
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #90 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ATTENTION N'ACHETEZ PAS CE JEU SI VOUS AVEZ UN TRAVAIL!!! Beaucoup trop addictif et chronophage... La partie gestion de base est tout sauf ennuyeuse, et la partie bagarre conquête galactique donne envie de toujours retourner au combat... Bref le jeu est top
游戏里关了dlss还是隔三差五闪退,还卡在第一章,实在是玩不下去了。过段时间再看看是否还闪退,就先不退款了。
Interesting and fun concept. The gunplay feels nice. My biggest problem is the game looks (and sometimes feels) like it is made almost entirely out of a premade asset pack and some of the art doesn't match the overall style of the game. I'm not sure if AI was used, but some of the art does look AI generated, like the icons and some character portraits.
people are way too generous with this game. the intro and tutorial are downright awful. they ask you 4 times before you can even change your settings to do their job for them and QA the game. then they lock you in place and over-explain the most basic video game mechanics ever known to man, repeat voice lines yelling at you to ignore the damage you're taking (you'd die, yet the voice line repeats over and over), and yap at you for half an hour before explaining a single thing that separates this game from any other. the ally ai ignores enemies. the enemy ai is oversimplified. the game flows like generic slop. if you want a roguelike shooter you've seen a hundred times before blended together with haphazard strategy game elements and tower defense, there's probably fun in here, but i will never know because the first few minutes of a game are the most important for retention, and this game is doo doo butter from a butt at that.
It is a neat game but it is also a niche game as well. The combat is fun but the story is more likening to an adolescent fantasy power trip. The building is incredibly simple but the grind to get there from what I've seen so far is insane. I am really on the fence with this one, and am refunding it solely because i just wont play it enough to continue any further. At most (and don't think I am trying to low ball) $30 is a bit much for a overly grind-focused, survival craft, roguelight, fps. I hope this game does well in the near future, but currently it is not for me.
坏消息:缝合怪 好消息:挺上头 目前没有发现大的BUG和出现闪退一类的问题。有时候读图后会出现短暂的顿卡。 总的来说就是刷刷乐+家园建设人口管理。AI有点傻傻的,动作有点僵硬,画面还行。
很好玩,玩法配上世界观几乎算得上没有竞品。唯一的缺陷是优化,5080+983,4k分辨率下全拉最高low帧只有10-20,调低很多选项最后才勉强能玩,甚至进入大量士兵的战场还是会掉帧极其严重。
Feels like Clash of Clans, but with a rogue-like attached. In a very bad way, I can't recommend this to anyone. FPS-Performance was fine at least.
[h1]这是真人版的《幻兽帕鲁》?![/h1] 2024年《幻兽帕鲁》横空出世的时候,有人说它就是一个缝合怪,它没有过多解释,一边打侵权官司一边默默的就把钱给赚了!而且游戏热度一直到今天依然不减,毕竟“你不当帕鲁,有的是人当帕鲁”!不过《幻兽帕鲁》的画面始终还是太可爱了,不太适合我等“铁血汉子”大展身手!但是请放心!《暗星铁律》它来了!它带着宇宙殖民、模拟经营、科技战争、第一人称动作射击、肉鸽构筑等等元素,就这么华丽丽的缝合着向我们冲过来了!!! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]缝合?能缝合得好也是真本事![/h1] 《暗星铁律》就如同当初的《幻兽帕鲁》一般,缝合了市面上众多游戏的出名玩法,也参考了世界知名IP《宝可梦》的捕捉机制,把缝合进行到极致(其实就是极致的参考了《幻兽帕鲁》的缝合!你可以当它是真人版的科幻《帕鲁》),在融合创新之下,让我们去外太空为帝国开疆扩土,抓一堆俘虏来改造,让他们帮我们建设基地、维持基地运转的同时,还得帮我们一起为帝国的伟大而战! [h1] 抓帕鲁?来这抓俘虏!!! [/h1] 《暗星铁律》在把宠物收集玩法和基地建设玩法融合起来的同时,还把第一人称动作射击和肉鸽构筑也给缝了进来!不过在其他游戏里的“宠物”在这里其实都是“俘虏”,在战斗里被我们用“抓捕弹”抓回来的俘虏,在经过用刑洗脑威逼利诱之后,是可以变成我们的苦力和战力的。 [h1]俘虏也都是多才多艺的![/h1] 游戏里我们的手下和俘虏都有各自的个人属性、工作属性、战斗属性、技能、特性、特长和生活习惯,这些基本就能影响我们对他们的定位,擅长工作的可以直接安排成基地工作人员,更为擅长战斗的可以作为主要战力,外出战斗的时候带出去为我们卖命!至于那些属性废物或者有不良特性的,还能用作给其他强大的手下当进阶养分!反正作为殖民领导,不要放过任何一点能让俘虏发光发热的操作就是了! [h1]丰富多样得基地建设[/h1] 游戏的基地玩法还挺丰富,搭建各种功能建筑,什么食堂、厨房、监狱、仓库、各种资源生产设备和武器装备生产工厂等等统统都有!平时外出探险需要的装备和物资就都靠这些建筑生产,然后出去探索获得更好的资源和蓝图后,就可以回来升级基地和各个设备,在生产更强大的装备让我们更加强大去探索更难的区域,整一个逻辑闭环没半点问题! [h1]简简单单的自由“爬塔”探索[/h1] 探索方面有点像“爬塔”,只不过这个星图地图是自由的,溜达去哪全凭自己点,不过随着探索距离和区域的扩大,敌人等级也会逐渐提升,加强我们的战斗难度。在探索到需要战斗的区域后,就会转入第一人称动作射击战斗地图,让我们进行爽快的biu~biu~biu~ [h1]战斗手感是差,但是是真爽啊![/h1] 要说游戏最大的缺点应该就是战斗手感了,虽说不同的枪械有不同的战斗机制,当手感反馈是真的差了点(几近没有),射中射不中都没有什么反馈,唯一能有的体验应该就是子弹射完了换弹的那个等待操作时间了。不过,虽然如此这般,游戏的战斗时真的爽!战斗模式有好几种,大体上敌人会突然出现,远程近战的各种围攻,如果我们是单打独斗的,哪怕是配备一身神装和构筑完整了,都未必能顶得住,就算顶得住也会相当累。好在游戏设计了队友系统,别看这些队友都是曾经被我们俘虏回来的,但它们的战力是真的杠杆的!选上几个精英俘虏,带上一俩个医疗兵,许多时候打得比我们还猛! [h1]求加大游戏星系量!再求成就系统[/h1] 另外,最为可惜的是这游戏只有3个星系,虽说每个星系都有N轮的主线任务和探索乐趣,但终究短了点,如果制作组后面能制作更多星系地图的DLC来补全,那就真的完美了!对了,还有成就系统,这么好的一个刷刷刷游戏怎么能没成就系统呢?制作组快加上哇!!! [h1]DZYY都快被治好了!爽!!![/h1] 好久好久没有这么爽的游戏体验了,感觉DZYY都要被《暗星铁律》治好了!双手双脚加20个指头推荐!真的!相信俺!!!
The silly Sales Envoy sent me here to post a review. In all honesty, for early access, and having come from wayyyyyy back in the Earth from Another Sun days, this is genuinely exciting. I look forward to more that they add!