
Take the role of an antivirus software within the world of an operating system, eliminating malware spawns in a challenging, platforming quest!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hard but good
prety good time killer
стреляю по детям пам пам пам
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super game
non
Игра 'PI.EXE' погружает игрока в мрачный и загадочный мир, где каждое решение может стать последним. Графика и атмосфера создают ощущение нарастающего напряжения, а звуковое сопровождение усиливает эмоции. Сюжет закручивается вокруг нестандартного взаимодействия с окружающей средой, заставляя задуматься о последствиях своих действий. Игровой процесс интересен, но требует внимательности и смекалки. Каждый уровень предлагает уникальные задачи, но иногда система подсказок может быть не совсем ясна. Несмотря на это, 'PI.EXE' оставляет после себя сильные впечатления и желание вернуться снова. Эта игра определенно понравится любителям подобного жанра!
I'm the 50th person to write a review for this game so my opinion is the most valid opinion. Currently the game is decent but it has the potential to be quite a bit better. Good things: music is good, chaining enemy kills is satisfying, the aesthetic is cool and generally when the game doesn't show its flaws it's quite good. Problems/improvements: some deaths feel unfair for various reasons, sometimes when 'dashing'? on the ground you will barely move, momentum preservation after killing an enemy is inconsistent, wall jumping needs more input buffering, hit registration on the final boss is a bit wonky, it would also be cool if enemies couldn't spawn where the player is standing, in speedrun mode the timer should stop during loading time (I assume that when the camera moves to the top left of the room it loads the next room, if it is, replace it with a loading screen maybe?), it would make sense to cut out the long walk to the boss in speedrun mode, the camera should (at least in wave mode and the final boss) be more centered on Pi (on y-axis). Fun game tho Content DLC would be very cool too.
у
<3
Maybe the developers thought the controller vibrating was fun, but that was the reason for the disastrous gaming experience.It cannot even be turned off,I can only remove the vibration module of the controller to solve this f**king question. *besides, there's also light pollution in game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.