
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
honestly one of the best games this year so far. Not only great combat but also base building
honestly for a EAG ts has a 10/10 future ahead of it
Ich finde die Ansätze im Spiel Super. Was bis Jetzt drin ist macht Spaß. Wenn noch mehr Stadtbild Optionen Siedlungsbau und Siedlermanegment rein kommt und mehr Skins und Anpassungen für den eigenen Charakter, Wird es Richtig grandios.
[h1] 游戏制作组对伟父不够尊重,在接到伟父电话的时候,应该在办公室中,在A20的陪伴下,认真聆听伟父的教诲(笑) [/h1] 游戏建筑物没有内部设计,玩起来有点出戏 第一次参加游戏测试的时候,还是一个类似骑马与砍杀的游戏,角色能驾驶/升级自己的飞船,招募士兵和载具在大战场战斗,天上是己方的战舰[spoiler] (可惜舰队支援火力还没开发出来)[/spoiler],这个玩法其实我还是很期待的,将来有机会希望能回归。 ———— 有几个希望制作组能加油的地方 1:治疗手雷无法治疗我方士兵。 2:手雷和治疗瓶没有在战术中心增加数量,治疗效果的方法,中后期主角的血量上来了,治疗瓶远不如治疗手雷好用,但是治疗瓶是固定技能,改不了。 3:俘虏敌人非常困难,哪怕将敌人的血量控制在非常低的程度。 4:精英士兵占更多运输位置我能理解,但是模型巨大的视觉效果很糟糕,常常在环境互交中卡住,很出戏,希望能和一般士兵一样的大小。 5:BOSS的弹球,激光,护盾等技能,希望能做成更符合其种族特色的效果,例如虫族的弹球可以改成挥洒酸液球,海盗的弹球可以改成抛洒集群手雷。 6:希望能增加玩家和士兵的各种友好互动,强化士兵自身的关系网系统,增加殖民地的娱乐设施等其他玩法。 7:增加我方士兵的性别和个性外观显示,强化战场识别性,现在的士兵培养系统过于简陋,希望能定制士兵的装备和个人战斗风格,比如天赋树,装备制造的武器,同类士兵有不同的外观。 8:宇宙飞船存在感很弱,没有任何区别,如果将来条件允许,希望能提供宇宙舰队战斗。 9:过场动画,例如孩子诞生,如何触发?触发后播放时间太短,还没反应过来就结束了。 10:装备锻造系统存在感很弱,希望能给士兵装备,例如突击兵可以装备步枪/冲锋枪,医疗兵可以装备手枪/霰弹枪,护甲也能给士兵装备,以及提供不同的外形,主角的动力甲系统希望也能提供不同的造型和功能。 11:希望能在士兵名册界面,直接将士兵分配成“战斗”“生产”“消耗”三类,而不是需要去对应的建筑才能分配。 12:贸易站没有卖出功能,只有带到太空地图上才有交易系统
I was a backer for this game back when it was EFAS and this game has changed so much, and it runs very well it has also kept lots from it's original gameplay and i love every moment of it! i can't wait for future updates and the finished product will be amazing im sure, the devs also love hearing input and feedback and it helps them improve their game!
I’ve been really enjoying Pax so far. It brings together a bunch of things I love in games: building up a base, creating and improving an army, roguelite progression, and then actually jumping into the action yourself with FPS combat. The different game modes help keep things fresh, and there’s a really satisfying sense of progression as you unlock more options and figure out better ways to build out your forces. It’s scratched an itch I’ve had for a long time for a game where building and progression actually connect to the action rather than feeling like separate systems. If you enjoy base building, putting together an army, roguelite progression, and FPS gameplay all mixed together, I’d definitely recommend giving Pax a try. There’s a lot here already, and I’m looking forward to seeing where it goes.
10 hours in and this game is very, VERY promising. I really like what's there so far and I think as long as the devs keep refining and adding the right features, this game could be really good when it releases for real. My thoughts so far: Combat is extremely fun with nothing that's really "bad". Virtually anything works, though if you stack the right cores with the right weapons you can basically become unkillable (until you hit a boss that is). Building...leaves a bit to be desired. That part could definitely use some work, there's only so many ways to lay things out, everything looks kinda samey, and it feels a bit wonky when you're actually trying to build. There's also a bit less features than I'd like when it comes to interacting with individual soldiers on your base, and the menu for it is a bit unintuitive in my opinion, but it's an early access game, so I'll cut it some slack. You can connect a controller and switch between it and keyboard/mouse smoothly without needing to do anything special. So if you're like me and prefer controller for combat and movement but use keyboard and mouse for navigating menus, you can do that without any issue. Also as a heads up: This game often has a lot of stuff that loads in at once, so before you do anything, set your max frame rate otherwise loading into new areas may crash your computer like it did mine. Since I set that, I've had no issues.
Paldivers rogueborn
Sehr tolles Spiel! Die Entwickler haben sich wirklich viele Gedanken gemacht und das Spiel sorgt schon im Early Acess für Sucht (ich habe die Base komplett umgebaut...es gibt so viele Baumöglichkeiten. Und das Baumenü funktioniert und ist so Quality of live!) Devs stehen immer in Kommunikation mit der Spielerschaft und sind sehr transparent. Tolle Devs!
为什么一天工作24个小时 还有时间去生孩子 为什么我不能生 为什么卖东西没有一键出售 为什么厨房做好吃的不会自动放餐厅 为什么我一个领袖还要自己去远征 不能直接派手下去远征 为什么不能筛选精英非精英 什么叫我打过这一关BOSS才能去下一关得到升级材料 而我要先有材料升级才能打过这关BOSS