
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Palworld but with humans and also mixed with doom
感觉框架挺好的,但是这么多内容目前并没有给我1+1=2的感觉。带的士兵输出不高,也不会自动给我加血加盾,更不会击退,减速,上debuff,感觉我像条狗一样被撵着走的时候我的士兵只是默默的看着。肉鸽部分也是完成度低,一堆没屁用的高级选项,提升也不直观,电球打的和枪打的无法区分,没有提升的爽感。基地内容不能在一个界面上操作,要跑来跑去非常繁琐。目前我是没法推荐的
其实我个人感觉游戏性还不错,潜力还是很大的,点不推荐纯粹是因为好像只有不推荐才会被开发者看到。。。游戏的潜力绝对是大的,玩法什么的还是有的拓展的,但问题确实也不少,比如枪械的手感稀烂,当成fps玩的话会打的很难受;模型不太行,看着像十年前的建模;目前的玩法较为单调,感觉目前放出来的玩法也就是大部分游戏内部测试时的水准,其中感觉最要命的就是模型了,说真的作为一款新游戏,感觉质感还不如十年前的骑砍战团。。。
Needs some more fleshing out buty overall fun. The battles are too short on Standard difficulty especially tier 1
Jeu pas encore fini donc on atteint vite le endgame mais c'est super addictif l'un des meilleurs rapports qualité/prix que j'ai vu depuis longtemps (pour un jeu recent et sans reduc) tres nerveux dans les combats et la gestion de la base est profonde sans etre ni trop complexe ni trop exigeante. Un pur régal, hate de la suite
10/10
Absolutely loving this game. Combat - I feel like the combat portion (single-player) is a little cross of old-school Halo meets old-school Unreal Tournament meets old-school Quake Arena (we are talking 90s and early 2000s on these, before many were born). Loving the medium-to-fast paced action, large-scale battles, and variety. The perk-cards (or cores) are an awesome addition to combat as you earn them in missions and accumulate them the longer you stay out. The enemy difficulty scaling to how long you spend time on a conquest or "outing" is also an awesome way to keep the game balanced. Your cards reset when you return to base to dump your loot. Great concept. Base Building - It has some minor to medium base building elements that sort of reminds me of the Command & Conquer Renegade back in the day where you interacted with your base in 1st person. There is lots to do with your base and research but it is limited to out-of-combat. Meaning, your base doesn't come under attack or experience any issues other than maintaining your population. However, the devs state they are planning on creating events in the base part of the game. This would be cool. NPC Management - LOVE this part of the game. The fact you can take a small team or a large platoon of NPC "companions" of your choosing from your base is awesome. There are many ways you can acquire your soldiers.. Capturing them and bending them to your side, earning them from missions, or even through procreation and raising them (in a sense). You can also upgrade your soldiers in your population with various stat lines, perks, and weaknesses. You can build quite a team in many different ways. Keeping them fed, loyal, and healthy is all part of it. Room For Expansion - I can see LOTS of potential with expanding regions. Maybe even planetary invasions and ship raiding? I saw the devs are also working on a co-op segment for the game which I think will be amazing. this game has a lot of variables that can keep it playable and relevant for a long time to come...
great game for early access, played 61 hours. Cant wait for Zone 4 update.
Devs had the wonderful idea to have a special event. Open just one day real-time. No prior announcement. No way to get the limited rifle skin if you did not go to their website that specific day. Vehicles are awful. Tanks and Mechs are useless because they do not do anywhere near enough damage nor have enough armor and hit points to make up for being slow with huge hitboxes. The Leader and Elite units take an inordinate amount of space in dropships that grows as you increase their tier. I'd be all for an elite taking 2 slots and a leader taking 4. That would be ok. However, by the time of even purple tier, you can only fit 2 leaders on the biggest dropship in the game. These boss units that are so hard to capture and so expensive to rank up, and they take up so many slots that they just aren't worth bringing.
I'll keep it short very short. It seems to be a minority opinion, but personally it very much feels like the tags are a little deceptive. This game is heavily an fps/action game or whatever you'd call that. The colony sims, base building or survival tags are barely a part of the game. I'm sure doing repetitive 5 minute missions where you shoot every one in a room over and over appeals to some (clearly), but I had hoped the tags were accurate and that there was more to this game