
PC Virtual Lab is a video game to improve learning in basic computer concepts.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NOT habibi
Muy buen juego la verdad, te ayuda mucho y encima te explica
its accurate enough, i was asked to play it for college assignment so that should say sum
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
una basura🔥🔥🔥
免费 没中文 没成就 可VR 《PC 虚拟实验室(PC Virtual Lab)》 《PC 虚拟实验室》是一款旨在助力学习基础计算机概念的电子游戏。 其主要目标如下: 提升基础计算机科学概念的学习效果 以教育游戏的形式补充课堂所学理论,帮助巩固这些概念 为学生提供一款能在课外自主深化相关知识的工具 打造一个可供练习和试错的无风险环境,支持无限次重复操作
PC Virtual LAB is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, PC Virtual LAB is a software application that simulates the process of building a basic gaming PC. Like PC Building Simulator but less educational and with all the gameplay removed. And with worse graphics. To put it simply, this is valueless. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
Un juego serio creado por la Universidad de Burgos en el que podremos aprender cómo armar una computadora. Es un pequeño simulador en el que por medio de ejercicios aprendemos acerca del flujo de aire, las piezas de la computadora y su instalación. Recomiendo si es que no sabes del tema y quieres aprender de forma sencilla. Lo único malo que le encontré es que fue diseñado para Realidad Virtual (RV) y aunque se puede jugar con el mouse y teclado, los controles están medio raros.
it is buggy and the controls in vr cannot be changed but it's actually pretty cool and you learn new things. I really hope to see the other modes in the future
Es buena idea crear un proyecto así, pero está todo mal. Solo espero que lean las críticas constructivas para mejorar el producto, ya que en su estado actual no tiene mucho sentido su existencia a nivel educativo. Los controles son tremendamente incómodos, como si estuviéramos tratando con juegos de hace 30 años. Para seleccionar un objeto tienes que hacer un clic y esperar medio segundo a que el juego procese que quieres coger ese objeto, porque si no interpreta como si usases clic derecho para mover la cámara. Eliges español pero la mitad de las cosas están en inglés. Se deja información relevante. Por ejemplo: en el primer ejercicio segundo paso, omite la necesidad de un conductor entre la cpu y el disipador. Este tipo de errores u omisiones lo entendería si es una charla básica para normies, pero si aspiras a hacer este producto educacional no puedes obviar cosas tan básicas. La optimización brilla por su ausencia, cosa normal en este tipo de proyectos, se me disparan los ventiladores como si estuviera jugando a cyberpunk.
No support for quest style controllers.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.