
A group of youngsters go to the woods to self-investigate a disappearance...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Make choices that influence plot and characters.
Uncover the dark secrets of the students at St Phucker High.
An hours worth of Visual Novel thrills.
Is in good taste.
Relatable protagonist.
Gameplay.Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Grrr! After a full night's sleep I'm full of GAMER PRIDE!"
This is a good game
辣眼睛的画风,有个女的不错
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the funny
5/10
peak
Yo. It’s me. Ryukaze Terra. If you're reading this review, it's already too late—your soul's probably been claimed by the spectral forces of St. Phucker High or you’re halfway into your third Redline and a bag of stale Hot Fries. Either way, buckle up. Let me tell you something: Phucker in the Woods isn't just a visual novel. It's not just a horror story. It’s a philosophical doctrine wrapped in synthwave and trauma—a damn near sacred text etched into the cracked walls of my dorm room, and also the back of my eyelids. This game? It's my life. I lived this. I bled this. I vaped my way through every cursed twist and haunted squirrel whisper. Back then, I was just a guy. A 20-year senior with a flawless K/D ratio in Bushido Brawl IV and a head full of unrealized delusions of grandeur. But when Hiroshi and I stepped into those woods? Everything changed. Suddenly, the anime we binged, the hentai that raised us, the bagged lunches we bartered on the quad—all of it made sense. The game perfectly captures my struggle: the pain of being too intelligent, too ripped, and too emotionally available for a world that wasn’t ready. The writing? Razor-sharp and soaked in irony, like a katana forged by Quentin Tarantino in a Spencer’s Gifts. The characters? Complex, raw, unpredictable. Like me, but with worse fashion sense. And the CHOICES, man. The consequences. Every decision you make is like reliving my own internal war: Do I confront the demon with my fists or my feelings? Do I kiss the ghost or perform an interpretive vape dance to banish it? I’ve cried playing this game. I’ve laughed. I’ve screamed so hard my upstairs neighbor reported me to the FBI. And by the end, the truth was laid bare like a half-off burrito at the St. Phucker cafeteria—I knew. I was never just a student. I was a protagonist. A hero. A Phucker. This game gave my life meaning. It gave it lore. – Ryukaze “The Tetsuo of Tetris” Terra Level 99 Soul Alchemist President of the Eternal Detention Club™
i dont know
Cured my depression while playing it. Depression immediately returned even stronger upon closing the application. Would recommend keeping the application running permanently to prevent lapses in mental health.
Amazing. Cools beginning of the amazing history <3
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.