
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
This game has so many wild features, and nearly all of it, it does EXTREMELY well! If this is early access, I eagerly await what they'll do in the future with this game!
base building is a little janky, and the space system difficulty rises a little too quickly. at an unreasonable pace. the pathing is a little questionable at times and the base when the player character is away does have some issues like npc's not eating and a few other minor issues, however those are my only problems. the game overall is very fun, the gun play feels satisfying enough (like those old fps sci-fi games during the 360/ps3 era) and the colony sim part is alright for this type of game, there's definitely enough content on that side of the game to have an enjoyable time already. the little squad building mechanic where you can bring your troops into your expeditions definitely is fun with how you can more or less develop the tactics you want to use via troop composition, however i would like the troop commands to be somewhat expanded to enable different tactic possibilities, gives the feel of you leading an elite squad vibe. overall, my opinion of this game is a 8/10. it definitely feels like a nice spiritual successor to that one game on the xbox 360, section 8, with how the enemy deploys onto the field in missions and the overall troop design and gun design. so to summarise, the game has a lot of potential if the dev's do the necessary bug fixes and expand on some aspects of the game to flesh it out.
I love everything about this. I cannot remember a feeling of getting exactly what was advertised in recent times. Bravo.
The Swole company sent me here.
I'm here because some dude walked up to my base and opened steam on my screen
42hrs in and I am as far as you can get in early access. The game has some rough edges but is a enjoyable experience that not many games can deliver.
bellwright with warcrimes
I have both played and beaten the game in 35 hours and I absolutely love the idea of this game, but I only like the result. The battles are great and the grand battles are amazing, its really giving me some Star Wars Battlefront combined with some Borderland kind of vipes, and its a very fun experience. I really like the combat and I have no negative points to put on that. But having to pick new cores every single expedition, 2-3 times during each battle, is not really my cup of tea. I would prefer to get the cores and then pick and choose between some of them, before going into the expeditions, and then choose different rewards there instead. Base management on the other hand seems fine at the start, but the base quickly becomes very big and kind of hard to manage as a single person I think. Especially when you suddenly have 50-100 npcs and some of your best workers then starts to die of old age and you have to find new ones to replace them over and over again, while also having to manage everything else in the base and prepare for the next expeditions so you can get enough credits to pay them all and hunt for resourses to keep building and upgrading. In short, management becomes a bit of a headache. Maybe make an option to remove the aging process, for people like me so we can do that part a bit more relaxed. And also maybe there should be some way for the base to make credits, except from just the trading hall and expeditions. I know its kind of the point of the game, so I wont put too much into this, but it could be a nice addition in my opinion. I did not experience any bugs, glitches or crashes at all, during my playtime time. Its a very stable and smooth running game. Its a really fun and fully funktional game, with a lot of great ideas. It still have some way to go, but so far its very great and I highly recommend it :D
小地图式打怪抓宠游戏,枪械类型多样,难度挑战任君选择。挺爽的游戏。还带一点黑色幽默。 期待游戏完成的那一天。
Nice little pick up for the price, and its only still EA with more on the way