
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
游戏题材是他吸引人的重要原因之一,但实际内容完成度极低,且更新贼慢。
Essentially a single player reboot of Earth From Another Sun. Looks better and is more refined. Seems like they've gained some focus and look to expand on features in a scaled down version. Not a bad thing. Build your base, collect and balance resources, manufacture better gear, and play through a galactic map to gain resources from points/progress through combat. The more stops you make on the map, the higher the difficulty ramps up. Pretty generic and barebones for the time being. It seems obvious this developers are still trying to find the sweet spot and get their feet on the ground. To their credit, early access and a free key was given if you paid for their previous game (the aforementioned Earth From Another Sun). That alone, in my opinion, overshadows the cries of asset flip by showing good will on their part. I wouldn't pay $30 as is- maybe $20, but it is a rebooted continuation of the previous game to make a better product overall. Only a handful of developers actually care enough to go back to the drawing board and not charge for the new product while claiming the previous one was "complete". Bottom line- As is, it isn't quite worth $30 (but maybe it is as "premium" games are now 2-3x this price), but if you have some interest and cash to throw: Multiverse gives back to consumers and stands behind their vision enough not to abandon it outright. I personally commend and support this kind behavior, regardless of how good the game is. It shows dedication and the drive to get better as developers.
缝合怪,但是还行,可以一试,游戏画面尚可但是细节需要多打磨。
Kriminell wie süchtig dieses Spiel macht
其实我个人感觉游戏性还不错,潜力还是很大的,点不推荐纯粹是因为好像只有不推荐才会被开发者看到。。。游戏的潜力绝对是大的,玩法什么的还是有的拓展的,但问题确实也不少,比如枪械的手感稀烂,当成fps玩的话会打的很难受;模型不太行,看着像十年前的建模;目前的玩法较为单调,感觉目前放出来的玩法也就是大部分游戏内部测试时的水准,其中感觉最要命的就是模型了,说真的作为一款新游戏,感觉质感还不如十年前的骑砍战团。。。
Hát én beszarok ezen a játékon.Nem vagyok fps fan és ez nem is ilyen jellegű játék kifejezetten,rendkívül sokrétű ,de tényleg annyira működik és koherens az egész,hogy nem lehet abbahagyni.Minőségi egyveleg összegyúrva sokmindenből.Jók a tutorialok,érthető,zenéket külön kiemelném,nagyon passzol a hangulathoz és az atmoszférához,rengeteg dolgot lehet és kell benne csinálni és nagyon jól tálalja. Abszolute ajánlom aki kicsit is érdeklődik a kolónia menedzsment iránt.Kategóriájában kiemelkedően jó !
Très sympa
审判庭:你说整支部队只有你一个人活下来了?说,你是不是奸奇派来的奸细? 我:...... 审判庭:现在给你一个机会,去一颗偏远的星球,消灭周围的敌对势力.....好了,现在你是政委了,带好你的爆弹枪,快坐上你的飞船,去建立你的PDF小队。 我:......我看到基地了,但是我的PDF小队在哪? 审判庭:我不管你是去破旧太空站里抓,还是到交易区的酒馆里骗,或者还是去黑市的商人那里买,再或者去敌人的基地里拐.......这都是你这个政委该考虑的问题。 我:但是他们肯定没那么容易跟我走的。 审判庭:你就说:加入我们,有工资拿,有食物吃,有战友情,还能成家生子,总比饿死在哪个角落强,对吧?实在有不听话的,你看到那带电的栅栏了吗?现在再赋予你行星总督的权利,你自己决定吧。一切都是为了帝皇。 我:是,长官,为了帝皇! 审判庭:为了帝皇。记得你手下士兵的工资和装备是要你自己想办法的,军务部已经够忙了,为了证明你的忠诚,你不会在想去麻烦他们吧?作为特赦,暂免你们的十一税款,帝国期待着你们的荣耀。 我:是,为了帝皇!
Lets just be honest here. IT IS EARLY ACESS, there is a lot of content in some places, less in others and quite a few bugs, but it is a unique experience that not many games have and it reminds me of lil abandoned game you my friend never heard of. "Genesis alpha one". The roguelite element is done very well, maps and missions tend to be slightly repetitive ngl, but weapons are unique and upgrades are not "+5%dmg" and more like "WELL DONE SOLDIER YOUR GRANADE LAUNCHER IS NOW A BIG FAT RAILGUN". Many devs don't get how important it is so i applaud that. I want to play more and am excited for what the team can do for the state. FOR THE FATHER!
A Masterpiece – Don’t Touch the Flying Motorcycle! Short answer : Overall, a brilliant, thought-provoking title that deserves a spot in any steam library . Long answer : The roguelite FPS elements are particularly interesting. The population management system is incredibly robust. Watching your citizens is both chilling and satisfying. The architecture of the base is also fantastic . The way the state apparatus expands feels powerful. I also appreciate the depth of the prison management options and the extensive technology tree. However adding a name search function and the ability to group citizens by point/H would make managing large populations effortless. On the political front, I have one major request for the state : please expand the daily schedule options ! It would be incredible if we could manage morning and midday schedules just as deeply. We need the ability to set specific sleep hours and designate free time in the morning and noon, not just in the evening. This would add a crucial layer of realism . Finally, a critical note on game balance: The Flying Motorcycle is PERFECT ! It must remain exactly as it is ! While other vehicles can be tweaked or improved, the flying motorcycle should never be nerfed ! It is already iconic to me ! Furthermore, regarding the game’s satirical edge: the most shocking content must remain intact. The power of Pax Autocratica lies in its unflinching totalitarian satire. Even if community critique suggests toning it down, removing these elements would strip the game of its soul. The horror and the dark humor are what make the simulation work. Keep the satire sharp and the content bold—this is what we are here for ! Just keep the motorcycle safe and the satire fierce !