
Pig Commander is a fast paced roguelike RTS where chaos rules every battle. Build improvised armies, pick a commander, and survive unpredictable challenges round after round.
Modeled estimate, not a reported figure. How we estimate →
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About
In Pig Commander, you start with a commander and round after round, form a unique army. Your mission is to build the best possible combination and defeat the final boss on each map.
Improvised armies in every run
Chaotic round based battles with unpredictable twists
Units of different rarity to mix and match
Earn upgrade points and enhance your favorite troops
Roguelike mechanics with quick progression and wild combos
Unique powers and abilities that can turn the tide in seconds
Use your units abilities to change the course of each round. From magical attacks to projectiles that pierce enemy lines, every action can determine the outcome of battle.
Battles aren’t limited to waves of units, you’ll also confront bosses with unique abilities. Prepare for duels that will test both your army and your tactical reflexes.
Every round brings a new twist: bonuses for the player, advantages for the enemy, shared effects, or even environmental hazards like tiles that rise and damage any unit.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Portugal, Italian, Portuguese - Brazil, Russian
Reviews
Сам являюсь разработчиком RTS игр и меня привлёк данный проект , так как я никогда не задумывался о комбинации жанра рогалик и RTS. Игра оказалась приятным инди проектом с повышенной сложностью, так как уровни требуют хорошего управления своими юнитами. Рекомендую: 1) Добавить выбор всех юнитов через 2-ой клик по определённому юниту 2) Перемещение камеры с помощью зажатия колёсика мышки 3) Исправить баг с героем молочником , который даёт буквально бессмертие своим юнитам 4) Добавить прокачку самого героя , так как в поздних уровнях он превращается в кнопку ульты и всё 5) Добавить пропуск ожидания между уровнями , когда падает кубик эффекта , это просто удлиняет игру. :RelicII:
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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