
Play And Pray is a clicker game where you can open as many loot boxes as you want. As you collect more items in your inventory, you'll unlock various achievements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
A straightforward idle Steam achievement generator. It's a shame the drop-rate isn't better. Comes across as designed just to pad their average play time statistics.
Too hard :(
☀️
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
♡
after an hour, i opened 30,088 boxes in that i pulled: 15,058 commons 11,941 rares 1,577 epics 268 legendaries 23 mythics and 0 straws my hand really freaking hurts now, but the gambling must go on.
No real mechanics. You just hit "start automatically" and then wait for it to tick up until you have 100% achievements. If there were some kind of custom mode where you could simulate drop rates from different games, that might be cool. As it is, this is a really mediocre idle game and I do not recommend.
мммммммммм сомнительно, крайне странно. Не понимаю почему ТАК мало возможностей, Самая idle игра из idle игр, в ней нет ничего интересного, нет возможности для прогрессии, только поставил игру и всё, на вряд ли рекомендую. Задумка то хорошая, открытие лутбоксов, но лута нет, ни оружие не падает, ни снаряжение, ни магия, ни сапоги да штаны, просто редкость того, что что-то выпало, без самого предмета и его имени было бы это - 4/10, а так 2/10.
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
Oh my god i love gambling
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.