
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥ peak, and has a nice roadmap, cant wait for coop in near future
First off, I must say just how addicted to this game I've been for the past week, my addiction is only breaking now due to one arguably tiny, but personally massive problem which brings me to the simple fact that this recommendation is provisional on your level of enjoyment of the game mechanic of the randomly placed time limit. Once you get beyond the first sector, some missions will occasionally and randomly have a time limit attached for no apparent reason at all. For reference, if you see bugs, you'll probably see a clock beside them. There is no in game explanation or reason for why it randomly decides to rush you and if you take too long, sometimes it bugs out and counts you as having died, sending you back to base with lost loot and others it just kicks you back to the map with no reward. Recomendation to the devs, cut the timer unless it's a survival/hold out for x amount of time situation because it doesn't feel good to get to the end of a run, get turned around, then have a big chunk of my loot stolen because I was too slow. and no, your difficulty settings don't change navigational issues of a low vision gamer making it physically take them longer to find their way. Alternatively, mark these missions on the map screen with a note and provide a voiced reminder at the start so players who don't wish to deal with timers can simply avoid these nodes completely.
起初只是被像40K的背景吸引 但後面越玩越上頭阿... 類DOOM戰鬥+肉鴿+建設養成+抓寶可夢 還有機會讓技能炫酷的首領級敵人跟自己一起出征 很爽
Peak
Schönes und geniales Spiel :)
first person cult of the lamb
[h3]优点[/h3] + 玩法很多,各种武器、技能、流派 + 武器局外成长,武器蓝图从1星到3星+白绿蓝紫金红的稀有度,星星和稀有度影响基伤白字和词条数量 + 星际帕鲁,人形怪物都可以抓,包括精英怪和boss + 局内事件,除了战斗以外还有采矿、彗星、强盗船科研船之类的 + 监狱玩法,思想灌输或者电击俘虏 + 家园玩法提供的局外成长也很多,比如核心上限(局内被动数量),飞船等级(跟随出征士兵数量),红色被动出现几率之类的。 + 局内rogue很容易胡,后期很多屏蔽+刷新次数,可以做到80%被动选到相同流派,想玩啥玩啥 + 角色机动性很强 + 后期能有上百个士兵在基地到处工作、对话、交互 + 优化不错,基地里或者战场上同屏上百个士兵也不卡 + 自选难度,自定义家园产出倍率、战利品倍率、士兵士气体力消耗倍率、抓人成功率等 + 地图整体美术风格 + 士兵之间的交互很好玩(挑衅打架受伤、互相学习、好友宿敌、恋人怀孕生孩子、小孩成年入伍) + 不同种族士兵的经历文本风格也不一样 + 还有一些存在感不强但是有意思的内容,比如士兵词条、首领和士兵的交互。 + 制作组更新很勤快,每次更新后游戏体验的进步很明显 [h3][b] 当前版本[/b]缺点[/h3] - 坦克、机甲太弱了,点满了都没啥用。 - 守卫战(防御)、里程碑战役(重大战役)地图太大导致离得远的怪在原地不动,得跑半天过去杀,很拖时间 - 秘宝小游戏时间太少了 - 武器和流派不平衡,有的流派/武器后期打不动了不好用,或因为打最终boss的效率问题而比较少用 - 不同类型子弹类似命运2,但是子弹很少的重装武器伤害和白绿子弹武器感觉没啥区别 - 后期红色装备蓝图一轮只给两个,明显在拖时间。而且按照前面的汰换模式的话,估计等正式版更新后,第三图红装基础白字伤害也只比第四图白色装备强一点点(不过因为稀有度会比白装多5词条) - 大后期重复刷红色装备蓝图,重复度很高 - 做装备不显示可能会有的随机词条类型和数值范围,只能做出来一个个比较 - 装备没有“最新获得排序”,没法直观看最新制作的装备词条。尤其是后期做一堆一样的红色装备,每个5词条,混在一起看得费劲 - 装备没有收藏功能,好的烂的区分不开 - 不能保存装备配置,后期词条数值高,不同流派装备是不一样的,但是没有一键切换。 - 后期士兵也会有很低的工作数值,缺一个批量设置功能 - 抓的精英怪和boss没啥存在感,不如多带俩医疗兵 星际帕鲁+第一人称射击rogue。 正反馈很强,局外成长多,局内容易胡。 很好玩的爽游。 9/10
Simply amazing I've been waiting too long to finally get to see this be real good job devs
Starwars, Palworld, Quake. All mashed into a game that is as fun as it is horrifying. You are the Empire. You are the pal tamer. You are fragging like its 1995. 10/10 Keep the updates coming!
i dont usually review games, but i dig it