
It is a small turn-based puzzle game about building a spaceship for a journey to a distant star system. Manage modules, face space hazards, and prepare to rebuild humanity far from Earth.
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About
The near future. Life on Earth has become impossible. Your ship is one of several orbiting the Sun and represents humanity's last hope for survival. Your mission is to equip your ship for a journey to one of the neighboring stars, where humanity can attempt to restart its civilization.
While orbiting the Sun, your crew will have the opportunity to construct new modules for your ship. This is a challenging task and may take considerable time. With some luck, your crew will craft one new module for every existing pair. Occasionally, they might even produce an extra module.
In addition to constructing new modules, your crew will convert existing ones to meet your needs. However, keep in mind that human resources in space are limited, and your crew can only work on one type of module conversion at a time.
Traveling along the Sun's orbit comes with its own set of dangers, such as bursts of solar radiation or clouds of micrometeoroids that could damage your ship. Be cautious when selecting your orbit around the Sun and make sure to construct the necessary defensive modules – the kinetic shield and the magnetic field generator.
The kinetic shield will protect your Supplies and living modules, while the magnetic field generator safeguards your solar panels, fuel tanks, and interstellar engines from solar radiation. Keep this in mind as you prepare for the challenges ahead.
Once you’ve gathered at least one of each module, you’re ready to make the jump. The distance you can travel and the success of your journey depend on the number of engines you've constructed, the amount of fuel you’ve gathered, and how much energy you’re generating.
Prepare for the ultimate leap into the unknown. As a pioneer of a distant star system, your mission will be to establish a settlement, using the materials and human resources you've assembled around the Sun.
Your journey is a one-way path, but it is humanity's only hope. May your courage guide you through the Unknown.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, German
Reviews
Загалом непогана й приємна грулька. З часом може здатись дуже одноманітною та рандомною. Гарно зроблені певні деталі: тіні, рух сонячних панелей, віддалення Сонця. Було б дуже дуже корисно мати кнопку скіпання анімації трансферу. Є певні зауваження та поради: - не зірки, а зорі. Зірки на концерті виступають, а космічні тіла це зорі. - Маса та діаметр зір найбільш логічно записувати в сонячних розмірностях (1.3 маси Сонця чи 0.3 діаметра Сонця). Бо дофіга великі числа ніхто не вдупляє. - не плотність, а густина - температура корони та ядра не має ніякого значення і всім пофіг на них. Основне це температура фотосфери - саме вона характеризує спектр зір, і відповідно яскравість, і скільки тепла отримують планети. Те, що в короні, не рішає, бо там мала концентрація речовини, а те, що в ядрі, поки долетить до фотосфери вже матиме меньшу температуру. - Яскравість зір в одиницях сонця. Бо знову ж таки, ніхто не шарить що значать ці цифри, а так 2.8 яскравості Сонця хоч ясно, що зоря яскравіше за Сонце. - діаметри та маси планет в Земних одиницях. Та сама причина, що раніше. - відстань від зорі раджу в астрономічних одиницях (АО) - мікрометеороїдна хмара (не облако). І не мікрометеорити!! - БАГАТО речень не провідміняні, на приклад: "надійний захист від сонячний спалах". Ну типу блін, це не єдиний випадок, воно ріже очі читати. чекаю на оновлення
Awesome survival adventure! The world feels huge and full of mystery, and exploring is super rewarding. Crafting and survival mechanics are solid, and the atmosphere really pulls you in. Give it a shot.
Зразу висловлюю підтримку розробникам! Чудова піксельна гра.
Not much of a game. Fake positive reviews are shady. Might continue playing for the achievements.
Incredible difficulty level, harder than souls-like games :)
Sorry, developers, but it honestly feels like more time was spent making the Steam store page than developing the actual game. What's even worse is that the screenshots and trailer made me expect something completely different. In reality, there's barely anything to do. The whole game is built around a single dice roll mechanic with only two possible outcomes. Either you get some bonuses, or you run into a meteor shower or a solar flare and lose almost all the modules you've collected. That's basically the entire gameplay loop, and after a few runs it starts feeling pointless. The core idea isn't bad at all, but it desperately needed more depth. Other players have already suggested plenty of ways to improve it, and I agree with many of those ideas. I'd also add that the travel animation takes far too long. Another improvement would be showing the probability of dangerous events, like meteor clouds or solar flares, when choosing the orbit. That would make decisions feel more strategic instead of completely random. [b]The concept has potential, but it simply wasn't developed enough. Because of that, I can't recommend this game, even if it's very cheap.[/b] Have some mercy. [h3]The only thing I genuinely liked was the sound design.[/h3]
thought there'd be a lot more nuance in building your ship; there's no communication of what the next "turn" is gonna have or how to decide? felt like i was making vvv ambiguous and arbitrary decisions
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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