
PinDrop: Escape The Room is a brutal, one-sitting survival horror game where silence is your only weapon. Navigate dark, procedurally generated environments, outwit sound sensitive zombies, and find the true door to escape, if you can survive.
Modeled estimate, not a reported figure. How we estimate →
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About
PinDrop: Escape The Room is a single-player horror adventure that thrusts you into a dark, procedurally generated world where zombies hunt by sound. Survival depends on absolute silence, making stealth your only weapon.
The question isn’t just if you’ll survive, but how long you can play before the undead catch up. Among the four exits, one of the four doors is the true door, your only path to freedom.
Relentless Tension – Enter an immersive nightmare world where every sound could be your last. Hide, move carefully, and stay silent to avoid terrifying encounters with the undead.
Unpredictable World – Explore a landscape that constantly shifts with random object spawns and nonlinear paths, ensuring no two playthroughs are ever the same.
Strategic Light Mechanics – Your torch can guide or betray you. Scavenge batteries, use light carefully, and balance survival with silence to outwit your enemies.
Get ready for a brutal, sound sensitive journey that will test your nerves. How long can you play before silence fails you?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The challenge in this game feels unnecessarily artificial. Like why are there so many zombies in a single room? I get it that this is supposed to be a survival game, but when I have more than 20 zombies behind me, my PC struggles to run, so surviving is out of question. My suggestion is that no more than 10 zombies should chase you once alerted, and the zombies left behind should just stop chasing us. Also give some more room in the weird meat room as the claustrophobia feels to be forced as well.
Played this game for a bit, found it a bit hard at first and a bit scary! As I started playing more and more, I started getting less scared. The game is pretty simple yet intriguing and fun.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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