
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
good
Bis jetzt bin ich positiv überrascht über dieses Spiel und ich werde es auch weiterhin spielen.
I'll admit when the game changed from Earth From Another Sun to this I was skeptical. But I had backed it on kickstarter so I kept my skin in the game and held out. I am glad I did! The game takes the best parts of EFAS and created a cool colony sim wrap around that is good! This game is basically a mix of Cult of the Lamb, Rimworld, and Mount and Blade Bannerlord. The gameplay loop consists of rogue-like FPS battles where you collect loot, and a colony simulator with an emphasis on authoritarian style management. At Early Access it has a lot to offer and I would recomend this game for sure!
好玩
不错挺新颖的
Bella l'idea in generale è un mix di tante tipologie di videogiochi anche se: i livelli delle spedizioni e il level design in generale e l'interfaccia non mi convincono tantissimo.( aspetterei prima di ri-cimentarmici in un po' più di pulizia generale e cura in alcuni dettagli). Mi faceva strano per esempio: non vedere un filo di vento nell'ambientazione e in generale l'atmosfera sembra un po' piatta. Preso così resta comunque molto divertente la gestione della base è ispirata a giochi come red-alert sullo stile e Palworld con tanto di meccanica di cattura con la percentuale che sale per i vari personaggi che devi prima imprigionare(letteralmente in delle prigioni) per poi indottrinare e far diventare lavoratori della città e ovviamente puoi portarli in spedizione con te. Il sistema di encounter si sposta in esplorazione con la nave nello spazio dove vi sono gli encounter veri e propri che sono dei mini livelli in stile doom dove si spara tanto a ritmo frenetico e si ottengono risorse per la Base. Consigliato perché è praticamente un gioco completo lato meccaniche è c'è molto con cui divertirsi nonostante sia una Early Access.
Начало бодрое, игра радует захватывающими боями, приятной картинкой, продуманными механиками и разнообразными возможностями, а так же подробной информацией и подсказками. Не без минусов, так как есть сырые моменты: типа застревающих нпс в строящемся здании, но думаю, что это решаемо, да и потенциал у игры есть.
Нормас аутократос
fun
RECOMMENDED AFTER MORE UPDATES This is a fun colony game which has two unique parts to it. You build a base that looks like something from the Terran Republic in Planetside 2, and the Combat reminds me of Serious Sam/Unreal Tournament and borderlands. Base Building It's base building is cool, but at the moment limited. - although I haven't experienced anything to defend your base/planet, I would like to see it in the future. - It isn't open world, so the planet you land on isn't boundless, it has a boundary which is a shame but I can imagine unless you have a beefy PC, makes sense for optimization. - You can upgrade your buildings based on resources you gathered, I do hope that they add a visual look to the buildings when it's upgraded. So far the only one that gets one is the prisons which increase horizontally with more prison cells. -Prisons to me are the main way you convert enemy npcs into your soldiers. You torture with either indoctrination and electrocuting them. If you electrocute you can have a chance of killing them vs indoctrination. -Your soldiers are also your labour, so they'll go around to work jobs that you tell them to do, gather, etc. -The gathering needs more work, I noticed that soldiers don't grab everything and you'll have files of resources just floating. Not a big deal but needs work. -Overall cool on the base building, you can get a tech where your character flies around the base and whenever you try to use the three construction options, your character goes up in the air anyway to get a better visual to build. Combat -Really fun, you grab your ship to go on expeditions, you go to different types of areas to grab specific resources that you'll need to complete your expedition to 100 per cent. As you travel in space, the enemy gradually increases in strength the longer you go. -When you land on a planet that has enemies, you go to a specific arena type of map, that has powerups and NPCs. You kill the enemies look doom/serious sam/borderlands, and kill the boss. Some variety is there but this is the main type of mission. It's fun, the powerups keep going more powerful the more you complete objectives in the expeditions. -This is also how you capture enemies, while fighting them, you can equip a capture round that I think you press F? and depending on the health, the type of resource round, and the type of soldier, you can capture them and they are teleported to your ship. -Once you get to 100 per cent you have usually two options, you can either return to base and store your prisoners and goods. All you powerups get removed but are turned into a unique resource that you will need for your shipyard and I guess for more advanced buildings and tech, but I have yet to see that yet. OR you do a decisive battle. A decisive battle is a big map where your faction's army supports you and fights the enemy faction controlling the sector. Once you do these battles three times, you capture the sector to progress the story but the sector itself is the same, you can still do expeditions and capture resources, fight enemies etc. Nothing unique. It's in early access but you can see it's got potential. The biggest issue I have is the work shift which others have complained. Your troops can be overworked and you can set a shift time for them. As a dictator, it feels a bit weird. I get the mechanic but I think they need to redesign it to match the theme of being an autocratic ruler. I guess maybe a propaganda system can help, just needs more authortarian mechanics to offput the morale/loyalty system of your workers. The other issues are minor, mainly visual. For example, the elite enemies that you fight and capture, are just large giant versions of other NPCs. It would be cool if they were more unique looking, and looked different when joining your army. But again, minor issue. I recommend this game in the future, it's fun but just needs more time to cook.