
Join the Phantom Thieves and strike back against the corruption overtaking cities across Japan. A summer vacation with close friends takes a sudden turn as a distorted reality emerges; reveal the truth and redeem the hearts of those imprisoned at the center of the crisis!
Most likely between $3.3M and $9.2M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gameplay loop is not engaging. For a musou-style game, I did not get a sense of overwhelming power. The gang can easily be slept/froze/shocked/brainwashed or otherwise juggled when surrounded. And, in order to not die from some of the unfliching trash mobs, you have to dodge constantly and chip away at some of the harder bosses. Also, I couldn't finish it. The game keeps crashing during long cutscenes and it uses the original P5 save system (i.e. I can only save at specific points and my last save before it crashed was 3 mini-bosses ago). If anyone has a solution to solve hte game crashing during long cut scenes, let me know. It crashed consistently during: (1) The hallway encounter after you went to the TV studio recording with the bad person. (2) The alleyway encounter after coming back from your first forray into the Metaverse. (3) The long cutscene immediately after going back into the Metaverse to face off with the boss after taking down a number of mini-bosses. In order to not crash, I had to quickly button through or skip the cutscene entirely. Number 3 was the last straw for me.
Crashes wayyyy too much. Can't even get through the second round of cutscenes without constant crashing. I have tried about a billion things to get this to work but nope. Also no way to uncap FPS and graphics look jaggy and low quality. I know it was built for the switch but you'd think they would make some changes for the PC version especially if you are charging full price. Buy it on the switch if you have one otherwise skip out on this.
作为一个后日谈,在剧情上非常不错,玩法也还能接受,唯一不太好的点就是bond等级太难刷了,要花费很大的功夫才能做全成就,介意者慎入
频繁闪退,找了网上很多方法都没用,而且还没有官方简中,这么敷衍的吗
ゲーム自体は面白いですが 開発がPC最適化がへたくそで有名なω-Forceです。 不具合修正のアップデート(基本セキュリティアップデートのみ)もほとんどないので 運悪くおまかんCTDになってしまったら解決方法はありません。 さっさと返品してプレステ版かswitch版で遊びましょう。
This game is absolutely amazing. If you liked Persona 5 I cannot recommend this game more than enough. It’s a great sequel the story is amazing and while I love jrpg combat, the new combat system in this game was refreshing and fun. Definitely play it if you are thinking about it.
This would be an easy recommend if this port was more stable because it's a nice sequel/epilogue to Persona 5. What lets this game down is how much it crashes during cutscenes. Some cutscenes, especially the ones after the 5th jail, feel like you're flipping a coin to see if the game is going to crash or not. There are solutions that you can find online but your mileage may vary and sometimes the only solution is to just skip the cutscene.
[b] TL;DR: If you don't mind fast-paced games, and enjoy the stories of Persona, then I do think this game is worth a shot. Due to the quality of the story, I'm choosing to recommend the game, but I have my qualms with it, mainly with the gameplay and lack of polish. 7/10, buy on sale [/b] [h1] Gameplay [/h1] As someone who has never played a Musou game before, this was a new experience for me and I can definitely say I wasn't a fan at first. The game just throws you into combat and hopes you find your bearings before you get to the first boss. There were, of course, tutorial screens (quite a lot of them, actually) but they never ended up getting too in-depth, basic controls and mechanics only. It didn't take me long to find out that strategy doesn't play as much of a role here as it would in a turn-based Persona game. I was going into this hoping for combat that puts emphasis on how you execute combos and dodge attacks, but ended up having to button-mash my way through most encounters. A usual encounter spawns tens of enemies, each with their own skills and attacks, filling up the screen with particles and skill cast notifications that really prevent you from seeing anything. Combine that with the particles from your own (and your party's) attacks, and you end up just kind of hoping that you're not gonna get hit by anything and that the enemies'll die eventually if you press your attack button enough times. The most fun I had in this game was while fighting bosses, because I got to focus on only one thing at a time and could actually think my moves through. The game was at its best when I was in a situation where I actually had the room to use all the various mechanics that were present (e.g. Baton Passes, Skill Affinities, Support Skills, Showtimes, etc.). After defeating the first boss, I managed to get into the groove of things a bit and had a decent enough time with the combat for the rest of the game. Ultimately, I enjoyed the variation in choices I had (loved that each character had their own moveset), but disliked the fact that I never got to fully utilize any of them because I was too preoccupied trying not to die to the million enemies on my screen. Outside of combat, the gameplay is watered down Persona. You get to walk around in a city, but the only thing you can really do there is shop and talk to your party members. This is a very linear game. There's no social links, the calendar system is just for show, and you get almost no freedom. The real world in this game is basically only for watching cutscenes. You will be spending most of your time in the Metaverse. [h1] Polish [/h1] This game has some problems that you're going to immediately notice. The anti-aliasing is completely busted, and makes the game look jagged. I worked around it by turning it off and bumping my render scale up to 2x (thank god that that's a setting), and turning on sharpening (AMD GPU setting). It worked well enough. What I couldn't fix, and couldn't fully get used to, was the low-res UI. Text, control icons, speech bubbles, everything was blurry. Coming off of P5R, it was a bit sad to see that this port didn't get much love. This next point is the one I hated the most - controls. The default keyboard control scheme is horrendous and is impossible to play with. Camera mouse movement is also choppy and not very reactive. A controller is absolutely needed for this game. Another problem with the camera, is that there's no sensitivity slider. This got under my skin CONSTANTLY. Many times, my character's attack would make them jump somewhere I didn't want them and the camera followed, and then I had to spend a good 5 seconds turning them back around, which, in a fast paced game like this, felt like an eternity. Especially annoying in difficult fights. There was also no quick turn bind, at least not one that I could find. Sometimes, when I used my Persona, my character DID do a quick turn, but never when I wanted them to. That was also annoying, couldn't figure out how it worked or if it was just a bug. [h1] Story [/h1] This was the only reason I stuck with the game. The story carries the game, and is a great continuation of the Phantom Thieves story. It stands up on its own, introducing new characters and blending them very well with the original cast. It is also surprisingly ahead of its time, discussing the theme of AI, dependence on it, and the importance of thinking for yourself. It obviously goes a lot deeper than that and there's a lot more themes and topics it touches on, but I don't want to spoil too much of it. If you're this far in my review, and you like Persona for the stories, then you should check the game out for yourself. Story-wise, it will not disappoint. [h1] Music [/h1] Obligatory section for the music. It's amazing, you should go listen to it even if you don't plan on buying the game. [h1] Conclusion [/h1] If you don't mind fast-paced games, and enjoy the stories of Persona, then I do think this game is worth a shot. The first dungeon is gonna be the hardest to get through as you learn the combat, but it gets better as you go on. It's definitely not on the level of the mainline Persona games, but it's decent enough on its own. Buy on sale, 7/10
能让我卡顿和闪退的游戏确实不少,但你这个体量能做到,也是神了
TLDR; Yes, this game is fun and good and I would recommend it to any Persona/P5 fan. In the first few hours, the game genuinely felt like a chore to me because I preferred the turn-based combat, and the only redeeming factor for me was the cast and the fact that I got to physically control any character I wanted. By the end of the game I started to realize I now want every main game (starting with P6) to have a Strikers game. + It's just long enough not to drag on but still has a very interesting story, especially in the second half of the game. I heard this game started development in 2016. What did the writers know back then about AI? Much props to them. + Gorgeous in-game menu, as per usual. + Combat is not as chaotic as I thought it would be and is quite fair due to the fact that pulling up your items or Persona menu pauses the fight, giving you enough time to study weaknesses, use the proper skill and even consume items mid-battle. + Fighting the Reaper like this was actually really fun and not at all intimidating like it is in turn-based combat where you wonder if he's going to instakill you after your turn. + The cast is just as interesting as in P5(R), maybe even more so. For instance, while I already liked Yusuke well enough by the end of P5R, I like him even more after P5S. And Ryuji is still my dude. Love Makoto, too. - Combat dialogue can be a bit overwhelming, especially in boss fights. As you may already know, bosses tend to have a lot to say, and the main cast has a lot to say in response. That goes on during the fights a lot, and story-related dialogue is often mixed in with actual useful information, like when someone has a Showtime ready or when someone needs healing. I've managed to be able to filter out the useful dialogue, but I've never really gotten the hang of listening to the story-related stuff. The only option would be to pull up the items or Persona menu to stop and listen, because fortunately they do keep talking during that. - Doesn't run well on my Steam Deck natively, and it seems to be a common issue. There's a workaround for it but I didn't feel the need to tinker. - Most horrendous default keyboard mapping I've ever come across in a video game. Don't ask me to press H + N in the middle of active combat. Again, I didn't feel like messing around with it and just played with a controller. - I feel like Merciless is the proper way to play this game because it forces you to prepare with items and think about skills, weaknesses, fusing the proper Personas and using checkpoints regularly. It was only after I got kicked by a random shadow when Ryuji was standing perfectly fine that I realized that I also needed to pay attention to my equipped Persona's stats, like endurance. I wish the game gave me more incentive to (fully) play the game on Merciless, or offer an option where the game increases in difficulty as you progress your skills. That would've been cool. - This is more wishful thinking, but I hope that future games allow you to use whatever character you romanced in the main game. It kiiinda takes me out of the immersion when I play this as a direct sequel with Makoto as the protagonist's gf. I can imagine branching dialogue could be hard to code but it sure would be fun for P6 games.