
A free-to-play 2D Rhythm-based action game where you don't have to be on the beat but rather have to dodge the beats. Compete with the world with global leaderboard and be number 1 in all difficulties: Easy, Hard and Impossible!? Take a deep dive into this retro-type game with over 5 songs.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
emmm这里面的节奏指的是五边形,而不是玩家要根据节奏按键。不过总体来讲,作为一款免费游戏,值得一玩
good i like it
I like playing it, but it is kinda confusing that you continue playing after each song and you do not play each song again and again to increase your score cause your score is not saved
типо осу, прикольно.
Sooo...with a name this silly,I wasn't expecting much,but it turns out this means business... I've played quite a few rhythm games,and this one handed me my a** as hard as the best of em. Neon Pentagons descend spinning from above,they're each missing one side, and all you have to do is move your dot through that opening. The challenge comes in figuring out the exact angle to get through,as well as predicting the BASS...as when the BASS hits in a song, the pentagon will back up a little bit,while also spinning extra,so you have to adjust your angle with every wub. The more Pentagons you clear in a row,the better your multiplier. There are 3 difficulties each of songs,and game modes. Individual song difficulty is measured in diamonds, and the game difficulty changes as follows: Easy: the penta's all spin the same direction,the wubs are manageable. Hard:The penta's spin both ways,the wubs spin more,and every wub can spin in a different direction. Impossible: same as above but the wubs spin A LOT...Despite the name,it does seem possible...but I sure can't do it... There may also be a slight speed increase in the penta's descent with each level,but I couldn't tell if I was just imagining it. The game currently only has 6 songs,but they're refreshingly different from most rhythm games I've played. [You can see in the screenshots,one is a rap called "Gucchi Sh*t",so that should give you an idea.] I see the devs plan on more content,so maybe more songs to come? As it is,I already like it. It's challenging,but simple. The soundtrack is small,but dope. The BASS mechanic is cool, and tough. It may be in early access,but it's already worth checking out.
ok
"Pentagons Go WEEE" is is a really badly made QTE/Dance Dance Revolution ripoff with an ear-harmingly awful soundtrack and a gameplay gimmick where instead of moving in time with the beat, you dodge the beats. This is a terrible idea even if implemented competently, and unfortunately the technical implementation here is almost as bad as the soundtrack. The developer noticed nobody wanted this, so didn't bother finishing it. It remains on Steam to pollute the place and slightly lower the overall average quality of Steam. The developers abandoned this 3 years and 7 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The "game" here, such as it is, is of a pretty low technical standard. The implementation is basic, minmimum effort stuff, more like a 'weekend project' rather than a commercial/professional product... it's bad even compared to most amateur made games. An experimental piece... and the experiment is "can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
[h1]Before I played Pentagons Go WEEE, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Amazing game, but I suck.
A pretty fun, chill game that feels a bit like hyperdot. I enjoyed sinking a few hours into the game, and I feel that with some polishing and refinement, it could make a pretty good game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.