; the outcome is in your hands! This time, reject numerical crushing and return to the essence of strategy! We abandon mindless stat-checking, perfectly fusing broad-scale SLG grand strategy with high-precision RTS micro-control. Here, victory isn't bought with money, but earned through your mastery of troop types, ingenious schemes, and environmental factors. 【Real-Time Command: Landscape RTS & Micro-Control】 Say goodbye to "spectator-style" auto-battles! We introduce a revolutionary joystick-based real-time command system, allowing you to control heroes with precision amidst massive frontline clashes. Remember: back attacks deal massive bonus damage, and flanking maneuvers maximize your tactical advantage! Flip the script through encirclements and ambushes! 【Ingenious Reversals: Supply Lines & Dynamic Weather】 Only those who read the heavens prevail! A dynamic weather system directly alters battlefield data: mud in the rain slows cavalry, clear skies boost vision and range, and snow penalizes both attack and movement. Foggy nights provide the perfect window for a surprise raid! Furthermore, the unique "Granary System" is your lifeline—capturing the enemy’s granary will collapse their army’s morale and combat power instantly. 【Strategic Mastery: Tactics & Intelligent Deployment】 Numerical superiority is no guarantee of victory! Deploy schemes like Defection, Sow Discord, or Internal Agents to make enemies turn on each other. Beyond fine micro-control, you can preset global strategies: Attack, Balance, Defense, or Retreat. Your army will fight according to your logic while you control key units to take the enemy general's head! 【Sandbox World: Dynamic Power Struggles】 Execute long-term plans on a panoramic sandbox map. Expand your borders through conquest and garrisoning. Your every troop movement and resource grab will shift the global balance of power in real-time. Engage with deep AI in a world that breathes and reacts to your choices! 【Troop Evolution: Multi-Dimensional Counters & Military Research】 Infantry, Cavalry, Spearmen, and Archers counter each other in a tactical loop. Legendary special units like Elephant Infantry, Catapults, Chariots, and Tiger-Leopard Cavalry are yours to command. Utilize a tiered military research tree to gain a technological edge and build unique combat styles based on troop characteristics! 【Internal Management: Grow Even While Offline】 Manage your realm while your armies fight. The Internal Affairs Hall automates the production of grain, gold, and soldiers. Assigning the right generals boosts efficiency, stacking bonuses from city occupation and garrisoning. Every internal decision reflects in your overall national strength! 【Hardcore Challenges: Deep Campaigns, Zero Repetition】 The Campaign Mode rejects mechanical stat-gates. Each level is designed as a tactical puzzle worth pondering. Choose your difficulty and earn differentiated rewards for first clears and masteries. Single battles blend deployment, map events, and plot twists to keep the experience fresh! Step into the Three Kingdoms now and forge your eternal empire!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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