
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
Hello the Swole Guy told me to leave a Good Review. Trust me This Game is Peak!
我的建议是3年后再玩 目前内容有限 玩法重复性略高 优化一般 坑很大 不知道能不能填上
Good solid game, enjoyable.
Shooter loop is a bit repetitive otherwise its good
Hybrid of rougelike/base management which I found very fun to play. Colony management is fun and it isn't really hard to manage at all. The biggest challenge at first for me was managing food but after you get GreenHouse it is pretty easy from there. Problem I have currently with the game is that it is lacking a challenge which is also when completed rewarding in a meaningful way. Just upping up difficulty (increasing attack and hp of the enemy) in order to get +25% more rewards isn't really worth it. Standard is way too easy so you can up the difficulty by one pretty easily, but from there on, it simply isn't worth it to up the difficulty. You will get plenty of resources from roguelike element and capturing and converting prisoners to your cause is going to give you sufficient manpower to mine resources very easily. I think the game is going to have problem with the endgame because currently, the only goal will be to conquer right up until the final boss, after they realease 4th system I'm not sure if they will be heading in the right direction. Endgame should give you some goals to focus on and getting to those goals should be rewarding. Reward should then again help you to reach even higher goals. What those goals could be? Well, base defense part? We are building a state which is never really attacked... That isn't really fun, there should be some kind of threat against your base, raids, stealing your resources, something that can slow down expanding the base. How about maintaining territory security? After you conquer for example 1st system, right now it stays conquered and you don't have to defend it at all. What if the systems are divided into territories and some of these territories could be attacked by enemy force ocassionaly, if you don't respond in time, there is a consquence, if you defend it, rewards from the battle should be sufficient enough to make you want to defend (purple recipes, opportunity to capture better quality soldiers etc.) Now one other problem I have is with the Vehicles, Vechiles when you research them are actually completely irrelevant. There is no need to use them, there isn't any incentive to use them except for one mission where you have to shoot at the legs of a giant walking robot (which is just one battle). Vechiles should be more impactful and there should be a way to repair them (I haven't really found a way to do that). All three types of vehicles are well... they don't matter which is a bit sad. For a quick fix, I recommend that vehicle you deploy, should be piloted by a bot with ofcourse option for you to take the control. As for long term... I am honestly drawing a blank as I'm not sure how to utilize them, they are very slow and damage above standard difficulty isn't good at all. I really hope that when it is fully released that it will have more content which could be both challenging and rewarding. It is currently worth it because you can sink alot of hours into it and have fun, but after you complete the third system, that is that, wait till another giant update or full release.
Great game so far. If you're like me in Palword and you would only capture the humans to have your own slave army. Then this is the game for you. Unironic patriotism, fun management system, a lot of upgrade tree. Rogue Lite but with long term progress. Really Cool I can't wait till they come out with online co-op (its on their roadmap for this game). The shooting and movement is pretty fun, nothing groundbreaking but can be fast paced and a bit of depth
好玩,雖然的確會感到任務重複,但建設基地和戰鬥的模式我都非常喜歡,希望未來跟士兵的互動能更多。我認為這是一款潛力很大的遊戲。
The game is a blast. There's a lot of different systems that have been mashed together. For some that may not be great, but for me it helps the game pacing a ton since I can always shift focuses if I don't feel like doing something. The basebuilding is okay, but does need work for sure, same with the base magement. A lot of qol can be added and the UI could probably be fine tuned a bit. The roguelite and shooting portion of the game is definitely the highlight. The battles are fun, though the mech we have access to, feel mediocre, which is fine since it's something that can be eventually balanced. Game also runs pretty well
Still early access vibes at times, but overall I didn't run into any major bugs or super broken balancing yet. Fun little rougelight with basic base management on top. It reminds of cult of the lamb in many ways.
Praise The Father.