
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
其实我个人感觉游戏性还不错,潜力还是很大的,点不推荐纯粹是因为好像只有不推荐才会被开发者看到。。。游戏的潜力绝对是大的,玩法什么的还是有的拓展的,但问题确实也不少,比如枪械的手感稀烂,当成fps玩的话会打的很难受;模型不太行,看着像十年前的建模;目前的玩法较为单调,感觉目前放出来的玩法也就是大部分游戏内部测试时的水准,其中感觉最要命的就是模型了,说真的作为一款新游戏,感觉质感还不如十年前的骑砍战团。。。
Hát én beszarok ezen a játékon.Nem vagyok fps fan és ez nem is ilyen jellegű játék kifejezetten,rendkívül sokrétű ,de tényleg annyira működik és koherens az egész,hogy nem lehet abbahagyni.Minőségi egyveleg összegyúrva sokmindenből.Jók a tutorialok,érthető,zenéket külön kiemelném,nagyon passzol a hangulathoz és az atmoszférához,rengeteg dolgot lehet és kell benne csinálni és nagyon jól tálalja. Abszolute ajánlom aki kicsit is érdeklődik a kolónia menedzsment iránt.Kategóriájában kiemelkedően jó !
after the update(8/25/2026) windows security blocked the game. will change when it works again.
Tutorial says press = on xbox controller to get to equipment. Then RB and LB to navigate the menu. Doesn't work, have to switch to keyboard and press i then you can use controller to navigate. If you press = (or hold it I guess) all it does is open a menu to where you can disembark and assign troops, but you can't actually press RB or LB to navigate the menu... in fact... none of the buttons work, just the keyboard method of pressing i then it functions properly. The voices will suddenly change, like the robot on the first planet where you make your base, it will sound like...well a robot...and depending what you answer its questions with, it will suddenly sound like Jim your coworker in a few cubicles over while he is talking on a microphone The artwork is AI generated, uses anime portraits that don't fit the theme at all. Which leads to... Pretty sure tutorial is AI generated, since it actually is buggy it wasn't tested AI voices 100% AI generated and there was no testing to make sure they were consistent Artwork I'm like 95% sure is AI generated Which leads me to believe a lot of the game is just AI generated. I personally don't mind AI being used as a tool, but this game seems to make extensive use of it. Too much for my liking.
I only played for about half an hour, but I've seen so many telltale signs of generative AI used in the art (and maybe the voice acting?) that I've been forced to write a review. If it was only used for concepting, if it was just placeholder art, whatever. I can't be bothered to engage with it when the primary loading screen of the game looks like an AI generated image that was touched up in photoshop by someone who thought they could fool us with a dash of human touch--which, spoiler alert, they didn't. That's not to mention the character portraits, which also bear the clear hallmarks of "ai misunderstanding human anatomy and its symmetries." I don't really want to give money to a company incapable of caring enough about their project to put quality human labor into *every aspect* of it before dumping it into my lap and saying "this is worth paying for," ESPECIALLY when they don't make use of Steam's generative AI disclosure (which they used to have, but for some reason got rid of, despite still containing AI generated content). What's the real problem with using AI to create parts of their game? Why not let this self-proclaimed small dev team (which they remind you of each time you launch the game) cut some corners while they're in early access so that they can create more while doing less? Because it's derivative. Because whatever concept they end up with, it has to be something so average, so banal, so mind-numbingly mediocre that it could be generated by a chatbot in less than a tenth of a second. I will be refunding this. Best of luck to the developers, I hope you choose to show some basic respect to your audience by being honest with them.
at the beginning i didnt want pax because efas was cancelled and reused for this game , but this is good really good it has almost all systems from efas and some new stuff like building catching and breathing like palworld , an all the good stuff from efas like the combat , the masive battles and the sapace exploration betwen other stuff like the crafting and skill tree etc... its good i like it and at the end this is better than the mmo promise from efas so im glad they pivot to single and coop play. also all the bakers perks were respected
I'll keep it short very short. It seems to be a minority opinion, but personally it very much feels like the tags are a little deceptive. This game is heavily an fps/action game or whatever you'd call that. The colony sims, base building or survival tags are barely a part of the game. I'm sure doing repetitive 5 minute missions where you shoot every one in a room over and over appeals to some (clearly), but I had hoped the tags were accurate and that there was more to this game
"The Leader need not suffer routine labor" well what if the Leader wants to suffer routine labor?
Not recommended at this time, too early in early access: it offers little content, and feels more like a demo rather than a finished game. However, I do not deny its potential, it could be a good game after a few years of content. Highest discount was seen at -17% on Aug 2026
Kriminell wie süchtig dieses Spiel macht