
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #90 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Highly enjoying this game. Base building, resource gathering, FPS roguelike shooting, managing your peoples, (breeding your peoples???). It's got little things like dialog that will catch you as your troops shoot the ♥♥♥♥. It's got bad guys, and a nice wide variety of worlds and things to do. Giant mecha ape with a gatling for a boss? Sure. Liberating worlds so you can get mercenaries? Yeah. And the escalation from starting with small linear maps to giant battlefields very fast will teach you. Before long you realize that every gun can get special core upgrades while playing so you begin to switch things up. Next thing you know you have hovercraft and tanks. You can even Palworld catch the enemies and bosses. Want a fifteen foot tall enemy female pirate stomping around, go right ahead. It's ambitious. I loved the demo. So far I actually look forward to see what updates they have in the future.
I'm doing my part!
What a delightful blend of several different games and genres to create something completely unique! The atmosphere and tone feel like a blend of Warhammer 40k, Helldivers, and the novel 1984 to create something that i hope the devs flesh out. Just the little lore sprinkles they have in early access has got me hooked! The games art design is a blend of your typical sci-fi, with a lil bit of the Borderlands goofiness, and a cold industrial vibe that really sticks out and makes the game fun to look at. All the buildings have fun little details to get lost in, which brings me to my biggest gripe: WHY IN THE NAME OF THE FATHER DOES THE AUTOSNAPPING FOR BUILDINGS NOT ABLE CENTER SOME OBJECTS ON THE FOUNDATIONS????? It's purely an OCD frustration as the building can have some wonk, especially when building multiple levels. Strange autosnapping and tiles that you think are lined up to be flush just to be a bit higher than its neighbor. The main gameplay loop of capturing soldiers during the roguelike FPS expeditions, returning home to indoctrinate said captures, performing research, assigning workers for production and crafting, and heading back out again to slay in the name of the State is a lot of fun and praiseworthy, despite feeling like it's lacking a lot of depth. The foundation is certainly set and the devs are very adamant that more is promised down the road with a roadmap as soon as you boot up the game (I appreciate and love that <3). I'm excited to see more! This game in it's current state in early access is shaping up to be something great and i implore you to check it out! Witty tongue in cheek meta commentary, a fun FPS experience that feels like Doom, Warframe and Borderlands had a baby, and a colony sim management that takes from Satisfactory, Rimworld, and Palworld, is further proof that the indie scene is leading the charge with innovation within the industry. Props to the devs!
Good game
very fun i love the way its set up with all of the commands and the way to mange ur solders and the fighting is really fun as well
一般 简单来说分为两个系统;战斗和基地建设 战斗系统除了手感不错其他都是缺点, 你只能在一块巴掌大的土地上打怪,打boss就是秦王绕柱,没有什么战术技术可言,肉鸽给的buff不会改变战斗玩法,没有战斗技能树,就有且只有打枪。 基地建设缺点有点多。杂乱的ui,自动化程度低,循环差劲的科技树,每一项都是致命毒点。单独把基地建设拿出来和同类对比也是中下游的存在。手下的士兵受伤或者过劳不会自己休假自己治疗,只能玩家给出指令。 美术风格是2015年左右的大肌肉块机甲风,角色有差分但不适合现在的审美,玩家背后背的喷气背包比人还大真的难看死了。 长线游玩体验也是拉跨,很标准的网游式套路, 在第一区造的神装比不过第二区白板,第三区的白板吊打第二区的神装。到新的区域之后继续采集建造打架循环。 剧情人设想搞一个魔怔人天天喊为了帝国,我很反感这种设定。 总结很标准的小作坊游戏,是那种前几个小时很上头,一旦关掉就等于卸载的类型。目前还在ea阶段,不推荐入手。
game is good FPS is good base building is decent colony sim is basic easily filled few day of casual gameplay ALL HAIL THE STATE!
SWOLE
Its been a long while since Ive actually been excited to play a game. I am looking forward to the continued development of this game! While you could say there is a bit of a repetitive loop its still very engaging and challenging. Plus its cool to have soldiers raid with you!
yes... dystopia and resource management and fun combat for me... yes...